Well, if it is based on the N2 engine at least I'll have a prayer of
being able to run it and stay in my offline league <G..
Tried GPL on a P200 with 64 meg of ram and a 16 meg Monster and I get
chop and stutter on the front straights with any other cars besides
mine at all tracks. You don't even want to know what it does with a 5
car field in the turns <G..
Ron
>I have read a couple of times peoples remarks on Nascar 3. "I'm not
>gonna buy it if it's based on the Nascar 2/1999 engine. It would have
>been so much better based on the GPL engine..."
>On the other side of the story, Papyrus told us that the N2 game engine
>would be highly modified. What if it was so modified as to present a
>totally new game? One example comes to mind: Quake II and Half-Life. I
>was no big fan of Quake or FPS, but once I received Half-Life has a
>gift, I was hooked. How could a game based on an old (relatively
>speaking) be so good? Because Valve (the makers og HL), took the
>existing Quake II code, changed it, added new features (like other
>colors beside brown and shades of brown and even more brown) and better
>gameplay (namely in game puzzles). What if Papyrus does the same with
>the N2 engine. Well, I'm willing to try it out.
>Philster
--
Ron Riekens II
ICQ# 1780898
Co-Owner/Driver:
Pacific Rim Racing/Wendys Restaurants
NWST'99 CTS #97 Chevy C10
NWST'99 for N99:
http://www.nwstracing.com/nascar99/
NASS'98 N1, BGN Champion
Pacific Rim Racing NASS'98 N1, BGN Team Champions
NASS'98 N1 Rookie & Team Points Statistician
NASS'99
http://www.nasscar.com/
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http://mars.spaceports.com/~nasunite/GDR/Teamsitering.html