rec.autos.simulators

motor-sports simulators

Simon Brow

motor-sports simulators

by Simon Brow » Mon, 24 Jul 2000 04:00:00

I just want to know how people can make a distinction between racing sims,
based on how contemporary the subject matter is.  I really like GP3, but it
shouldn't be considered to be in a different category to GPL.  I don't know
about everyone else, but the thrill of a racing sim for me isn't the thrill
of pretending to be my favourite F1 driver, or playing a game that looks
like something I can see on TV every other week.  This shouldn't matter.
It should be about controlling the cars and racing, preferably with a steep
learning curve.
If someone created an entirely fictional series with made-up cars and
tracks, and it had the right ingredients like an excellent physics model and
a steep and long learning curve then I would buy it and I would love playing
it.  And the individuality of a game comes from the handling characteristics
of the cars.
There isn't a seperate category "modern F1 racing sims", there are just
sims, good ones and bad ones.
CC

motor-sports simulators

by CC » Mon, 24 Jul 2000 04:00:00

I totally agree, but I think the problem is there aren't enough of us to
make it commercially successful.

BTW, I like GP3 as well. It's like getting N3.

CC


Jan Verschuere

motor-sports simulators

by Jan Verschuere » Tue, 25 Jul 2000 04:00:00

Nice post Simon.

Jan.
=---

David Butte

motor-sports simulators

by David Butte » Tue, 25 Jul 2000 04:00:00


Which would save a fortune on licensing costs...

<snip>

Well, there's Paul Hoad's glGP project (if it's still going). And
there's the (in)famous JTRC track from the GPLEA which may appear
sometime before 2004...

--
David. (GPLRank handicap: -1.17)
"After all, a mere thousand yards - such a harmless little knoll,
really."
(Raymond Mays on Shelsley Walsh)

Toni Lassi

motor-sports simulators

by Toni Lassi » Tue, 25 Jul 2000 04:00:00


I wouldn't.

Simon Brow

motor-sports simulators

by Simon Brow » Tue, 25 Jul 2000 04:00:00

So you think it's more important to have the real sport recognition than to
have a decent and long lasting learning curve?  Oh well, enjoy F1WGP then.
Toni Lassi

motor-sports simulators

by Toni Lassi » Tue, 25 Jul 2000 04:00:00



Learn to read, dimwit. I can't stand make-belief cars on make-belief tracks, I
said nothing about not having a learning curve or realistic physics.

As they say, *PLONK*.

Simon Brow

motor-sports simulators

by Simon Brow » Tue, 25 Jul 2000 04:00:00

Did you really have to be so offensive?
You included in your quote of my original message my desire that a game
should have a good learning curve and excellent physics, and then stated you
wouldn't buy such a game.  If that's not what you meant you should have cut
those parts.  How exactly am I supposed to know what your comment was aimed
at?  I'm not psychic.
You could have just as easily stated you don't like made-up tracks and cars.
Greg Cisk

motor-sports simulators

by Greg Cisk » Tue, 25 Jul 2000 04:00:00


Apparently he did. Your bleeding heart GP3 stuff is probably grating
on some :-)
--


Simon Brow

motor-sports simulators

by Simon Brow » Tue, 25 Jul 2000 04:00:00

Sorry, but what does that mean?  My post had virtually nothing to do with
GP3.  It was more about GPL. :)
Simon Brow

motor-sports simulators

by Simon Brow » Wed, 26 Jul 2000 04:00:00

Maybe you misunderstood my original post.  The point I was trying to make is
that GP3 has to be judged against GPL and that there shouldn't, in my
opinion, be a seperate category called "modern F1 sims".
Although i've said some positive things elsewhere on the board about GP3,
i've been very careful to limit these remarks to the areas where the game
has genuine quality.  My opinion of the physics is pretty much the same as
your own, that there has been only a modest improvement since GP2, and GP3
is way behind GPL and F1 2000 in this area.
Also I can see all the graphical failings that you see.
That shouldn't stop me praising the things which have been done well though,
and I think the gameplay and the wet weather are very nice.  And overall the
game is pretty much fun to play.
Long term it won't be competing with GPL for my attention though.  And I am
definitely dissapointed with it.
Matthew V. Jessic

motor-sports simulators

by Matthew V. Jessic » Wed, 26 Jul 2000 04:00:00



> >If someone created an entirely fictional series with
> >made-up cars and tracks,

> Which would save a fortune on licensing costs...

> > and it had the right ingredients like an
> >excellent physics model and a steep and long learning curve then I
> >would buy it and I would love playing it.
> <snip>

I'm jealous of Pod Racer.  Top-of-the-line franchise
and they didn't have to model tires ;)

- Matt

SKur

motor-sports simulators

by SKur » Wed, 26 Jul 2000 04:00:00

if it had decent multiplayer support (races with 10 players minimum) it would
share my hdd for the long run with GPL, but alas without decent play over the
net I won't be purchasin it

Martyn_D


> Maybe you misunderstood my original post.  The point I was trying to make is
> that GP3 has to be judged against GPL and that there shouldn't, in my
> opinion, be a seperate category called "modern F1 sims".
> Although i've said some positive things elsewhere on the board about GP3,
> i've been very careful to limit these remarks to the areas where the game
> has genuine quality.  My opinion of the physics is pretty much the same as
> your own, that there has been only a modest improvement since GP2, and GP3
> is way behind GPL and F1 2000 in this area.
> Also I can see all the graphical failings that you see.
> That shouldn't stop me praising the things which have been done well though,
> and I think the gameplay and the wet weather are very nice.  And overall the
> game is pretty much fun to play.
> Long term it won't be competing with GPL for my attention though.  And I am
> definitely dissapointed with it.

Richard G Cleg

motor-sports simulators

by Richard G Cleg » Wed, 26 Jul 2000 04:00:00

: If someone created an entirely fictional series with made-up cars and
: tracks, and it had the right ingredients like an excellent physics model and
: a steep and long learning curve then I would buy it and I would love playing
: it.  And the individuality of a game comes from the handling characteristics
: of the cars.

  (Grin) Then I recommend you by Official F1 Racing Simulation - a 100%
accurate simulation of a racing series in another universe with
radically different physics and bizarre but strangely familiar racing
tracks.

--
Richard G. Clegg       Only the mind is waving
    Networks and Non-Linear Dynamics Group
      Dept. of Mathematics, Uni. of York
     UPDATED WWW: http://manor.york.ac.uk/

Simon Brow

motor-sports simulators

by Simon Brow » Wed, 26 Jul 2000 04:00:00

ROFL - superb comment

but does it have a steep and continuing learning curve?


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