never tell what the motor was doing, the sounds are a joke, and the line the AI was
taking did not resemble any line i have ever seen at a dirt track.
Perhaps someday, someone will create a sim half as good as GPL, after racing GPL how can
anyone play anything else? N3, and NL are nice distractions, but I am soon bored with the
pole posistion driving model, come on papy, give us another sim, any sim, using the gpl
driving model.
Scott H
> reposted from the DTR.DISCUSSION newsgroup on
> the 206.27.21.29 news server:
> >says...
> >> Has anyone fixed the pathetic engine sounds in DTR?
> >I haven't even seen or heard the game since there is no Demo. I would
> >like to at least hear what you are hearing.
> I'll ***in ..
> First, I have a TB MontegoII (A3D 2.0) soundcard with nice Altec Lansing
> Dolby-Prologic speakers/Subwoofer. I have a PIII-600, 256mb, V3-3000
> system. DTR is liquid smooth. Updated drivers, 300MB fixed swapfile, etc.
> I have run it on DX7 and on DX6.1. I have the warez (release) version of DTR,
> and I have the boxed retail version on order.
> I use a TSW2 wheel/pedals. I have raced (a lot) in real life and have
> been racing sims for years.
> O.K, here are the problems, as I see them.
> In my opinion, the engine sound in DTR has two problems:
> 1) It sounds like it is rattling and clanking, not roaring. It sounds REAL
> bad. (You ain't gonna believe how bad it sounds).
> 2) More importantly, it doesn't go up in pitch enough as you accelerate
> down a long front stretch. There is WAY too small of a difference in the
> sound of the engine coming off a turn and the maximum RPM sound
> at the end of the straight. Instead of rising in pitch DRAMATICALLY,
> as it should as you increase speed down the straight, it sounds as if you
> are gaining 1000 or 2000 RPM, while you are obviously gaining 3000 or
> 4000 RPM. It doesn't sound correct AT ALL. It almost sounds as if there
> is a governor on the engine. The tach shows that your engine is climbing
> rapidly to the redline, but your ears won't believe it.. :) It makes judging
> your rpm and speed VERY difficult.
> This sound problem is the same on the late models and the stocks.
> One other thing. The sense of speed in DTR is VERY poor. Let me give an
> example on a longer track. Assume no shifting, for a moment. As you come
> off a corner, let's say you are doing 60 mph and will get to ~130 at the
> end of the straight. What it LOOKS like is that you are doing 60 off the
> corner and getting to 80 at the end of the straight. There is very little
> VISUAL increase in speed. It is as if the graphics engine is just lazily
> scrolling the track under you with very little regard for the large increase
> in speed. In fact I would say this is the *biggest* problem in DTR. It makes
> judging your speed VERY difficult, and that is not a good thing.
> Again in my opinion, when DTR is released, you'll hear the following
> complaints:
> 1) SOUND! SOUND! SOUND! What the hell happened???????
> (This is an inexcusable problem)
> 2) **HARD** TO DRIVE DUE TO INCORRECT SENSE OF CHANGING SPEED.
> (The difficulty will be due to VERY lame visual and audio cues from DTR)
> 3) NO REPLAY.. DOH!!! Why have skins, figure-8's, etc., if you can't
> admire them?? (There will be -mucho- whining about this.)
> I have DTR on order, since it is $20. It is just that I cannot believe
> that these items weren't addressed. Maybe I really, really, don't have
> the release version and these items have been addressed in the final.
> Maybe, what I am seeing won't be seen by others. We'll see.
> I am a little bummed, as you can tell.
> --
> * rrevved at mindspring dot com
> * http://www.racesimcentral.net/