rec.autos.simulators

Congratulations Gran Turismo!!

Ed Ba

Congratulations Gran Turismo!!

by Ed Ba » Wed, 14 Jul 1999 04:00:00

On Tue, 13 Jul 1999 20:28:59 +0100,


How about the physics modeling? I would say there is
room for improvement there. But hey, what do I know.

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Thomas Fo

Congratulations Gran Turismo!!

by Thomas Fo » Thu, 15 Jul 1999 04:00:00

On Tue, 13 Jul 1999 20:28:59 +0100, "Wai Shing Lee"


> The only way Gran Turismo can improve is by tweaking it's graphics a bit and
> adding more cars. Otherwise, it's a perfect game.

NOT!

What about real tracks, instead of fantasy tracks? What about some
actual damage modelling? What about some better FMV sequences? What
about some better lighting effects?

Just like Duracel, I can go on and on and on...

Thomas Ford

"Please remove NOSPAM from e-mail address to reply"

GT2X

Congratulations Gran Turismo!!

by GT2X » Thu, 15 Jul 1999 04:00:00



>On Tue, 13 Jul 1999 20:28:59 +0100, "Wai Shing Lee"

>> The only way Gran Turismo can improve is by tweaking it's graphics a bit and
>> adding more cars. Otherwise, it's a perfect game.

>NOT!

>What about real tracks, instead of fantasy tracks? What about some
>actual damage modelling? What about some better FMV sequences? What
>about some better lighting effects?

>Just like Duracel, I can go on and on and on...

Real tracks would complement the real cars well.  I have heard rumours
that Laguna Seca will be featured in Gran Turismo 2.  I sure hope so;
it will be especially fun for me because I ran around that track once
(twice actually) on my little tootsies for an American Heart Foundation
fund raiser.

Gran Turismo isn't really a racing simulator.   It's more like a
role-playing driving game, with (mostly) feel-good races to help
you achieve the goals of the game.  (Collect all 68 prize cars).

It would be good to add damage modelling, but before that could be done
the Gran Turismo AI cars would need to be made much smarter.  They
quite frequently collide with each other, and with you, and with walls,
and go off onto the grass or gravel.  If you drove slightly
conservatively, the AI cars might all damage themselves out of
contention.

They are fun opponents sometimes; in the Normal and Tuned series they
will go madly outbraking you into a corner, and then get all out of
shape so that if you take the corner reasonably well you can beat them
out anyway.  But they don't really drive very well, especially in
proximity to opponents.

Real improvement of the animation is probably planned, but will
probably need to wait for PSX2.

Adrian.

vince_da_princ

Congratulations Gran Turismo!!

by vince_da_princ » Thu, 15 Jul 1999 04:00:00

How about the option of having some damn announcing (and i don't mean
RR shit).  GT was a freakin work of art, but i found it to be on the
boring side.  There should be more satisfaction to winning a race, i
wanna at least hear my name (or car) announced!



> On Tue, 13 Jul 1999 20:28:59 +0100, "Wai Shing Lee"

> > The only way Gran Turismo can improve is by tweaking it's graphics
a bit and
> > adding more cars. Otherwise, it's a perfect game.

> NOT!

> What about real tracks, instead of fantasy tracks? What about some
> actual damage modelling? What about some better FMV sequences? What
> about some better lighting effects?

> Just like Duracel, I can go on and on and on...

> Thomas Ford

> "Please remove NOSPAM from e-mail address to reply"

Sent via Deja.com http://www.deja.com/
Share what you know. Learn what you don't.
GT2X

Congratulations Gran Turismo!!

by GT2X » Thu, 15 Jul 1999 04:00:00



Since it's so easy to win races in Gran Turismo, perhaps they had to
be careful not to exceed the FDA's recommended daily allowance of
satisfaction.

Adrian.
Oh.  Grrr.  8-)

Thomas Fo

Congratulations Gran Turismo!!

by Thomas Fo » Fri, 16 Jul 1999 04:00:00

On Wed, 14 Jul 1999 23:38:01 +0200, "Fubu"


>I have absolutely no problem with the number of cars in a race
>being limited to 6.

You don't think it would be better if there was the ability to have a
larger field?

You wouldn't be saying so if we were discussing GPL, TOCA 2 or SCGT...

There most certainly is not!

Thomas Ford

"Please remove NOSPAM from e-mail address to reply"

GT2X

Congratulations Gran Turismo!!

by GT2X » Fri, 16 Jul 1999 04:00:00



>On Wed, 14 Jul 1999 23:38:01 +0200, "Fubu"

>>Dashboards
>>Not necessary

>You wouldn't be saying so if we were discussing GPL, TOCA 2 or SCGT...

Gran Turismo has a technologically advanced "heads-up" display.   8-)

It seems unlikely Sony would want to do that.  Sony probably
underestimated the amount GT sales would reduce sales of other games on
their own platform, let alone entering it into the PC market where
games sell for about what is rumoured to be Sony's royalty per
PlayStation game sold.

Supposedly the GT software is written to allow a port, but whether one
ever got done would depend upon the agreements between Sony and the
developer.

Adrian.

kevinc

Congratulations Gran Turismo!!

by kevinc » Thu, 22 Jul 1999 04:00:00

You mean energizer. the pink bunny.  the only thing i would like to see in
GT is seeing your car take damage and having maybe more cars on the track to
race against

> On Tue, 13 Jul 1999 20:28:59 +0100, "Wai Shing Lee"

> > The only way Gran Turismo can improve is by tweaking it's graphics a bit
and
> > adding more cars. Otherwise, it's a perfect game.

> NOT!

> What about real tracks, instead of fantasy tracks? What about some
> actual damage modelling? What about some better FMV sequences? What
> about some better lighting effects?

> Just like Duracel, I can go on and on and on...

> Thomas Ford

> "Please remove NOSPAM from e-mail address to reply"


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