rec.autos.simulators

NC2003 & road courses?

d

NC2003 & road courses?

by d » Mon, 17 Feb 2003 03:47:46

How many road courses included in the full version. Just tried the demo
and damn I wish I could get a F1/Cart/Rally sim that looked this good!!!!!!!
Thanx
Dan
John DiFoo

NC2003 & road courses?

by John DiFoo » Mon, 17 Feb 2003 04:02:59


> How many road courses included in the full version. Just tried the demo
> and damn I wish I could get a F1/Cart/Rally sim that looked this good!!!!!!!
> Thanx
> Dan

    Your best bet, if you get sick of Sears Point (err...Infineon) and
the Glen is to go to

 www.sim-garage.co.uk

    And order the converter (if of course you already own the
original sims in question, such as Grand Prix Legends-you can
probably find a cheap copy for 5 bucks somewhere online).

    Most/all of them work fine in N2003-you might need to add the
"slip angle" line to the track.ini if the AI is swerving around corners
much faster than you can.  Road courses are now FUN to drive
(as opposed to an exercise in skating-around-the-turns frustration).
Monza kicks ass in a stock car.  :-)

    John DiFool, fingers crossed for Spa to get done sometime soon...

--
============================================
Reach heaven far too high
============================================

Goy Larse

NC2003 & road courses?

by Goy Larse » Mon, 17 Feb 2003 06:53:23



> > How many road courses included in the full version. Just tried the demo
> > and damn I wish I could get a F1/Cart/Rally sim that looked this good!!!!!!!
> > Thanx
> > Dan

>     Your best bet, if you get sick of Sears Point (err...Infineon) and
> the Glen is to go to

>  www.sim-garage.co.uk

>     And order the converter (if of course you already own the
> original sims in question, such as Grand Prix Legends-you can
> probably find a cheap copy for 5 bucks somewhere online).

>     Most/all of them work fine in N2003-you might need to add the
> "slip angle" line to the track.ini if the AI is swerving around corners
> much faster than you can.  Road courses are now FUN to drive
> (as opposed to an exercise in skating-around-the-turns frustration).
> Monza kicks ass in a stock car.  :-)

>     John DiFool, fingers crossed for Spa to get done sometime soon...

Trust me, that's one of the tracks we're pushing Dave to do, that and
Bathurst of course, but that's a given :-)

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Jonathan Van Ginneke

NC2003 & road courses?

by Jonathan Van Ginneke » Mon, 17 Feb 2003 08:59:40

Don't forget St Jovite for N2k2 that's posted at The Pits...and Bull Run,
which the incar is messed up in OpenGL.

Jonathan



>     Your best bet, if you get sick of Sears Point (err...Infineon) and
> the Glen is to go to

>  www.sim-garage.co.uk

>     And order the converter (if of course you already own the
> original sims in question, such as Grand Prix Legends-you can
> probably find a cheap copy for 5 bucks somewhere online).

>     Most/all of them work fine in N2003-you might need to add the
> "slip angle" line to the track.ini if the AI is swerving around corners
> much faster than you can.  Road courses are now FUN to drive
> (as opposed to an exercise in skating-around-the-turns frustration).
> Monza kicks ass in a stock car.  :-)

>     John DiFool, fingers crossed for Spa to get done sometime soon...

> --
> ============================================
> Reach heaven far too high
> ============================================

Dave Henri

NC2003 & road courses?

by Dave Henri » Mon, 17 Feb 2003 12:03:19



  St Jovi and ***ia IR are two gpl tracks I'd like to see in NR2k3:TFE
SLSBMSBVHS...A modern rendition of VIR would be nice.  THe BULLRUN track
has already been seen in testing..those shots with the sun lying flat on
the track surface....dat's da Bull.
dave henrie

Steve Blankenshi

NC2003 & road courses?

by Steve Blankenshi » Mon, 17 Feb 2003 13:22:04




> > Don't forget St Jovite for N2k2 that's posted at The Pits...and Bull
Run,
> > which the incar is messed up in OpenGL.

> > Jonathan

>   St Jovi and ***ia IR are two gpl tracks I'd like to see in NR2k3:TFE
> SLSBMSBVHS...A modern rendition of VIR would be nice.  THe BULLRUN track
> has already been seen in testing..those shots with the sun lying flat on
> the track surface....dat's da Bull.
> dave henrie

One word: Landmark!  Oops; one more: Mulsanne!

*Goy already beat me to Bathhurst*

SB

Of course Solitude comes to mind...

Jonathan Van Ginneke

NC2003 & road courses?

by Jonathan Van Ginneke » Mon, 17 Feb 2003 14:41:39

I've got St Jovite in my N2k3 dir from N2k2 but I have yet to try it as I
have been putting times down and learning the feel for the cars around the
convertible gpl road courses, and it should work just fine according to
Jan's preview (N2k2 tracks work for 2k3 right?).
Bullrun ran decent for me in d3d, but in opengl I had to roof-ride it.

Jonathan




>   St Jovi and ***ia IR are two gpl tracks I'd like to see in NR2k3:TFE
> SLSBMSBVHS...A modern rendition of VIR would be nice.  THe BULLRUN track
> has already been seen in testing..those shots with the sun lying flat on
> the track surface....dat's da Bull.
> dave henrie


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