>>Do you mean controller configuration, or the actual hardware? If you mean
>>the former, we'll allow you to configure the hell out of things.
>I meant the actual hardware. Seems we're forced to use either a
>steering wheel or flight stick for now, both of which aren't quite
>accurate or responsive enough to simulate an actual motorcycle.
We're targeting a 4-axis stick (like a Cyborg or a Sidewinder). The
twist-rudder would control the forks, the stick itself the rider lean, and
the throttle would be ... the throttle. We're putting in a ton of
configurability to compensate as best as possibly for the variance in
response in todays controllers. A number of us here come from the flight sim
domain, so we do appreciate the fine touch needed to ride the edge of the
envelope - and how crucial that is to the validity of the simulation.
We are thinking about custom controllers for motorcycle simulations.
Possibly only a special throttle controller that would work with most
joysticks. Possibly a complete rig with handlebars. (Handlebars introduce
some fabrication issues in that the whole setup will have to be built tough
enough to withstand the torque of the player using them - otherwise the
thing will quickly end up in the "Joystick Graveyard.")
Right now, though, we're trying to get the game finished first.
-MSM
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__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
http://www.racesimcentral.net/