How about the physics modeling? I would say there is
room for improvement there. But hey, what do I know.
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.racesimcentral.net/
* http://www.racesimcentral.net/
How about the physics modeling? I would say there is
room for improvement there. But hey, what do I know.
--
* rrevved at mindspring dot com
* unit.26 - s.p.u.t.u.m.
* http://www.racesimcentral.net/
* http://www.racesimcentral.net/
What about real tracks, instead of fantasy tracks? What about some
actual damage modelling? What about some better FMV sequences? What
about some better lighting effects?
Just like Duracel, I can go on and on and on...
Thomas Ford
"Please remove NOSPAM from e-mail address to reply"
>> The only way Gran Turismo can improve is by tweaking it's graphics a bit and
>> adding more cars. Otherwise, it's a perfect game.
>NOT!
>What about real tracks, instead of fantasy tracks? What about some
>actual damage modelling? What about some better FMV sequences? What
>about some better lighting effects?
>Just like Duracel, I can go on and on and on...
Gran Turismo isn't really a racing simulator. It's more like a
role-playing driving game, with (mostly) feel-good races to help
you achieve the goals of the game. (Collect all 68 prize cars).
It would be good to add damage modelling, but before that could be done
the Gran Turismo AI cars would need to be made much smarter. They
quite frequently collide with each other, and with you, and with walls,
and go off onto the grass or gravel. If you drove slightly
conservatively, the AI cars might all damage themselves out of
contention.
They are fun opponents sometimes; in the Normal and Tuned series they
will go madly outbraking you into a corner, and then get all out of
shape so that if you take the corner reasonably well you can beat them
out anyway. But they don't really drive very well, especially in
proximity to opponents.
Real improvement of the animation is probably planned, but will
probably need to wait for PSX2.
Adrian.
> > The only way Gran Turismo can improve is by tweaking it's graphics
a bit and
> > adding more cars. Otherwise, it's a perfect game.
> NOT!
> What about real tracks, instead of fantasy tracks? What about some
> actual damage modelling? What about some better FMV sequences? What
> about some better lighting effects?
> Just like Duracel, I can go on and on and on...
> Thomas Ford
> "Please remove NOSPAM from e-mail address to reply"
Since it's so easy to win races in Gran Turismo, perhaps they had to
be careful not to exceed the FDA's recommended daily allowance of
satisfaction.
Adrian.
Oh. Grrr. 8-)
You wouldn't be saying so if we were discussing GPL, TOCA 2 or SCGT...
There most certainly is not!
Thomas Ford
"Please remove NOSPAM from e-mail address to reply"
>>Dashboards
>>Not necessary
>You wouldn't be saying so if we were discussing GPL, TOCA 2 or SCGT...
It seems unlikely Sony would want to do that. Sony probably
underestimated the amount GT sales would reduce sales of other games on
their own platform, let alone entering it into the PC market where
games sell for about what is rumoured to be Sony's royalty per
PlayStation game sold.
Supposedly the GT software is written to allow a port, but whether one
ever got done would depend upon the agreements between Sony and the
developer.
Adrian.
> > The only way Gran Turismo can improve is by tweaking it's graphics a bit
and
> > adding more cars. Otherwise, it's a perfect game.
> NOT!
> What about real tracks, instead of fantasy tracks? What about some
> actual damage modelling? What about some better FMV sequences? What
> about some better lighting effects?
> Just like Duracel, I can go on and on and on...
> Thomas Ford
> "Please remove NOSPAM from e-mail address to reply"