R.A.S. never ceases to amaze. The CPR debate has reached Holy War
status, fueled no doubt, by resistance to the MS "Evil Empire" and
support for the old guard, Papyrus and Microprose. The resulting Dean
vs. Allison love-fests make it difficult for a non-partisan voice to be
heard. The middle ground is none too safe. (The flames come from both
sides.) With Nomex Anti-Flame gear securely fastened, this post is my
addition to the store of sanity in R.A.S.
CPR hasn't crashed my system, sent Bill Gates the contents of my hard
drive, threatened the health of future offspring or summoned demons from
hell. I have no doubts, however, that Allison's registry was fried
after she installed it. (I'm still waiting on the demons.) Front Page
98, Office 97 and IE 4 have done the same to my system. Only MS apps
have managed to notch registry kills on my PC. I challenge any of the
"Your PC config SUCKS!" faction to predict or fix a registry kill
without going to backups.
For the most part, controller issues can be eliminated through tweaking
the settings. These fixes do not excuse TRI from making the controls
better out of the box, but tweaking the system does make for a better
experience. I find it difficult to believe that experienced sim pilots
would have a difficult time keeping the car controlled on the straight.
A little time with the game, and car control on the straights becomes
second nature. The on-center feel is different from Papyrus or games,
but is that surprising? Different company, different feel. Ford vs.
Chevy. Apples vs. PC's.
The AI does need work. The problems with CPR's AI do not need to be
rehashed. Personally, I never race against the AI. In my view,
multiplayer CPR games on the Zone put CPR at the top of my play list.
(And yes, I do own and play World Circuit, GP2, N1, N2, ICR, ICR2 and
Papy's original Indy 500.) On the Zone, cars ramming into mine, going
50 mph on the straight and generally causing a mess are the result of
bad human intelligence. That somehow makes it all easier to swallow.
The hard core CPR racers on the Zone, however, bring far more to the
game than any AI could ever offer. Even races with 4-5 people show good
performance on the Zone. To all the NROS pilots getting set to point
out how much better NROS is than CPR, rest your keyboard. CPR on the
Zone is free (for now at least.) That distinction makes comparisons
between the Zone and TEN unfair. If the Zone goes pay for play, then
I'll join you in that particular thread.
And now for frame rate. Glide vs. D3D. I find it amusing that people
have gone after the D3D part of the patch before it's release. I read
too many complaints about how CPR was shipped in alpha, and I hear about
the same number of complaints about how the fixes for D3D will be
inferior. We can fault the TRI team from releasing a product before
it's finished, but what makes it any better for us to fault the frame
rate fixes before we've seen the results? I own a 3Dfx card and I've
seen what Glide can do for a game. However, I don't pretend that Glide
is the end-all graphics API. If MS can boost performance with their own
API, why fault them?
I genuinely enjoy CPR. I like it enough to write articles for it in the
Pit Talk section of the Apex (http://www.racesimcentral.net/ shameless
plug.) If you don't like the game, that's fine too. The fact that
you've bought a game you don't like, however, is not justification to
flame any of its supporters. The converse is also true. Aside from
sounding particularly uneducated, posting "This game SUCKS!" or "Allison
made Dean go away! She SUCKS!" doesn't really add a lot the the party.
In the end, CPR is just a game. No need to get hostile.
Roel Canare