rec.autos.simulators

F1RS2 - first impressions

John McIlro

F1RS2 - first impressions

by John McIlro » Fri, 25 Sep 1998 04:00:00

I've played the full version of F1RS2 (albeit with French language only) and
I'm impressed. On first inspection, the car handling has been improved -
it's now a lot more progressive and it's easier to correct and slide the car
than the first version, which tended to send you into a spin and keep you
there.
IMHO, the sound is better too.
On a down side, they've given up on the FOCA licencing deal and so all the
cars, drivers, teams and tyres are fictional. They've provided a neat
texture extractor, though, so I'd say within around a month we should be
back up to speed with 1998 (9?) teams.
Rain conditions are improved, with loads of spray which actually makes it
quite difficult to see, and genuine mist which reduces the visibility
distance.
Menus still take too long to load and tonight, my first attempt at using the
replay ended with the game crashing. But what the heck - it's only a fairly
early French-only version anyway!

John

Jlarson

F1RS2 - first impressions

by Jlarson » Sat, 26 Sep 1998 04:00:00

I've played the German demo of F1RS2.  It seems IDENTICAL to F1RS1.  Except
there are no real drivers and teams.

James Larson

David Mocn

F1RS2 - first impressions

by David Mocn » Sat, 26 Sep 1998 04:00:00


>I've played the German demo of F1RS2.  It seems IDENTICAL to F1RS1.  Except
>there are no real drivers and teams.

In that case it doesn't seem like you know F1RS very well. I've only just
downloaded it and played it with the keyboard, but it seems very different to
me. It hfeels totally different (much better); the cars are very different and
so is the sound.... though it is still based on F1RS and therefore the tracks
look almost identical to F1RS. The handling is very different to F1RS... a lot
more progressive and the car actually feels like it has weight/momentum and
sits on the road. My 1st impression was very good... I'll give it a good test
tonight.

Regards,
David
ps. In the demo the car textures and drivers are arbitary.... with that be
like that in the full game? (I don't think so).

Ronald Stoeh

F1RS2 - first impressions

by Ronald Stoeh » Sat, 26 Sep 1998 04:00:00


> I've played the German demo of F1RS2.  It seems IDENTICAL to F1RS1.  Except
> there are no real drivers and teams.

Then you're either blind or you started F1RS1 instead...

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Ronald Stoeh

F1RS2 - first impressions

by Ronald Stoeh » Sat, 26 Sep 1998 04:00:00


snip

> Regards,
> David
> ps. In the demo the car textures and drivers are arbitary.... with that be
> like that in the full game? (I don't think so).

It with, eeh will be...UbiSoft didn't want to spend the big dollars for
Bernie's license to print money... but as they probably didn't change
the
file formats we should be able to use the current 98 carsets for F1RS,
so
this won't be a problem for a very long time.

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Remco Moe

F1RS2 - first impressions

by Remco Moe » Sat, 26 Sep 1998 04:00:00


>In that case it doesn't seem like you know F1RS very well. I've only just
>downloaded it and played it with the keyboard, but it seems very different to
>me. It hfeels totally different (much better); the cars are very different and
>so is the sound.... though it is still based on F1RS and therefore the tracks
>look almost identical to F1RS. The handling is very different to F1RS... a lot
>more progressive and the car actually feels like it has weight/momentum and
>sits on the road. My 1st impression was very good... I'll give it a good test
>tonight.

Yep. I like it. The only thing I still miss is the "dive" and "raise"
when you use the brake or step on the gas. I know that the suspension
of a F1 car is  stiff, but that stiff?

Remco

David G Fishe

F1RS2 - first impressions

by David G Fishe » Sat, 26 Sep 1998 04:00:00


>The handling is very different to F1RS... a lot
>more progressive and the car actually feels like it has weight/momentum and
>sits on the road.

That's the first thing I noticed about the game and I mentioned it in my
review too. I'm wondering how many others noticed this. It's a very hard
subject to describe, but now the cars feel like they are made of metal, and
not balsa wood. CPR always gave me the impression of driving a heavy, ultra
powerful car, and now MGP does also. How they did this I don't know, but I'd
love to hear from Ubi Soft. Also, the steering is much, much, better. Very
smooth. These two changes have made a huge difference in the way I view the
game. I thought F1RS was great, but now it seems dramatically better which
surprises me.

Dave
DmndDave

Mike Laske

F1RS2 - first impressions

by Mike Laske » Sun, 27 Sep 1998 04:00:00



>Yep. I like it. The only thing I still miss is the "dive" and "raise"
>when you use the brake or step on the gas. I know that the suspension
>of a F1 car is  stiff, but that stiff?

Whatever the suspension setup, your head isn't as stiffly sprung - and so
from your view from the visor, there should be some kind of movement.

Mike.

David Mocn

F1RS2 - first impressions

by David Mocn » Tue, 29 Sep 1998 04:00:00




>>I've played the German demo of F1RS2.  It seems IDENTICAL to F1RS1.  Except
>>there are no real drivers and teams.

>In that case it doesn't seem like you know F1RS very well. I've only just
>downloaded it and played it with the keyboard, but it seems very different to
>me. It hfeels totally different (much better); the cars are very different and
>so is the sound.... though it is still based on F1RS and therefore the tracks
>look almost identical to F1RS. The handling is very different to F1RS... a lot
>more progressive and the car actually feels like it has weight/momentum and
>sits on the road. My 1st impression was very good... I'll give it a good test
>tonight.

>Regards,
>David
>ps. In the demo the car textures and drivers are arbitary.... with that be
>like that in the full game? (I don't think so).

OK, I played it with my T2 wheel on my P2 300 + 64MRAm + 3dfx (1) and it runs
like a dream. The cars look great everything is perfectly smooth and you can
even recognze some of the cars just by their shape :-) ...should be easy to
match up the dripers/skins.
On a more important note; my 1st impression was right... the car does feel
like it has mass/momentum and it is a lot more progressive. Also, there are
more feedback "queues" to let you know what the car is doing. So in that
department it's excellent.
The AI looks much better too... not the AI cars move more realistically also
you f"finally" get the feeleing that they are actual cars... a lot of this has
to do with the fact that they "bump" on the road and the fact that the wheels
now spin  a lot more realistically.
Souind is definatelly improved. I though that the "skidding"  and "gear"
sounds are much better. The "crash" sounds are great too. The engine sound is
not bad... very much like what you'd hear from the in-car cam in the TV
coverage. Though, I was hoping for a bit more "raw" feel to it.... not bad
though.
Not here come some gripes:
1st off I can't, for the hell of it, get smooth power delivery. To me it seems
that I'm either moving really slowly or spinning the rear wheels (especially
in all the 1st gear corners and to a degree in second). Now when the rear
wheels are moving slowly you apply the power gradually and smoothly through
the pedals and it's still not doing much ultil the rear-wheels break traction.
Now ytou thinks OK, I can handle this... just back off the throttle a little
bit - doing that doesn't do much good the revs don't drop and the wheels are
still spinning so you back of even more and still to no avail. Now you really
back off and the wheels stop spinning but I'm back to square one.... I'm
barelly moving. It seems that the wheel spin comes on too easy... I know that
when the wheels lose traction then their resistance (to the ground) also
decreases and you have to back of a bit more that you gave it in the 1st
place. Though this to me seemed really extreme.... I don't see real F1 drivers
spinning wheels 80% of their time in the 1st and 2nd gear. I found myself
driving in no lower that 2nd gear because of this and while you keep your
momentum everything feels really great. Maybe someone else has this problem as
well and figured out a way of dealing with this.... if you have, then please
let me know.
Second of all, to me it seems that when you're on the back of another car
(physical contact), that the perspective is a bit wrong... I feel like I'm a
bit too high (I'm looking above the rear wing?!) and too far (my front 2
wheels seem about 4 times the size of the wheels (rear) of the car in ront.
The in-front car seems to fill only about 1/4 of the screen while I would
expect most of my screen to be taken up bu the car whn I'm on it's ass and I'd
expect to be looking bellow the rear wing. Does anyone have a coment on this?

They are my only 2 gripes... the second is no big deal though the 1st  (the
throttle issue) is bugging me.... can anyone help? I have a T2 and it is
perfectraly smooth in GPL and ICR2.

Regards,
David Mocnay


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