rec.autos.simulators

Let's Try This Again

Tom Pabs

Let's Try This Again

by Tom Pabs » Tue, 09 Jul 2002 01:11:47

.......looking for a cam editor for N2K2.  Anybody know of one?

Thanks,

Tom

ymenar

Let's Try This Again

by ymenar » Tue, 09 Jul 2002 05:09:29


> .......looking for a cam editor for N2K2.  Anybody know of one?

For the track cam files or the car cam files?

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Tom Pabs

Let's Try This Again

by Tom Pabs » Tue, 09 Jul 2002 08:58:14

Well, what I would like is the***pit cam......but I don't ever recall
seeing one for N2K2...or any previous version of Papy's NASCAR sims.  So,
the "driving view" cams are the next best choice.  I'm getting prepared to
install a 40x60 plasma screen in a real WC***pit simulator (actual
dimensions) so I want to change the driving FOV to match the area of the sim
car windshield with that of a full dimension***pit...so to speak.  Any
ideas Francois?

Thanks for you help,

Tom



> > .......looking for a cam editor for N2K2.  Anybody know of one?

> For the track cam files or the car cam files?

> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

ymenar

Let's Try This Again

by ymenar » Tue, 09 Jul 2002 12:25:26


> Well, what I would like is the***pit cam......but I don't ever recall
> seeing one for N2K2...or any previous version of Papy's NASCAR sims.

You could always take the gplcarcam editor, it worked for N4 so it should
work for NR2002.  For the tracks there is an utility called TrkCAMEdit for
GPL that works for N4.  It should also work for NR2002, the file structure
hasn't changed no?

Well, you'll loose the "3d***pit" simulation.  You see, whenever you
change the view to a non-cockpit view, either in GPL, N4 or NR2002 your
camera gets bolted on the chassis.  Therefore, it won't shake, or move as if
it was your head moving forward/backwards, leaning into the corners and
tilting around.  The***pit view in GPL/N4/NR2002 actually lives in it's
own world.  It's like back-projected (in cinematic terms) into the 3d world
but itself works as a 3d object.

http://www.racesimcentral.net/
http://www.racesimcentral.net/
http://www.racesimcentral.net/

--
-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Tom Pabs

Let's Try This Again

by Tom Pabs » Wed, 10 Jul 2002 00:18:59

Frank....

Thanks for the info......very good stuff.  I had found GPLCarCam since my
last post....and it is working great to do what I need.  I'm going to pick
up "TrkCamEdit" just to have it for the track cams (I'm assuming those are
in the "make_b.cam" and the "make_c.cam" files.....sine "make_a.cam" is the
driving views.  But, perhaps each track has its own track.cam as well?  I
haven't checked....so just guessing here.

I was also aware of the loss of the "3D"***pit when switching to the
alternate driving views.  However, I think its a small price to pay for
having the correct driving FOV for the application I'm using it for (the
plasma screen windshield/cockpit).  Once you have virtually only the edge of
the dash cover...and a small part of the left-side windscreen support
actually "on screen".....then their movements would either be ignored by you
the driver (your eyes are focused out of the car and down track a
considerable distance....as they would be in a real race car) or possibly
even distracting.  I'm not sure of this....since I can't test it without
being able to change the 3D***pit FOV.

A side benefit of this alternate driving cam work.....is that I can confirm
that the Papy FOV in the 3D***pit is virtually spot on (can confirm to the
smallest increment of two centimeters or so....or about an inch).  How I was
able to do this is the following:

1.  I first moved the alt-view camera to the position of the driver's
head....forehead-center eye area (this is where the "fudge factor" comes
in....there was no way to precisely determine this....but I got it within an
inch or so....I'm sure of that).  When I managed to do this....I can confirm
the FOV from this cam was nearly identical to the FOV of the 3D***pit.

2.  I used a view angle of 100 degrees......not exactly the same as my human
primary peripheral vision field....but close enough (with a closed-faced
helmet on).  The internal dimensions of my***pit is nearly identical to a
WC car (setting aside individual adjustments of seat and wheel position for
individual drivers).  I patterned it after measurements taken from Labonte's
2001 WC car....and a GTA race car I had daily access to at our race shop at
Sears.  Taking about 15 different "reference points" from the steering wheel
center.....my***pit is within a 1/2 inch at all 15 points.  That's close
enough for my purposes.

3.  Starting from the camera position determined in #1 above......I first
measured the distance from my forehead to the point of six inches back from
the windscreen on the sim***pit - a distance of about 28 inches (that is
what I first estimated the position to be where I wanted the FOV on screen
to be....it was a guess at first....but turned out to be correct...got
lucky).  I then incrementally moved the camera forward.....and when I
reached a forward position equivalent to the same measurement taken in the
sim***pit.....the FOV of the camera view was perfect (or as perfect as I
desired it to be).  I had moved the camera forward 0.72 meters....which is
about 28 inches.

I don't know if Papyrus set the 3D***pit FOV this scientifically.....but
however they did it.....it is nearly perfect in my book!  I know there has
been some discussion about this from time to time here on r.a.s.  Through
the methods described, I'm confident that Papyrus***pit FOV is correct.

Thanks for the info on the cams, Frank.......

Regards,

Tom Pabst



> > Well, what I would like is the***pit cam......but I don't ever recall
> > seeing one for N2K2...or any previous version of Papy's NASCAR sims.

> You could always take the gplcarcam editor, it worked for N4 so it should
> work for NR2002.  For the tracks there is an utility called TrkCAMEdit for
> GPL that works for N4.  It should also work for NR2002, the file structure
> hasn't changed no?

> > so I want to change the driving FOV to match the area of the sim
> > car windshield with that of a full dimension***pit...

> Well, you'll loose the "3d***pit" simulation.  You see, whenever you
> change the view to a non-cockpit view, either in GPL, N4 or NR2002 your
> camera gets bolted on the chassis.  Therefore, it won't shake, or move as
if
> it was your head moving forward/backwards, leaning into the corners and
> tilting around.  The***pit view in GPL/N4/NR2002 actually lives in it's
> own world.  It's like back-projected (in cinematic terms) into the 3d
world
> but itself works as a 3d object.

> http://www.racesimcentral.net/
> http://www.racesimcentral.net/
> http://www.racesimcentral.net/

> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

David Powel

Let's Try This Again

by David Powel » Wed, 10 Jul 2002 03:13:01

GPLSA program you can adjust the FOV, and all angles back and forth etc
and still have a 3D***pt like normal....

CarCam is a well old program..


> Frank....

> Thanks for the info......very good stuff.  I had found GPLCarCam since my
> last post....and it is working great to do what I need.  I'm going to pick
> up "TrkCamEdit" just to have it for the track cams (I'm assuming those are
> in the "make_b.cam" and the "make_c.cam" files.....sine "make_a.cam" is
the
> driving views.  But, perhaps each track has its own track.cam as well?  I
> haven't checked....so just guessing here.

> I was also aware of the loss of the "3D"***pit when switching to the
> alternate driving views.  However, I think its a small price to pay for
> having the correct driving FOV for the application I'm using it for (the
> plasma screen windshield/cockpit).  Once you have virtually only the edge
of
> the dash cover...and a small part of the left-side windscreen support
> actually "on screen".....then their movements would either be ignored by
you
> the driver (your eyes are focused out of the car and down track a
> considerable distance....as they would be in a real race car) or possibly
> even distracting.  I'm not sure of this....since I can't test it without
> being able to change the 3D***pit FOV.

> A side benefit of this alternate driving cam work.....is that I can
confirm
> that the Papy FOV in the 3D***pit is virtually spot on (can confirm to
the
> smallest increment of two centimeters or so....or about an inch).  How I
was
> able to do this is the following:

> 1.  I first moved the alt-view camera to the position of the driver's
> head....forehead-center eye area (this is where the "fudge factor" comes
> in....there was no way to precisely determine this....but I got it within
an
> inch or so....I'm sure of that).  When I managed to do this....I can
confirm
> the FOV from this cam was nearly identical to the FOV of the 3D***pit.

> 2.  I used a view angle of 100 degrees......not exactly the same as my
human
> primary peripheral vision field....but close enough (with a closed-faced
> helmet on).  The internal dimensions of my***pit is nearly identical to
a
> WC car (setting aside individual adjustments of seat and wheel position
for
> individual drivers).  I patterned it after measurements taken from
Labonte's
> 2001 WC car....and a GTA race car I had daily access to at our race shop
at
> Sears.  Taking about 15 different "reference points" from the steering
wheel
> center.....my***pit is within a 1/2 inch at all 15 points.  That's close
> enough for my purposes.

> 3.  Starting from the camera position determined in #1 above......I first
> measured the distance from my forehead to the point of six inches back
from
> the windscreen on the sim***pit - a distance of about 28 inches (that is
> what I first estimated the position to be where I wanted the FOV on screen
> to be....it was a guess at first....but turned out to be correct...got
> lucky).  I then incrementally moved the camera forward.....and when I
> reached a forward position equivalent to the same measurement taken in the
> sim***pit.....the FOV of the camera view was perfect (or as perfect as I
> desired it to be).  I had moved the camera forward 0.72 meters....which is
> about 28 inches.

> I don't know if Papyrus set the 3D***pit FOV this scientifically.....but
> however they did it.....it is nearly perfect in my book!  I know there has
> been some discussion about this from time to time here on r.a.s.  Through
> the methods described, I'm confident that Papyrus***pit FOV is correct.

> Thanks for the info on the cams, Frank.......

> Regards,

> Tom Pabst




> > > Well, what I would like is the***pit cam......but I don't ever
recall
> > > seeing one for N2K2...or any previous version of Papy's NASCAR sims.

> > You could always take the gplcarcam editor, it worked for N4 so it
should
> > work for NR2002.  For the tracks there is an utility called TrkCAMEdit
for
> > GPL that works for N4.  It should also work for NR2002, the file
structure
> > hasn't changed no?

> > > so I want to change the driving FOV to match the area of the sim
> > > car windshield with that of a full dimension***pit...

> > Well, you'll loose the "3d***pit" simulation.  You see, whenever you
> > change the view to a non-cockpit view, either in GPL, N4 or NR2002 your
> > camera gets bolted on the chassis.  Therefore, it won't shake, or move
as
> if
> > it was your head moving forward/backwards, leaning into the corners and
> > tilting around.  The***pit view in GPL/N4/NR2002 actually lives in
it's
> > own world.  It's like back-projected (in cinematic terms) into the 3d
> world
> > but itself works as a 3d object.

> > http://www.racesimcentral.net/
> > http://www.racesimcentral.net/
> > http://www.racesimcentral.net/

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- http://www.racesimcentral.net/
> > -- This announcement is brought to you by the Shimago-Dominguez
> > Corporation - helping America into the New World...


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