>To turn on some of the disbaled features in the Indycar Racing II demo
>you can do the following.
Open the file GAMEOPTS.CFG and using the hex editor change the
following bytes.
Offset Value (hex) Result
68 01-64 Race distance in %
72 00 PaceCar off
72 01 PaceCar on
89 00 Damage off
89 01 Damage Realistic (great fun)
89 02 Damage Arcade
93 00 Breakdowns Off
93 01 Breakdowns On
97 00 Yellow Flags On
97 01 Yellow Flags Off
The offset it how many bytes into the file the value resides at.
Offset 0 is the first byte, Offset 1 the second and so on.
Before doing this, backup your GAMEOPTS.CFG file by typing
COPY GAMEOPTS.CFG GAMEOPTS.BAK
If you have any problems, delete your GAMEOPTS.CFG file (a new one
will be created next time you run Indycar) or type
COPY GAMEOPTS.BAK GAMEOPTS.CFG
If you have the NASCAR track pack, you might want to try using some of
the tracks with that with the ICR2 Demo.
They don't work 100% (actually around 10%!).
The colors are a bit screwed and you'll need to start a race to
actually get on the track.
Starting from the pits puts you out in the wilderness a bit.
It may say "Error loading track", but try again and it usually works.
Oh and if any of this screws up your system dont' blame me.
It worked for me, it may not work for you.
Fair enough?
Have fun.
Jed
P.S.
Rick Genter, why didn't you have the Damage Option enabled in the
demo?
It's a nice feature but the arcade setting is a bit tame.
Ripping off the back end is pretty impressive but you can't do it in
the demo!
NASSCAR '95 Series Director
Visit the NASSCAR '95 home page
http://www.webcom.com/twortman/nasscar/
_______________________________________
Not to worry though. It'll be in the shops any day now.
Stuart.
--
From the bedroom of Stuart Booth,
Somewhere in Guildford, England...