I know when Snett was converted for use with N99(in our tptcc patch)
all the trackside graphics looked like they had been laid flat on the track.
Trees and buildings didn't look like they were standing next to the track,
they looked like they were squished flat. It was wierd to watch a replay
and
see the car drive over a pedestrian bridge as it lay across the track.
Being one of the first privately created tracks, I think Snett was a
learning
process.
dave henrie
> Sorry for my smart ass answer...now that I see the issue, it is serious.
> Marc.
> > I've uploaded 2 screenshots of the blurry & 'flat' trees at Snetterton
67
> to
> > a website..
> > http://www.zing.com/album/?id=4292946111&p=4275240131&idx=1
> > http://www.zing.com/album/?id=4292946111&p=4275240133&idx=2
> > Anyone else got this problem? This is the only track out of 60+ that
I've
> > experienced this problem.
> > R. Hashana
> > > How are they different from the flat trees and spectators and other
> > objects
> > > at every other track?
> > > Marc.
> > > > I've got a problem with the Snetterton 67 track --
> > > > for some reason, the trees off in the distance (sides) are FLAT and
> > > blurry.
> > > > When I say flat, I mean that they have no depth whatsoever, like if
> you
> > > > stand a piece of paper up on its edge (now imagine it green!).
> > > > The old Snetterton had no problem with these trees.
> > > > If it helps, my video card is a Diamond Stealth II S220 (Rendition
> > V2100).
> > > > Anyone else experience this problem?
> > > > Btw.. other than that, track is great! Keep up the good work PLEA!