rec.autos.simulators

Camber in F1RC

Tom

Camber in F1RC

by Tom » Wed, 13 Jun 2001 14:28:28

Does anyone know how to adjust the cambers correcly by reading the
telemetry? I know how to work with it in GPL but since modern F1 is a world
different than the 60's cars...So,is there a good tutorial somewhere on the
net?
Tom

Camber in F1RC

by Tom » Fri, 15 Jun 2001 08:37:16

Anyone?
Tom

Camber in F1RC

by Tom » Fri, 15 Jun 2001 09:47:38

Does anyone know how to adjust the cambers correcly by reading the
telemetry? I know how to work with it in GPL but since modern F1 is a world
different than the 60's cars...So,is there a good tutorial somewhere on the
net?
J. Todd Wass

Camber in F1RC

by J. Todd Wass » Fri, 15 Jun 2001 13:15:04

  Shouldn't be any different from an old car really.  The tires should be
pretty much flat, or the outside tires should go slightly negative mid-turn.  I
haven't played F1RC, but I'd think if the telemetry shows "live" camber while
mid corner (how cool is that??), you could take a look at what the outside
tires are doing mid corner.  Tip 'em in a little, then a little more, oops,
that's too far, not as many G's, so go back a little, etc...  Anyway, that's
where I'd start :-)

  If F1RC is modelling camber changes due to suspension/tire deflection from
downforce, it might be best to take a look at where your car is spending most
of its time and optimize for those areas while sacrificing the others.  The
slow corners will probably need less camber than the quick ones, so it might be
best to optimize the slow corners first (unless there isn't much time spent in
them).  Get the handling balance and cornering force the way you want with
camber, shocks, and springs, then get setup on the higher speed corners with
wing settings.  IOW, look at the telemetry for outside wheel camber on the
lower speed turns and get it somewhat negative.  Then, use the wings to get the
high speed turns how you want them.  

  The art of car setup....  There are probably a million opinions and
approaches to this.  Carrol Smith emphasizes that it's much better to have a
car that is controllable than it is to have the "ultimate" cornering car.
(I'll list the other 999,999 approaches in the next post ;-))

  Remember though, there's a trade off between acceleration/braking power and
cornering force.  The more camber you have (up to a point), the more cornering
power you'll get, but you'll have a greater tendency to spin the wheels when
you're going straight, and won't have as much braking capability either...

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.