rec.autos.simulators

NRO is for MAJOR MARKETS

Don Wilsh

NRO is for MAJOR MARKETS

by Don Wilsh » Fri, 14 Feb 1997 04:00:00

Drivers:

We'll we dont have to ask anymore.  Finally I have come across some
information
that clearly states the implementation of the NASCAR RACING ORGANIZATION
(NRO).  We have repeatedly asked PAPYRUS about the NRO and who would and
would
not be playing.  This January 3rd statement is 180 degrees contrary to
the
Ed Martin, NRO January 1997 Newsletter..

Below is a press release that came out on Jan 3, 1997 from TEN.  It
clearly
states that the TEN system of SUPERPOP's is directly targeted at MAJOR
MARKETS.  We dont have to guess anymore as to whether NASCAR 2 will be
available to most of us, It wouldn't, unless you want to pay LONG
DISTANCE
charges of $5.40 an hour.....  Thanks Alot...

Don Wilshe, IVGA

PS.     Now I think we know why PAPYRUS has been so quiet on giving us
information.  

PSS.    In the state of Florida.  About the TOP 5 largest state in the
country we have 3 concentric dialup locations.  Ever Heard of Lakeland,
Sarasota or some other place..  There is no TEN or CONCENTRIC access
in little towns here like, Miami, Tampa, St. Pete, Jacksonville,
Pensacola
or Orlando.  When I talked to TEN about this they states that FLORIDA
just has big communications problems.  

I HAVE FOUND THAT THE PEOPLE AT TEN ARE EXCELLENT, THEY TELL THE
TRUTH!!!!

=====================================================================================

TEN Unveils Lowest-Latency  Network Architecture Available
on the Internet

Leading interactive entertainment network offers enhanced
nationwide performance and introduces regional game play

SAN FRANCISCO   Jan. 3, 1997 Total Entertainment
Network (TEN) (http://www.racesimcentral.net/) today announced the
successful deployment of a Virtual Private Network (VPN)
which further establishes the companys market and
technology leadership role in the online multiplayer
*** arena.  TEN's VPN works with Concentric
Network Corporations existing network infrastructure to
offer the lowest-latency network architecture available on
the Internet for multiplayer ***, at both national and
regional levels.  The latest stage of a long-term
technology strategy intended to drive down latency times
while improving network reliability, TEN's VPN results in
average latency times of less than 140 milliseconds for
regional play for all of TENs 20,000+ subscribers.

"Our nationwide gameplay allows us to reach critical
mass where there are always enough players online to
ensure that new matches are created frequently, thus
decreasing the time members have to wait to play," said
Dave King, chief technical officer at TEN.  "The TEN VPN
creates the fastest, most reliable national network.  Add
to that our new regional support with even better
performance, and were now offering our customers the
best of both worlds."

Coupled with TEN's recently implemented proprietary
D.A.R.T. technology (see separate release dated
12/17/96), which minimizes the transmission of redundant
information in fast-action games such as id Softwares
QUAKE, the new VPN allows the company to expand its
current selection of games to include sports games (such
as the recently announced support for Sierra Onlines
NASCAR Racing 2), and other high-performance game
genres that require extremely low-latencies.
Currently, TEN's VPN provides state-wide regional
support for California via SuperPOPs in Los Angeles,
Sacramento and San Francisco.  The company plans to
roll out additional SuperPOP regions over the next six
months, effectively providing regional service in all major
markets by summer, 1997.  In addition TEN also boasts
the best performance and reliability for true nationwide
service, with average latency times consistently in the
200-millisecond range throughout the U.S. and Canada.

The unique architecture of TEN's new VPN takes
advantage of Concentrics SuperPOPs, advanced "points
of presence" which are centered in major metropolitan
areas around the country.  Further, Concentrics powerful
Asynchronous Transfer Mode (ATM) backbone, widely
distributed data centers, regional application server sites,
and adaptive call processing and partitioned network
management, make it the ideal solution for handling the
high traffic demands of TEN's network as it provides
reliable low- and fixed-latency for Internet traffic.
"Weve been working closely with TEN for more than 18
months, combining their networking expertise with ours to
build a network which will deliver the low fixed latencies
required by their customers,"  said John Peters, president
of Concentric Network Corporations Network Services
Division.  "Our low-latency ATM backbone,
high-performance SuperPOPs, and tailored network
solutions, complimented by TEN's stringent diagnostic
capabilities and unique server deployment strategy, all
come together in TEN's Virtual Private Network to meet
their demanding requirements."

To sign up for the TEN service, visit the companys web
site (http://www.racesimcentral.net/) and download the software or
request a free TEN CD-ROM (Windows 95).  Technical
support is available 24 hours a day, seven days a week
by calling 1-800-804-0TEN.  Customer support is
available daily 6 a.m. to 6 p.m. (PST).  TEN recommends
a Pentium 90 with Windows 95, 16 MB RAM, 28.8k bps
modem and 2X speed CD ROM.  The minimum
requirements for using the TEN network are 486/66DX2
PC, Windows 95, 8 MB RAM and a 14.4 bps modem.

Total Entertainment Network is the premier entertainment
network for game playing consumers on the Internet.  TEN
has online rights to more than 25 games  half of which are
TEN exclusives  by leading software publishers including
3D Realms Entertainment, Apogee, Blizzard, Eidos
Interactive (formerly Domark), id Software, Maxis,
MicroProse, Sierra Online, SirTech, SSI, and Westwood
Studios.  Based in San Francisco, TEN was formed in
1995 from the merger of Planet Optigon, Inc. and Outland,
Inc.  TEN received its initial funding from Kleiner Perkins
Caufield and Byers, with subsequent investors including:
Ameritech; Goldman Sachs; Robertson, Stephens & Co.
and Vertex Management.
============================================================

Richard Walk

NRO is for MAJOR MARKETS

by Richard Walk » Sat, 15 Feb 1997 04:00:00


>It wouldn't, unless you want to pay LONG
>DISTANCE
>charges of $5.40 an hour.....  Thanks Alot...

Hey Don, count your blessings. $5.40 an hour sounds really cheap compared
to what someone this side of the Atlantic would have to pay :(

Actually, I mean that quite seriously. For approx 3.50 UKP an hour I
would love to take part in an on-line league. Sounds good value in my
books.

Cheers,
Richard

Blaine Be

NRO is for MAJOR MARKETS

by Blaine Be » Sun, 16 Feb 1997 04:00:00



Well first off, stop ranting like a spoiled child Don.
We all understand that your ticked off at Papyrus\sierra
but please don't subject us to your inane ravings, OK?

first off, the only reason that you would even need to use the
"super dial-ups" would be in case your ISP is crap, in which case,
I would suggest changing, or upgrading to ISDN or greater.
Let's wait and see how the NRO is going to work, Not even you
can know for sure. If it doesn't work out for some of us, we'll deal
with it then. Same goes for the pricing, It hasn't even been announced
yet, so no need to harp about that.

well, I'm off the soapbox and donning my nomex suit
as we speak. No, I don't have anything against you Don,
it just seems as if your still trying to rally us against Papy
because of the "FastLap scandal"<my term>

Blaine Bett

Infinite Realms On-Line Entertainment, Inc.
www.irealms.com
The opinions expressed do not reflect the opinions of
Infinite realms, Only me.....

Rhett Lan

NRO is for MAJOR MARKETS

by Rhett Lan » Wed, 19 Feb 1997 04:00:00


>Well first off, stop ranting like a spoiled child Don.
>We all understand that your ticked off at Papyrus\sierra
>but please don't subject us to your inane ravings, OK?
>first off, the only reason that you would even need to use the
>"super dial-ups" would be in case your ISP is crap, in which case,
>I would suggest changing, or upgrading to ISDN or greater.
>Let's wait and see how the NRO is going to work, Not even you
>can know for sure. If it doesn't work out for some of us, we'll deal
>with it then. Same goes for the pricing, It hasn't even been announced
>yet, so no need to harp about that.
>well, I'm off the soapbox and donning my nomex suit
>as we speak. No, I don't have anything against you Don,
>it just seems as if your still trying to rally us against Papy
>because of the "FastLap scandal"<my term>
>Blaine Bett

>Infinite Realms On-Line Entertainment, Inc.
>www.irealms.com
>The opinions expressed do not reflect the opinions of
>Infinite realms, Only me.....

I agree with you Blaine. I appreciate the sharing of Don Wilshe's
knowledge but I feel as though he is trying to carry his personal
vendetta against Papyrus to garner support from this news group.

Astroids away,
Rhett


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