Drivers:
We'll we dont have to ask anymore. Finally I have come across some
information
that clearly states the implementation of the NASCAR RACING ORGANIZATION
(NRO). We have repeatedly asked PAPYRUS about the NRO and who would and
would
not be playing. This January 3rd statement is 180 degrees contrary to
the
Ed Martin, NRO January 1997 Newsletter..
Below is a press release that came out on Jan 3, 1997 from TEN. It
clearly
states that the TEN system of SUPERPOP's is directly targeted at MAJOR
MARKETS. We dont have to guess anymore as to whether NASCAR 2 will be
available to most of us, It wouldn't, unless you want to pay LONG
DISTANCE
charges of $5.40 an hour..... Thanks Alot...
Don Wilshe, IVGA
PS. Now I think we know why PAPYRUS has been so quiet on giving us
information.
PSS. In the state of Florida. About the TOP 5 largest state in the
country we have 3 concentric dialup locations. Ever Heard of Lakeland,
Sarasota or some other place.. There is no TEN or CONCENTRIC access
in little towns here like, Miami, Tampa, St. Pete, Jacksonville,
Pensacola
or Orlando. When I talked to TEN about this they states that FLORIDA
just has big communications problems.
I HAVE FOUND THAT THE PEOPLE AT TEN ARE EXCELLENT, THEY TELL THE
TRUTH!!!!
=========================================================================== TEN Unveils Lowest-Latency Network Architecture Available Leading interactive entertainment network offers enhanced SAN FRANCISCO Jan. 3, 1997 Total Entertainment "Our nationwide gameplay allows us to reach critical Coupled with TEN's recently implemented proprietary The unique architecture of TEN's new VPN takes To sign up for the TEN service, visit the companys web Total Entertainment Network is the premier entertainment
on the Internet
nationwide performance and introduces regional game play
Network (TEN) (http://www.racesimcentral.net/) today announced the
successful deployment of a Virtual Private Network (VPN)
which further establishes the companys market and
technology leadership role in the online multiplayer
*** arena. TEN's VPN works with Concentric
Network Corporations existing network infrastructure to
offer the lowest-latency network architecture available on
the Internet for multiplayer ***, at both national and
regional levels. The latest stage of a long-term
technology strategy intended to drive down latency times
while improving network reliability, TEN's VPN results in
average latency times of less than 140 milliseconds for
regional play for all of TENs 20,000+ subscribers.
mass where there are always enough players online to
ensure that new matches are created frequently, thus
decreasing the time members have to wait to play," said
Dave King, chief technical officer at TEN. "The TEN VPN
creates the fastest, most reliable national network. Add
to that our new regional support with even better
performance, and were now offering our customers the
best of both worlds."
D.A.R.T. technology (see separate release dated
12/17/96), which minimizes the transmission of redundant
information in fast-action games such as id Softwares
QUAKE, the new VPN allows the company to expand its
current selection of games to include sports games (such
as the recently announced support for Sierra Onlines
NASCAR Racing 2), and other high-performance game
genres that require extremely low-latencies.
Currently, TEN's VPN provides state-wide regional
support for California via SuperPOPs in Los Angeles,
Sacramento and San Francisco. The company plans to
roll out additional SuperPOP regions over the next six
months, effectively providing regional service in all major
markets by summer, 1997. In addition TEN also boasts
the best performance and reliability for true nationwide
service, with average latency times consistently in the
200-millisecond range throughout the U.S. and Canada.
advantage of Concentrics SuperPOPs, advanced "points
of presence" which are centered in major metropolitan
areas around the country. Further, Concentrics powerful
Asynchronous Transfer Mode (ATM) backbone, widely
distributed data centers, regional application server sites,
and adaptive call processing and partitioned network
management, make it the ideal solution for handling the
high traffic demands of TEN's network as it provides
reliable low- and fixed-latency for Internet traffic.
"Weve been working closely with TEN for more than 18
months, combining their networking expertise with ours to
build a network which will deliver the low fixed latencies
required by their customers," said John Peters, president
of Concentric Network Corporations Network Services
Division. "Our low-latency ATM backbone,
high-performance SuperPOPs, and tailored network
solutions, complimented by TEN's stringent diagnostic
capabilities and unique server deployment strategy, all
come together in TEN's Virtual Private Network to meet
their demanding requirements."
site (http://www.racesimcentral.net/) and download the software or
request a free TEN CD-ROM (Windows 95). Technical
support is available 24 hours a day, seven days a week
by calling 1-800-804-0TEN. Customer support is
available daily 6 a.m. to 6 p.m. (PST). TEN recommends
a Pentium 90 with Windows 95, 16 MB RAM, 28.8k bps
modem and 2X speed CD ROM. The minimum
requirements for using the TEN network are 486/66DX2
PC, Windows 95, 8 MB RAM and a 14.4 bps modem.
network for game playing consumers on the Internet. TEN
has online rights to more than 25 games half of which are
TEN exclusives by leading software publishers including
3D Realms Entertainment, Apogee, Blizzard, Eidos
Interactive (formerly Domark), id Software, Maxis,
MicroProse, Sierra Online, SirTech, SSI, and Westwood
Studios. Based in San Francisco, TEN was formed in
1995 from the merger of Planet Optigon, Inc. and Outland,
Inc. TEN received its initial funding from Kleiner Perkins
Caufield and Byers, with subsequent investors including:
Ameritech; Goldman Sachs; Robertson, Stephens & Co.
and Vertex Management.
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