: <...>
: >: Graphics somehow have a lot of problem in this game. For sure it is not
: >: perfect but something should have been done by the designers.
: >Strongly agree. Although this isn't technically a "bug" it is one of
: >the biggest problems with GP2. It is a severe programming/design flaw.
: I don't get it- what are you guys referring to. I race in VGA with no
: details- am I missing a flaw?
The flaw I am talking about is the extreme slowing down of time when the
graphics is overloaded. I do not care for this design for a simulation.
However, I don't think there is a perfect answer to this, other than 3d
accelerators. Also I am concerned that GP2 speeds up time when the CPU
Occupancy drops below 100%. I haven't taken the time yet to fully
investigate this so I am still reserving judgement. However, I do
believe that Geoff's approach to dealing time flow is a flaw.
: Exactly what I am suspicious about. Can racers hear that in a
: real-live race? I mean, the engine is inches away from your helmet, I
: can't imagine you can hear much of anything except for extremely close
: cars, or explosions.
I guess this one is still open to debate. There are at least 2 schools
of thought on this. Either it's a sim and we don't include anything
that doesn't really happen. Or, it's a sim, but since we can't provide
all of the feedback and clues a real driver experiences we can add some
"non-realistic" feedback to fill in the holes. You choose the one
school, I like the other. No biggie.
: >Speaking of mirrors, I think the limited view in GP2's mirrors is
: >another design flaw. I know that NASCAR & ICR2 have exaggerated ones.
: >However, in real life the driver can adjust their head to change the
: >view from the mirrors. Try it out in you real car. Just moving your
: >head a little will adjust what you can see in you rear-view mirrors.
: Man, I am beginning to feel very alone in this newsgroup! I *love*
: GP2, and see very, very few flaws with it, and they are minor. About
: mirrors- I like the blind-spots, they are what I expect. And I don't
: think the real racers have the time or even freedom physically to move
: their heads much to get around the blind spots.
Well certain drivers were/are well known for making sure they didn't use
their mirrors to find anybody in the their "blind spots" :-) However, I
have seen the drivers adjust their view before they approach the turns
if they know someone may be close to them. Again, this goes back to the
2 schools of thought.
: Again, I feel like the odd-guy-out. I only hear people dissing GP2
: around here, either because they love F1 so much or have waited so
: long that the game doesn't do what they imagined/hoped for. I
: personally am much more of an indycar fan in real life; I love
: same-lap passing and close races- things which F1 (even properly in
: GP2) really doesn't have often enough. I love the non-pompous, fresh
: quality of Indycar; no "$10,000 fine for spitting on the track" kind
: of crap.
I am not dissing any of the sims. They all have their strengths and
their weaknesses. I would like to believe that those who are interested
in providing us with racing sims listen in on occasion. If this is
true, I only feel that we should speak out on what we like and dislike
about the products. That was sorta what r.a.s. was started for. No
product can be perfect. No product can please everybody in every
aspect. However, by voicing our likes and dislikes we can get closer to
the perfect sim.
So to be fair, I will list some of the things I really like about GP2. I
really like the detail that is available for setting up the car. The
packers, ride height, and dampers add a new diminsion in auto racing for
me. I have been playing with the dampers and have noticed how an
adjustment can gain me some time in one portion of the track and takes
away time in another. I now have to make a decision on which approach
is going to give me the best overall time.
I love the curves and the bumps. I have always hated ICRx and NASCAR
for their lack of the same. I want to try a Michael Andretti "Toad's
Wild Ride" at Surfers'. But I can't because Papyrus has robbed me of
this opportunity. That's not a diss, that's a "I would like to see."
[snipped an almost dis of ICR2 :-)]
: I'm not totally dissing ICR2 as much as I am expressing the belief
: that it is a generation back from GP2. I use both sims. Above all, the
: are radically different- GP2 focuses on a totally different style of
: setup from ICR2. I personally feel they are equally detailed setup
: approaches, just different detail.
I wouldn't say a full generation. But, hey ICR2 is almost a year old
now. Besides we know that alot of the "technology" for ICR2 was
borrowed from NASCAR which is what, 2 years old?
: I am more than happy to hear these other opinions, of course. I am
: just surprised at how differently I seem to be seeing things than
: almost everybody else writing here. I'm glad I am so satisfied with
: GP2- there is no shame in that! I rarely am with computer games.
And I'm glad to hear yours. It helps keep mine in the proper
perspective.
I am not dis-satisfied with GP2 any more than I am with ICR2 and NASCAR.
I guess I'm just greedy. I want more. Until then, I'll enjoy them all.
And I will waste way too much time with GP2, just ask my wife ;-)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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