rec.autos.simulators

V.R.

Karl Gre

V.R.

by Karl Gre » Wed, 08 Dec 1993 06:49:59

   Yes, personally I think it is kinda weak how on the beginner track
everyone can catch up to the leader on the last lap even if they crash
and win too! but it is still kind of fun

  I do not understand how it is possible to have car racing on a personal
computer....how the hell do you steer?

Tom Stangl

V.R.

by Tom Stangl » Wed, 08 Dec 1993 12:28:54

:   I do not understand how it is possible to have car racing on a personal
: computer....how the hell do you steer?

I use a gravis joystick, and several keys for shifting.
--
*****************************************************************************
Tom Stangler                 QC Mngr, TRACOR Applied Sciences, Chesapeake Ops
Va Beach, VA                                   Tidewater Sports Car Club, LTD

Ron O'De

V.R.

by Ron O'De » Wed, 08 Dec 1993 14:11:25

For readers of csag and rmr: The question was from a PC user wondering how
steering is performed in racing simulations (keep in mind that PCs normally
have no mouse or joystick).  However, I babbled into a new subject warranting
the crossposts.

The best way to steer, barring shelling out $100 for a flight yoke, is with
a mouse.  Since PCs are horrible with mice, though, I guess no driving
simulators use that for control.  On the Amiga, `Ferrari Formula One' and
Papyrus' own `Indianapolis 500: The Simulation' use the mouse.  It's excellent.

In fact, a Psygnosis motorcycle racing simulator also uses the mouse.  I saw
a demo at a friend's house.  I believe it was `Red Zone'.  However, in a
catalogue I see, as well as RZ, a new motorcycle racing simulator by the
same company: `Prime Mover'.

Can anyone give reviews of these two?  The demo of RZ was in first person,
as it should be, with the whole world tilting as you lean into the turns.
Is PM the same way?  Which simulation is better?

--

My physical mail address will change. Those who have had or are having dealings
with me through physical mail should email me requesting to know my new address.

Christopher Rumo

V.R.

by Christopher Rumo » Thu, 09 Dec 1993 14:22:04

You can modify an old Sega steering wheel , or buy a mousewheel - you strap
 your
mouse into a wheel and you steer ( works pretty cool, because you can set
the sen. of the wheel by adjusting the sen. of the mouse.)
Chris
It's about 35-50 $$ in a computer store, or Radio shack...
The best thing to do is buy some old stuff, and mess around with it ( connect
foot pedals to the button contacts or for the up\down directions on a joystick to control gas\brake. or take an old atari pong paddle and find an old plastic
kiddie car...(get the steering wheel..)
just some ideas.....
Chris
--
Christopher Rumore

Stingr

V.R.

by Stingr » Fri, 10 Dec 1993 18:44:08


>You can modify an old Sega steering wheel , or buy a mousewheel - you strap
> your
>mouse into a wheel and you steer ( works pretty cool, because you can set
>the sen. of the wheel by adjusting the sen. of the mouse.)
>Chris
>It's about 35-50 $$ in a computer store, or Radio shack...
>The best thing to do is buy some old stuff, and mess around with it ( connect
>foot pedals to the button contacts or for the up\down directions on a joystick to control gas\brake. or take an old atari pong paddle and find an old plastic
>kiddie car...(get the steering wheel..)
>just some ideas.....
>Chris
>--

 well, you can buy a steering wheel/puddle/gearshift from thrustmaster.
I think they designed the whole thing for Indycar, but it should be
compatiable with a few other games.  Of course it costs something
like $145.00
-Huan:O)
James Klaa

V.R.

by James Klaa » Sat, 11 Dec 1993 22:24:55



>You can modify an old Sega steering wheel , or buy a mousewheel - you

strap
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Does anyone know if I can do this with an old coleco steering wheel?
+-----------------------------+-----------------------------------+
| James Klaas                 | Currently Looking for a           |


+-----------------------------+-----------------------------------+
| "Any technology sufficiently advanced is magic."                |
+-----------------------------------------------------------------+

Tim Frie

V.R.

by Tim Frie » Sat, 11 Dec 1993 18:22:33

|>
|>
|>
|> The best way to steer, barring shelling out $100 for a flight yoke, is with
|> a mouse.  Since PCs are horrible with mice, though, I guess no driving
|> simulators use that for control.  On the Amiga, `Ferrari Formula One' and
|> Papyrus' own `Indianapolis 500: The Simulation' use the mouse.  It's excellent.
|>

I much prefer mouse control on flight sims also but most don't support it
(I didn't use it in Falcon because it felt wrong).  The best flight sim
I've ever seen on the Amiga was a beta version of a game I never saw which
used the mouse to fly a (f-16 like) plane around.  The ground had little
trees and hills and it had the best feeling of speed and motion I've ever
seen (this was on my A1000 about 4 years ago).

All the simulators I've gotten lately (car/flight/motorcycle/helicopter) all
use the joystick.  Some don't even support analog joysticks (which is a
crime in my mind).   Hey game writers!!!! if you don't want to support analog
joystick (cause they is expensive and a lot of people don't have them), then
you should support the mouse ('cause joysticks are a lot more expensive than
mice... i.e. the mouse was $0 extra and the joystick is an infinite times more
than that).

Seriously, a mouse is a lot more natural way of controlling a flight sim
than a digital joystick.


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