> I have P.K. Arnall's brilliant CarSet 4.0, Slobodan Blanusa's
> outstanding GP2 Editor, and loads of other bits that talented
> programmers and enthusiasts have made for GP2.
> There is just one more thing I would like, and I hope that one of the
> many programmers out there might be able to do it. I think it would be
> great if, when you scale down a race from 100% to say 25%, that the rate
> of fuel use and tyre wear increases proportionately. What this would
> achieve would be to let you drive races of less than 2 hours duration
> (hey, I have to study as well as play GP2) and still get the pit stops
> and strategy coming into play. As it stands at the moment, no-one pits
> for fuel or tyres at 25% race length, and only a handful make one stop
> at 50%.
> Ignorant of programming matters as I am, I would guess that it wouldn't
> take much to change. Surely all that needs to be done is to tweak the
> tyre wear and fuel use variables (ooh, getting technical now <g>), and
> maybe impose an upper limit on how much fuel the car can hold. Then, it
> would be possible to hold a shorter race and still get the experience of
> pitting in with other drivers having to do so as well. Just a thought.
> |----| | | | | | \________
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> Veterinary Student | |-----------/ http://www.racesimcentral.net/
some type of compensation
for their time and work to actually complete Microprose's half-ass sim.
It is a prime example of INCOMPLETE when non-employee programers half to
create utilities and streamline other bug problems for another software
companies product. This "incompetence" goes to show that GP3 will only
be a "completed" GP2!! (maybe) -DG