If so, it would be great. Unfortunately, there
are no patches mentioned on the Broadsword website
-- which has not been updated since December 18,
2000 -- and there are no patches listed on The
Patches Scrolls
http://www.patches-scrolls.de/index4.html
which is where that sort of stuff usually winds
up. SoS appears to have been released and, but
for various different language ports to Dreamcast,
abandoned.
Thank heaven for Bob Church and StickWorks. :)
(The patch for the unpatched.)
On Thu, 24 May 2001 22:12:44 GMT,
>Hmmmm . . . if so, that would be GREAT! Anybody else hear of any
>patches for SoS????
>-- JB
>On Thu, 24 May 2001 22:21:07 +0100, "Semi"
>>I thought there was a control patch or something for this
>>> Good to see that others are now discovering that SoS isn't really the
>>> POS we thought it was initially. After being amazed by the historic
>>> grandeur and overall sim goodness of GPL, we were all prepared for SoS
>>> to make a grab for GPL's sim racing crown. The fact that it didn't
>>> aspire to GPL's heights physics-wise left us all angry and
>>> disappointed, and, hence, we didn't really judge SoS for what it was.
>>> What SoS is, I believe, is a NFSPU-caliber historic sim that covers an
>>> era of racing history that has never been addressed elsewhere. The
>>> Historic SCGT cars make an attempt to re-create this era, but the
>>> tracks and atmosphere of SoS really does a much better job of
>>> capturing the overall flavor of the era.
>>> As MrLipid indicated elsewhere in this thread, the scenarios are a LOT
>>> of fun -- much like the "Factory Driver" mode in NFSPU or the "Beat
>>> the Heat" mode in NASCAR Heat, in fact (and SoS preceded both of these
>>> titles, if you recall). The scenarios add an additional level of
>>> playability to the game that nobody ever paid any attention to when
>>> SoS was initially released. The scenarios aren't easy, either --
>>> there are a few that I'm still struggling to get through. Unlike
>>> NFSPU or NASCAR Heat, though, you DO NOT have to go through the
>>> scenarios in a linear manner -- you can pick-and-choose which
>>> scenarios to run at your leisure.
>>> Great fun overall!
>>> David summed it up best, I think:
>>> "It's never going to be a GPL-beater, but I think the person who
>>> compared it to TOCA wasn't too far off. Perhaps if no-one had expected
>>> it to be a GPL-rivalling sim, it might have been received more
>>> warmly."
>>> -- JB
>>> P.S. I'm having fun now picking on the europeans in the game using the
>>> U.S.-build Duesenbergs and Millers -- both marques have a rich history
>>> for their achievements at the Indianapolis 500, which is very
>>> appropriate for the month of May!
>>> ;-)
>>> >After the conversation of 2 days ago, I want out to GAME and bought SoS
>>> >on super-budget. And what d'ya know? It's not as bad as the demo. In
>>> >fact, with the joystick util, it's quite reasonable.
>>> >It's never going to be a GPL-beater, but I think the person who
>>> >compared it to TOCA wasn't too far off. Perhaps if no-one had expected
>>> >it to be a GPL-rivalling sim, it might have been received more warmly.
>>> >I suppose I'd give it a C+ or so... IF it didn't keep crashing to the
>>> >desktop. Which it does *ridiculously* often - about every 2-3 races. I
>>> >haven't got high hopes, but has anyone patched that?
>>> >--
>>> >David. (GPLRank handicap: -5.92; Monsters of GPLRank h/cap +282.87)
>>> >The GPL Scrapyard: http://scrapyard.9ug.com
>>> >"After all, a mere thousand yards - such a harmless little knoll,
>>> >really" - Raymond Mays on Shelsley Walsh.
Remove "hi" from address or it will bounce....