rec.autos.simulators

DLDNG numbers: Anyone agree??

Robert Gr

DLDNG numbers: Anyone agree??

by Robert Gr » Mon, 02 Jun 1997 04:00:00

i exctracted all the waves with that trackpack utility from Corey Rueckheim.
now i tried to find the "turn 1" wave in the so generated sound.pck. and what i
found was this:

T1.WAV
T2.WAV
T3.WAV
T4.WAV
T5.WAV
T6.WAV
T7.WAV
T8.WAV
T9.WAV
T10.WAV
T11.WAV
T12.WAV
T13.WAV
1A.WAV
2A.WAV
3A.WAV
FSTR.WAV
BSTR.WAV
BSTC.WAV
TRI.WAV
TRIIN.WAV
TRIOUT.WAV
ESSES.WAV
ESSESIN.WAV
ESSESOUT.WAV
LPOND.WAV
SHCH.WAV
TTUNNEL.WAV
1STR.WAV
FNLSTR.WAV
SHRTSTR.WAV
LONGSTR.WAV
OLOOP.WAV
ILOOP.WAV
STRETCH.WAV
CSEL.WAV
STRIP.WAV
HAIRP.WAV
HAIRP1.WAV
HAIRP2.WAV
STURNS.WAV
KINK.WAV
INPITS.WAV

could it be that the number in the dldng line matches with this order?
so that if you want to play the t2.wav the number in the dldng had to be 2.
and for hairp.wav it would be 38. any one agree??

thx and cu in indianapolis


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