rec.autos.simulators

Screamer: Acceptable SVGA?

Daniel Ts

Screamer: Acceptable SVGA?

by Daniel Ts » Sat, 13 Jan 1996 04:00:00

Has anyone got "Screamer" to run at an acceptable frame rate in SVGA?

Does UniVBE make any difference?

I'm using a 486/33 with 4mb RAM at present, so can't play it, not even in
"still mode".

Will a P120, 16 mb, s3-trio64 2mb, 256k pipelined burst cache do the trick
for Screamer at SVGA, or will it still run sliggishly?

Please e-mail.


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