Thanks,
Alex
K6-III 550 + Rage Fury MAXX = 1900 3DMark2000 (faster CPU than you
have)
P3-1000 + GF2 GTS = 8900 3DMark2000
"Olly Greenfield"
(snipsnip)
This is the greatest racing series of games ever, IMHO.What are they
Well here are a couple of suggestions for this Greatest sim. A***pit.
multiplayer. League reporting tools. AA. track editor. Car painter.
DAMAGE MODELING.(why bother proper braking/apexing when you can just barrel
into a corner and use an AI car as a bumper to make your turn?) More
complete physics.
When they get those ironed out...we can start considering it for 'Simhood'
dave henrie
> > As you can see in PS2.IGN's review, it took the reviewer more than 100
> > hours of gameplay to complete the game. He logged more than 12,000
> > miles. Talk about depth!
> > http://www.racesimcentral.net/
> > Also, I unlocked the Seattle Circuit this morning. The detail in the
> > backgrounds is incredible. I was driving the Calsonic Skyline and the
> > number of Polygon being pushed is amazing! There's no way in hell my
> > K6-III 400 with the Rage Fury could do that.
> > --
> > Stuff You Gotta Have
> > software for BeOS and PalmOS
> > http://www.racesimcentral.net/
Well, he didn't say it was the greatest sim, but never the less...i think
it's a damn good game. Doesn't have the rigors of sim racing, but it sure is
a blast to drive. I just wish they'd get this game on the PC...i really
don't feel like plunking down the money for a PS2 just for this game.
--
In memory of DE,
- Will
- M1MS
- http://www.racesimcentral.net/
> Well, he didn't say it was the greatest sim, but never the less...i think
> it's a damn good game. Doesn't have the rigors of sim racing, but it sure
is
> a blast to drive. I just wish they'd get this game on the PC...i really
> don't feel like plunking down the money for a PS2 just for this game.
> --
> In memory of DE,
> - Will
> - M1MS
> - http://www.racesimcentral.net/
> > "Olly Greenfield"
> > (snipsnip)
> > This is the greatest racing series of games ever, IMHO.What are they
> > > going to do for GT4 I wonder, aside from hopefully fixing the A.I.
> > > deficiencies. Between playing GT3 and SCGT this whole weekend, I have
> > barely
> > > left my room. Both of these games have huge depth , with all of the
cars
> > and
> > > tracks and options.
> > Well here are a couple of suggestions for this Greatest sim. A
***pit.
> > multiplayer. League reporting tools. AA. track editor. Car painter.
> > DAMAGE MODELING.(why bother proper braking/apexing when you can just
> barrel
> > into a corner and use an AI car as a bumper to make your turn?) More
> > complete physics.
> > When they get those ironed out...we can start considering it for
> 'Simhood'
> > dave henrie