Bryon this is the most concise definative explaination I've read!
Your comments make a lot of sense!! Thanx
Thom_j. aka ^Fretts..
> It seems that this post has stirred up much contention about the word
> "Simulator". Dictionaries and there *present* meanings can and do change
> over time, just as new words appear and old ones disappear. In any case,
> the point is to find a way to keep companies honest. I think a list of
> things simulated and to what degree need to be displayed by those who
> claim things like "state of the art" or "most realistic physics modeling
> to date", etc, as SCGT does.
> If we could get a basic list for this, based on what has been done
> to date by all racing games (trivia aside of course) and have companies
> display this list somehow (eg a leaflet in the box and also distributed
> to all outlets for display say).
> eg 3d physics model Yes/no/partial (GPL/ICR2/GP2)
> tyre temps "
> brake locking "
> weather "
> independant susp "
> etc,etc,etc "
> Obviously, as companies get deeper and deeper into the various
> aspects of motorsports simulations, this list grows. Not only would it
> be obvious which was a serious sim and which was not, we would also be
> able to see what sims did what and choose the one that most fits our
> tastes. Best example I can think of here is that if you really like the
> idea of weather, F1RS is good. If weather is no big deal to you but you
> want a full on physics engine then GPL is the way to go. Force feedback
> and it's probably Viper.
> So by what I'll boldly claim to be the general consensus in here
> with use of the words "arcade" and "sim", a sim would have a lot of
> "Yes"s and "Partial"s down the list, whereas the arcaders would have
> noticeably less "Yes"s in particular.
> It all gets back to where it starts of course. Maybe we should get a
> ras committee going :) Which could then offer companies a ras approved
> checklist of simulated aspects :) If they want it, they have it. If not,
> their loss! :) Something like a sticker that says "Carries the R.A.S.
> checklist of simulated components". :) There is no need for us to check
> a companies claims - companies would police themselves. If a company
> cheated it would be a blatant case of false advertising. The committee
> would only need to supply/approve the list. Which would simply be to
> weed out things like seagulls in the distance for example. It would be
> up to companies to submit things for inclusion of course, then up to the
> committee to approve them.
> Comments?
> > So who decides what's a "simulation"? I've seen it talked about in
> > here since I've been a regular (approx 18 months). So who decides? Well,
> > no one it seems. How could they? It annoys me to see the likes of Papy
> > and Crammond giving a free ride to other companies who come along and
> > use the word "simulation" to sell there products. Obviously I am saying
> > this upon the release of SCGT. I have only seen the demo, but hey, it's
> > their "demo" and it simply gives me the impression of them not
> > particularly being committed to making this game as "sim" (diehards
> > version of "sim") as possible. However, there have been far worse cases
> > of this than SCGT also. It might get better with patches and updates but
> > when something is released like this I lose interest fast. Fool me
> > once.................
> > Anyway, what we have here is a very grey area of what is a sim and
> > does a company have a right to use this word in there description of
> > what they're trying to sell us. I think the only way to keep companies
> > honest is to legally force them to reveal exactly what aspects of
> > reality are recreated in their software and to what degree. So any
> > racing game that is sold with the word "Simulation" must then declare a
> > breakdown of exactly what is being simulated and also give some
> > indication as to what depth also. The "legitimate" sim companies have
> > specific areas to compete against each other in and those looking for a
> > piggy back on them start to slip off fast. Gotta be a good thing.
> > Obviously the industry would be doing it's own policing ie checking that
> > a companies claims were legitimate. Biggest problem of course is
> > classification and who does the classifying. Hmmmmmm...........
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