Drivers:
Subject: LATE MODEL RACING -
We want your input to help us finalize design and improve what we hope
will be the Worlds Best Auto-Racing and Driving Simulator in the World.
Over 10 years In development, but we want to you to provide us with your
suggestions to make it even better. This simulator will work with the
following Racing series Formula 1, IndyCar, IRL, Nascar, Hooters Cup,
USAR, Busch, Arca, All-Pro, Toyota Atlantic, Formula Russell, and Barber
Dodge.
Note: Several Top Drivers like Jacque Villaneue, Paul Tracy, Brian
Herta, tried to beat the track records set by the designer of the
simulator, but were not able. He says, I've been driving Formula 1 cars
a lot longer than they have. <GGGGGG>
This simulator has received international praises like: "The ULTIMATE
RACING SIMALATOR", "IT Feels and drivers like my race car.",
"Extraordinary", "***space 4-Wheel Drifts",
What makes this AUTO RACING 1998 simulator so real, its attention to
hundreds of physics details like these:
6-Speed-Gearbox
14-Degrees-of-Freedom
Ackerman-Effect
Aerodynamics
Air-Density
All-Wheel-Drive
Anti-Lock-Brakes
Anti-Roll-Bars
Automatic-Shifting
Banked-Turns
Barometric-Pressure
Berms
Blind-Corners
Body-Roll
Brake-Bias
Braking-Point
Bump-Damping
Bump-Stops
Bumpy-Tracks
Camber
Camber-Trust
Caster
Center-of-Gravity
Center-of-Pressure
Clutch-Pressure
Concrete-Walls
Contact-Patch
Crashes
Crossweight
Dead-Pedal
Decreasing-Radius-Turns
Double-Wishbones
Downforce
Early-Apex-Line
Engine-RPM
Final-Drive-Ratio
Force-Feedback-Steering
Four-Wheel-Drift
Friction-Circle
Front-Track-Width
Front-Wheel-Drive
Gear-Ratios
Gravity-Influence
Ground-Effects
Heel-and-Toe-Downshifts
Humidity
Idle-RPM
Increasing-Radius-Turns
Internal-Friction
Kilohertz-Modeling
Kinetic-Friction
Late-Apex-Line
Lateral-Acceleration
Lift-Throttle-Oversteer
Limited-Slip-Differential
Linked-Turns
Live-Axle
Locked-Brakes
Locking-Differential
Longitudinal-Acceleration
Loose-Handling
McPherson-Struts
Millisecond-Timing
Nose-Dive
Off-Camber-Turns
Open-Differential
Opposite-Lock
Percent-Slip
Performance-Envelope
Polar-Movement
Power-Oversteer
Pressure-Sensitive-Brake
Progressive-Rate-Springs
Racing-Line
Rear-Track-Width
Rear-Wheel-Drive
Rebound-Damping
Redline-RPM
Rev-Limiter
Ride-Height
Roll-Centers
Rolling-Drag
Scrub-Radius
Self-Aligning-Torque
Shock-Absorbers
Short-Throw-Shifter
Skid-Correction
Slip-Angle
Smooth-Driving
Spinouts
Spring-Rates
Sprung-Mass
Stagger
Static-Friction
Steady-State-Handling
Steering-Ratio
Suspension-Geometry
Suspension-Pickup-Points
Tachometer
Tactile-Road-Feel
Temperature
Threshold-Braking
Throttle-Steer
Tire-Pressure
Tire-Types
Tire-Compounds
Toe-In
Toe-Out
Top-Speed
Torque-Curve
Track-Out-Point
Track-Surface-Grip
Traction-Control
Transient-Handling
Trail-Braking
Turn-In-Point
Understeer
Unsprung-Mass
Vertical-Load
Weather-Conditions
Weight-Distribution
Weight-Jacking
Weight-Transfer
Wheelbase
Wheelspin
Wind-Resistance
Wing-Angles
We hope to have a demo simulator program available that will run on the
following compatible configuration. Intel Pentium 200+, 3DFX Voodoo
based graphics card, and ProControl Racing Driving System. If you would
like
To receive a copy of this demo, please send an email to:
Don Wilshe, IVGA