If F1RC is modelling camber changes due to suspension/tire deflection from
downforce, it might be best to take a look at where your car is spending most
of its time and optimize for those areas while sacrificing the others. The
slow corners will probably need less camber than the quick ones, so it might be
best to optimize the slow corners first (unless there isn't much time spent in
them). Get the handling balance and cornering force the way you want with
camber, shocks, and springs, then get setup on the higher speed corners with
wing settings. IOW, look at the telemetry for outside wheel camber on the
lower speed turns and get it somewhat negative. Then, use the wings to get the
high speed turns how you want them.
The art of car setup.... There are probably a million opinions and
approaches to this. Carrol Smith emphasizes that it's much better to have a
car that is controllable than it is to have the "ultimate" cornering car.
(I'll list the other 999,999 approaches in the next post ;-))
Remember though, there's a trade off between acceleration/braking power and
cornering force. The more camber you have (up to a point), the more cornering
power you'll get, but you'll have a greater tendency to spin the wheels when
you're going straight, and won't have as much braking capability either...
Todd Wasson
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