games, I was wondering whether there were any sites out there that discussed
the fundamentals of modelling the physics of a racing car - either general
or specific to a particular game.
Anyone got any advice?
Cheers,
Carl
Anyone got any advice?
Cheers,
Carl
>Anyone got any advice?
>Cheers,
>Carl
> >Due to all the discussions on the merits of certain game physics over
other
> >games, I was wondering whether there were any sites out there that
> discussed
> >the fundamentals of modelling the physics of a racing car - either
general
> >or specific to a particular game.
> >Anyone got any advice?
> >Cheers,
> >Carl
Michael.
Fundamentals of Vehicle Dynamics, Thomas Gillespie,
SAE, Danvers, MA, 1992. ISBN 1-56091-199-9
http://www.sae.org
--
Matthew V. Jessick Motorsims
Vehicle Dynamics Engineer (972)910-8866 Ext.125, Fax: (972)910-8216
> > Due to all the discussions on the merits of certain game physics over
> other
> > games, I was wondering whether there were any sites out there that
> discussed
> > the fundamentals of modelling the physics of a racing car - either general
> > or specific to a particular game.
> > Anyone got any advice?