rec.autos.simulators

Can I get a quick benchmark?

Dan Kap

Can I get a quick benchmark?

by Dan Kap » Sat, 28 Apr 2001 11:08:44

     Can I get a quick benchmark from someone with (approx) a P3 1ghz, 128
pc133, and a GeForce2?

If you could simply start the original multiplayer replay and report the
framerate before "hitting play" without changing camera angle?

If you could do it with and w/o AA enabled at 800 and 1024 I'd be grateful.

FYI...I get around 41 with a V5 and I'd like to compare it to a GF2.

Thanks alot.

Dan Kap

Can I get a quick benchmark?

by Dan Kap » Sat, 28 Apr 2001 11:10:07

Nascar 4....sorry forgot that.

grateful.

rec.autos.simulator

Can I get a quick benchmark?

by rec.autos.simulator » Sat, 28 Apr 2001 12:29:10

I get 56 at 1024x768 on my V5, 44 with 2X FSAA. (P3 933, vsync
disabled and nothing overclocked)

[3D Accelerator Analysis]
TextureSetSize=16777216
BitsPerPixel=16
TestedFullScreen=1
Height=768
Width=1024
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=3dfx32vs.dll
Version=Product 4  Version 13.1  Build 28
Vendor=Voodoo5 5500 AGP


Tim McArthu

Can I get a quick benchmark?

by Tim McArthu » Sun, 29 Apr 2001 17:28:50


I usually use the "multiplayer" replay with a***pit view of the default
car (Jay Taylor). My system will hold 75+ FPS down the front straight of
Daytona with all graphics maxed out (track detail slider at 50% still as I
see no improvement in quality, just reduced FPS). 1024res

AA is off, no OCing to video card, running in OGL video mode.



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