rec.autos.simulators

Who's using the "All Chassis Patch" for F1CS2K?

jbo..

Who's using the "All Chassis Patch" for F1CS2K?

by jbo.. » Sat, 27 Jan 2001 06:13:24

Since Redline has given up on his efforts to create a physics editor
for F1CS2K, I'd like to get some idea of how many people are using
the "All Chassis" patch
(http://www.racesimcentral.net/).

At this point, it seems like the "All Chassis" patch is going to be the
closest thing we get to an "Advanced Options Editor" for F1CS2K, and if
that's the case, then we need to move forward to see about having Si
Phi incorporate the "All Chassis" physics values into his Replay
Manager utility. This would allow for the use of the "All Chassis"
altered physics in things like hotlap competitions and offline
competitions.

So, what say ye -- is the "All Chassis" patch an accepted standard for
the F1CS2K community or not?

-- JB
   F1CS2K Rank 82.679
   http://www.racesimcentral.net/

Sent via Deja.com
http://www.racesimcentral.net/

John Pavlice

Who's using the "All Chassis Patch" for F1CS2K?

by John Pavlice » Sat, 27 Jan 2001 06:19:19

I've been using the All Chassis patch since it came out pretty much.  I
love it!!  The only problem is that now I'm having to relearn how to
drive the cars again.  It's like a whole new game with it.  I'm having
to basically start over (except for track knowledge) with everything.
Like I did with F1-2000, I'm starting at Spa and then branching out
onto the other tracks as I get comfortable.  I must say, that this is a
lot more like what I would expect from a real F1 car, being all twitchy
under heavy braking and such.

-Pav



> Since Redline has given up on his efforts to create a physics editor
> for F1CS2K, I'd like to get some idea of how many people are using
> the "All Chassis" patch
> (http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip).

> At this point, it seems like the "All Chassis" patch is going to be
the
> closest thing we get to an "Advanced Options Editor" for F1CS2K, and
if
> that's the case, then we need to move forward to see about having Si
> Phi incorporate the "All Chassis" physics values into his Replay
> Manager utility. This would allow for the use of the "All Chassis"
> altered physics in things like hotlap competitions and offline
> competitions.

> So, what say ye -- is the "All Chassis" patch an accepted standard for
> the F1CS2K community or not?

> -- JB
>    F1CS2K Rank 82.679
>    http://f1cs2krank.dhs.org/

> Sent via Deja.com
> http://www.deja.com/

Sent via Deja.com
http://www.deja.com/
Gaul

Who's using the "All Chassis Patch" for F1CS2K?

by Gaul » Sat, 27 Jan 2001 07:27:06


> Since Redline has given up on his efforts to create a physics editor
> for F1CS2K, I'd like to get some idea of how many people are using
> the "All Chassis" patch
> (http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip).

> At this point, it seems like the "All Chassis" patch is going to be the
> closest thing we get to an "Advanced Options Editor" for F1CS2K, and if
> that's the case, then we need to move forward to see about having Si
> Phi incorporate the "All Chassis" physics values into his Replay
> Manager utility. This would allow for the use of the "All Chassis"
> altered physics in things like hotlap competitions and offline
> competitions.

> So, what say ye -- is the "All Chassis" patch an accepted standard for
> the F1CS2K community or not?

Using it here and liking it. Thanks for the efforts!
J. P. Hovercraf

Who's using the "All Chassis Patch" for F1CS2K?

by J. P. Hovercraf » Sat, 27 Jan 2001 13:37:53

That would be me...I like!

J.P. Hovercraft


> Since Redline has given up on his efforts to create a physics editor
> for F1CS2K, I'd like to get some idea of how many people are using
> the "All Chassis" patch
> (http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip).

> At this point, it seems like the "All Chassis" patch is going to be the
> closest thing we get to an "Advanced Options Editor" for F1CS2K, and if
> that's the case, then we need to move forward to see about having Si
> Phi incorporate the "All Chassis" physics values into his Replay
> Manager utility. This would allow for the use of the "All Chassis"
> altered physics in things like hotlap competitions and offline
> competitions.

> So, what say ye -- is the "All Chassis" patch an accepted standard for
> the F1CS2K community or not?

> -- JB
>    F1CS2K Rank 82.679
>    http://f1cs2krank.dhs.org/

> Sent via Deja.com
> http://www.deja.com/

Mike Blackmor

Who's using the "All Chassis Patch" for F1CS2K?

by Mike Blackmor » Sun, 28 Jan 2001 00:09:12

Excellent piece of work thankyou.

Regards Mike


>Since Redline has given up on his efforts to create a physics editor
>for F1CS2K, I'd like to get some idea of how many people are using
>the "All Chassis" patch
>(http://irlinsider.adnetweb.com/sims/F1CSAllChassisPatchV1.zip).

>At this point, it seems like the "All Chassis" patch is going to be the
>closest thing we get to an "Advanced Options Editor" for F1CS2K, and if
>that's the case, then we need to move forward to see about having Si
>Phi incorporate the "All Chassis" physics values into his Replay
>Manager utility. This would allow for the use of the "All Chassis"
>altered physics in things like hotlap competitions and offline
>competitions.

>So, what say ye -- is the "All Chassis" patch an accepted standard for
>the F1CS2K community or not?

>-- JB
>   F1CS2K Rank 82.679
>   http://f1cs2krank.dhs.org/

>Sent via Deja.com
>http://www.deja.com/


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