rec.autos.simulators

question

jon

question

by jon » Mon, 29 Sep 2003 00:59:25

the ta in n2003, is it gpl2 or not?
Ed Solhei

question

by Ed Solhei » Mon, 29 Sep 2003 01:36:29

not
Race

question

by Race » Mon, 29 Sep 2003 02:07:49


> the ta in n2003, is it gpl2 or not?

its ta
Carl Ribbegaard

question

by Carl Ribbegaard » Mon, 29 Sep 2003 03:21:42



> > the ta in n2003, is it gpl2 or not?

> its ta

But in a way, it's GPL2 :)
Biz

question

by Biz » Mon, 29 Sep 2003 04:35:27





> > > the ta in n2003, is it gpl2 or not?

> > its ta

> But in a way, it's GPL2 :)

Except the cars arent open wheel, all use 6 speed gearboxs and are front
engine rear drive configurations.  Except for that its exactly how GPL2
would be....
jon

question

by jon » Mon, 29 Sep 2003 09:13:44

I truly am hailing this as the next best thing to gpl2, if not better than
gpl2.
i expect great things from this mod.







> > > > the ta in n2003, is it gpl2 or not?

> > > its ta

> > But in a way, it's GPL2 :)

> Except the cars arent open wheel, all use 6 speed gearboxs and are front
> engine rear drive configurations.  Except for that its exactly how GPL2
> would be....

Haqsa

question

by Haqsa » Mon, 29 Sep 2003 11:46:09

Seems great so far.  It's road racing, it has downforce, plenty of power,
lots of gears, but due to the relatively high weight (compared to GT cars
for example) and live axle rear the cars still require some skill to get
good lap times.  So it has fun, it has depth, and it has solid multiplayer.
Might not be exactly what people wanted from GPL2 but it still ought to be
enough to keep the typical simmer busy for a few years.


Dave Henri

question

by Dave Henri » Mon, 29 Sep 2003 12:44:34



   And it has the Bullrun 1000.  The uspits will be using the TA mod for
this year's event.
dave henrie


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