if i steer in one direction, and then counter-steer at high velocitys,
my car will always loose control, and do one or more 360 turns. i've
been playing around with all my simulation velues for quite some time,
but either i get the car to simply understeer in each curve, or i get
very hard-to-handle oversteers.
i guess that something is worng about my calculation of the lateral, or
the way of combing these with the longitudinal forces. i basically
calculate lateral forces as the dot-product of the wheels velocity, and
the vector orthogonal to the wheel. i multiply this with a constant
factor and mass carried by the wheel.
then i sum my lateral force and the longitudinal force, and clamp the
result to the maximal force the wheel can transfer to the road.
somewhere on the list i also read about another way of combining these
forces, where the longitudinal is clamped to the maximal force, and
then the lateral force is applied as 'what is left in the traction
budget' using the pythagorean theorem. i also tried this, and it would
greatly raise the impact of the longitudinal force over the lateral
force, letting me do much tighter donuts, and making the car react much
more to the throttle in curves, and thus, unfortunatly, increasing my
problem of unhandable oversteering.
does anyone see something obviously wrong with my approach? or is there
value i might not have considered yet?
thanks for any advice..
jonas
ps. is there a good reference (preferably online) for this sort of
questions?