rec.autos.simulators

r.a.s FAQ in progress

Chasma

r.a.s FAQ in progress

by Chasma » Sun, 12 Jan 1997 04:00:00


> I am getting ready to work on a FAQ for r.a.s.  However, I have one
> question and I know that this isn't the "official" procedure, but...

> I am looking for a consesus on whether we want to be "hardnosed" about
> what type of "sims" are allowed in r.a.s for discussion.  The following
> is the original charter.  As you can see "past practice" has tolerated
> "borderline sims".  I for one don't see a problem with allowing past
> practice to rule over the charger.  But, I would like some input from
> everyone else.

> rec.autos.simulators
> An unmoderated newsgroup for discussions of realistic computer
> simulations of automotive vehicles, irrespective of the
> platforms on which the simulations are supported. This includes
> simulations which have a competitive component (racing
> simulations) and those which do not. Arcade racing simulators, which
> give an overhead perspective and which do not attempt
> to provide realism of handling of the vehicle, would not be
> appropriate in this newsgroup, whilst discussion of Microprose's
> Formula 1 Grand Prix and Papyrus's IndyCar Racing would be

> --
> **************************** Michael E. Carver *************************
>      Upside out, or inside down...False alarm the only game in town.

> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Personally I don't have a problem with this group talking about the
various simulations whether they give a real view (like N2) or an arcade
view.  Hearing about some of the other sims is kind of fun (whether I
use them or not).

Lets just remind everyone to use proper netiquette and not to post them
damn binaries.

Good Racin !

Chasman

Michael E. Carve

r.a.s FAQ in progress

by Michael E. Carve » Mon, 13 Jan 1997 04:00:00

I am getting ready to work on a FAQ for r.a.s.  However, I have one
question and I know that this isn't the "official" procedure, but...

I am looking for a consesus on whether we want to be "hardnosed" about
what type of "sims" are allowed in r.a.s for discussion.  The following
is the original charter.  As you can see "past practice" has tolerated
"borderline sims".  I for one don't see a problem with allowing past
practice to rule over the charger.  But, I would like some input from
everyone else.

rec.autos.simulators
An unmoderated newsgroup for discussions of realistic computer
simulations of automotive vehicles, irrespective of the
platforms on which the simulations are supported. This includes
simulations which have a competitive component (racing
simulations) and those which do not. Arcade racing simulators, which
give an overhead perspective and which do not attempt
to provide realism of handling of the vehicle, would not be
appropriate in this newsgroup, whilst discussion of Microprose's
Formula 1 Grand Prix and Papyrus's IndyCar Racing would be

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Joshua Wals

r.a.s FAQ in progress

by Joshua Wals » Mon, 13 Jan 1997 04:00:00



> Arcade racing simulators, which
> give an overhead perspective and which do not attempt
> to provide realism of handling of the vehicle, would not be
> appropriate in this newsgroup, whilst discussion of Microprose's
> Formula 1 Grand Prix and Papyrus's IndyCar Racing would be


     Mike,

I don't think it is fair for us to have to draw a line in the sand on the
realism of simulator games that are discussed in this newsgroup.  For
example, Monster Truck Madness...This game does have a realistic approach
to it. I.E. the physics model....But is overall an arcade simulator.  I
don't mind hearing about Screamer or Sega Rally or the likes of that type
of game here.....After all, those games are discussed here now...Why make
changes?

   Josh Walsh (sirglock on Hawaii and TEN)

Matthew Lewi

r.a.s FAQ in progress

by Matthew Lewi » Mon, 13 Jan 1997 04:00:00


> I am looking for a consesus on whether we want to be "hardnosed" about
> what type of "sims" are allowed in r.a.s for discussion.  The following
> is the original charter.  As you can see "past practice" has tolerated
> "borderline sims".  I for one don't see a problem with allowing past
> practice to rule over the charger.  But, I would like some input from
> everyone else.
> **************************** Michael E. Carver *************************

Michael:

In my opinion, "borderline" sims and arcade racing games should be
allowed for conversation in r.a.s.  Many of the participants here,
myself included, play both types.  As I know of, there are no newsgroups
dedicated to arcade racing, so banning these topics will leave many
members of r.a.s. high and dry.  Also, who is going to draw the line
between what games stay and what games leave?  I wouldn't want to put
that weight on your shoulders, Mike  :-)  P.S. Thanks for taking on the
responsibility to organize and post a r.a.s. FAQ.  This should be very
helpful...

Matt Lewis

Scurvyd

r.a.s FAQ in progress

by Scurvyd » Mon, 13 Jan 1997 04:00:00


 I see no problem with sim or arcade posting to ras.  The majority
will always be sim postings anyway cause theres never been a
really big arcade style racing game for a pc.  Most of the succesful
arcade racers have been on consoles, Nintendo, Sega..etc and
they already have there own ng's.

rgds MP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MP
Scurvydog #00  Simpson-Cowlings Motorsports
http://www.netcom.com/~svydog/scms/index.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

John Goodhar

r.a.s FAQ in progress

by John Goodhar » Tue, 14 Jan 1997 04:00:00

I agree with that, as long as it pertains to auto sims I don't see a
problem with it. The more the merrier.  
--





> > I am getting ready to work on a FAQ for r.a.s.  However, I have one
> > question and I know that this isn't the "official" procedure, but...

> > I am looking for a consesus on whether we want to be "hardnosed" about
> > what type of "sims" are allowed in r.a.s for discussion.  The following
> > is the original charter.  As you can see "past practice" has tolerated
> > "borderline sims".  I for one don't see a problem with allowing past
> > practice to rule over the charger.  But, I would like some input from
> > everyone else.

> > rec.autos.simulators
> > An unmoderated newsgroup for discussions of realistic computer
> > simulations of automotive vehicles, irrespective of the
> > platforms on which the simulations are supported. This includes
> > simulations which have a competitive component (racing
> > simulations) and those which do not. Arcade racing simulators, which
> > give an overhead perspective and which do not attempt
> > to provide realism of handling of the vehicle, would not be
> > appropriate in this newsgroup, whilst discussion of Microprose's
> > Formula 1 Grand Prix and Papyrus's IndyCar Racing would be

> > --
> > **************************** Michael E. Carver

*************************
> >      Upside out, or inside down...False alarm the only game in town.

> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  <

]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

- Show quoted text -

poo..

r.a.s FAQ in progress

by poo.. » Tue, 14 Jan 1997 04:00:00



I agree with everyone else here that we should allow discussion of all
sims in the FAQ.  However, in the FAQ (and we can set a great example
amongst ourselves) we should request the use of four-letter codes
before each posting such as ICR2, NAS2, GP2, or OTHR for sims that
don't have a wide following.  I know that this suggestion has been
made before to little avail, but people do seem to be using them more
than they used to, and the FAQ should contain these codes.

Cheers,

Pooch

                                          O-iiiii-O


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