rec.autos.simulators

LFS mirrors

Stephen F

LFS mirrors

by Stephen F » Thu, 31 Jul 2003 17:24:15

Maybe I missed something in the instructions / readme, but with LFS I have
three choices for mirrors: off, virtual or real.  With off, I have no
mirrors (logical), and real gives me two mirrors, one on the side and one on
the proper rear mirror.  These change with adjustments of the FOV.  Virtual
gives me a static rectangular mirror.  But the strange thing is that when
the virtual mirror is on, so are the "real" mirrors.  I want just the simple
rectangular mirror...

Stephen

Malc

LFS mirrors

by Malc » Thu, 31 Jul 2003 20:32:38


I found this a little odd with the demo too, but after fiddling around with
the***pit motion options I've found that I don't need the virtual mirror.
The appropriate real mirror is usually visible now.

In gpl I always set the mirror view to 'cars only' to make it easier to pick
out the cars behind (particularly useful for pulling out of the WG pitlane
for example). I'd like to see a similar option in lfs, but otoh the lfs cars
are easier to pick out from the background clutter so it's not so much of a
problem in lfs. It's probably help the framerate though.

Malc.

JTBur

LFS mirrors

by JTBur » Fri, 01 Aug 2003 09:01:45

Me too. Pretty strange.



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