rec.autos.simulators

NHRA, got it, can't run it..yet..

Scot

NHRA, got it, can't run it..yet..

by Scot » Thu, 13 Aug 1998 04:00:00

I picked up NHRA this morning, and I just loaded it here at home (pentium
133 oclkd to 150 and 32 meg of ram). I'm having alot of trouble with the
graphics. So far, it's extremely SLOW to load , and in race mode, the
textures are all white. I have a diamond stealthII and a monster 3d. I'm not
sure what I have to tweak..........
    Scott
Scot

NHRA, got it, can't run it..yet..

by Scot » Thu, 13 Aug 1998 04:00:00

I have the game working, (put the textures back to low rez, I forgot a
Monster 3d is an antique now). I like the game, great screen rate, excellent
sound, but the controls are horrible. My T2 is back at Thrustmaster, but
even if I had it, I don't have enough hands. I like starting the car, doing
the burnout etc..The big problem is I need an automatic chute. I total the
thing after crossing the line about every time. I've made through to the
finals with .478 lights and 4.78 passes at 315 mph, but I'm tired crashing
the thing. There should be a way to reprogram the controls, at least making
the chute button the spacebar. Also, how can you do a rewind in the middle
of replays ???

Scott


>I picked up NHRA this morning, and I just loaded it here at home (pentium
>133 oclkd to 150 and 32 meg of ram). I'm having alot of trouble with the
>graphics. So far, it's extremely SLOW to load , and in race mode, the
>textures are all white. I have a diamond stealthII and a monster 3d. I'm
not
>sure what I have to tweak..........
>    Scott


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.