I hadn't driving N2003 in quite a while, so last night I loaded it up
on my simulator to refresh my memory of what it's like. One of the
best things about Papyrus products that is missing from rFactor is the
simplicity of installation and ease of getting a good offline racing
experience. I went to Dover with a full field with 100% AI and full
realism on all settings. Also, with full graphics and sound options
at the highest resolutions.
It didn't take long to get a reasonably balanced setup. DGF accused
Jason of thinking that ISI stock cars spin too easily; well they'll
spin on a dime in N2003 also. N2003 is not easy to drive by any
stretch. I'm not surprised that people are still using it as their
primary sim.
All that said, I still feel like The Pits TPSCC in rFactor feels
better. What I would point to specifically is feedback telling me
what the car is doing. In TPSCC I can 'feel' very quickly when the
car starts to push or get loose. In N2003... the only way I can
describe it is that I had to wait until it became visually apparent
that the car had a handling problem. Car control in N2003 doesn't
seem quite as intuitive, and takes more attention to percieve what the
car is doing.
I'm not sure if my opinion is the result of FF implementation, or of
arbitrary graphical limits placed on N2003... See below:
This reduced perception of handling response in 2003 may be related to
the biggest complaint that I came up with the program last night - the
lower limit on field of view is way too high. When using a TH2Go you
can't zoom in enough to get rid of the 'fish-eye' effect dictated by
the use of single monitors. I have the same complaint about rFactor,
BTW. The low limit on FOV in rFactor should be lower, but it's muct
better than N2003.
Pat Dotson
> > Now, I am simply just commenting on an experience. No need for everyone to
> > pile on with foul language, or making fun of my ancestry. Just a sim guy
> > having fun but not taking it too serious.
> Some of the stock car mods look/sound really cool (altho I still
> prefer the clean/desaturated look of N2003's lighting). The physics
> in all the oval mods I've tried so far are a ***ing joke, tho.