I guess with so many squishy bits flexing in so many ways it's hard to
really know who's causing the behavior--probably a good high-speed filming
of a sedan braking to a stop from the side would reveal all--the only reason
I felt like the longitudinal tire flex was involved is that to me if I do
the "whiplash stop" (I normally avoid this, of course), it feels to me like
the car is actually rolling slightly backwards at the end of the stop, but
this could be just an illusion caused by where the pitch center is for the
car's suspension geometry, etc. I guess the most important change for me
was with the Viper method, the tire forces "fade out" as you approach zero
velocity, whereas getting the instantaneous transition from Fmax to 0
(or -foo for tire flex) is really the important difference for getting the
right behavior.
I didn't look at the tire relaxation stuff until I had already found my own
solution, so I didn't check it out in detail, although it looks like they
have somewhat similar "lag" properties (I have a sidewall spring that gets
"dissipated" as the tire rolls, which could probably be evolved into a
stand-alone brush model) It wasn't obvious to me that the relaxation method
would completely solve the "parking on a hill" case, and I needed a method
that could handle the very large steps of the integrator that was used.
And, of course, the fact that very low speed behavior isn't super important
when racing.
> On Mon, 8 Apr 2002 18:39:30 -0500, "Dave Pollatsek"
> >Yes, the old "low-to-zero speed" case seems to throw a monkey wrench in
> >everyone's tire model. For Viper I just clamped the denominator to avoid
> >dividing by zero when calculating slip angle/ratio. This worked okay,
> >except the cars would slide downhill when parked. For Heat I switched to
a
> >planar spring-damper model at low speeds (roughly corresponding to
sidewall
> >flex) which allow the cars to actually park; the a nice side-effect of
this
> >method is that when you brake hard to a stop you get the "whiplash"
effect
> >like in real life.
> Dave, did you ever try/consider the relaxation length method?
> (changing SR and SA only as the wheel rotates, as per
> Barnard/SAE950311)?
> Note that when parking my car sideways on a hill (the Carrera bridge),
> the car keeps standing still, but this is more because of serious
> jittering (not really clean).
> The whiplash effect is very cool though, and I *think* it could be
> done with the relaxation length method as well, although it might be
> more because the suspension moves back up after a firm brake, and
> makes the car pitch and move back (instead of the tire spin spring).
> Ruud van Gaal
> Free car sim: http://www.racer.nl/
> Pencil art : http://www.marketgraph.nl/gallery/