Dean (sir!),
I could shed some light on this...
I would interpret arcadey (sic) as the following...
Running out of gas causes the car to slow down to idle. Once stopped, the
engine still runs... First time I ran out of gas, it took me a few minutes to
figure out what was going on...
No matter how hard I hit the wall, I can still drive away from the crash,
missing only a wheel and the (pick one) nose or rear wing. To test this
theory, I drove headlong into a wall at 180 MPH at Australia.... then drove
away. That crash should have sent pieces of my car via airmail to Sydney.
AI. (I know you guys are working on it, but I had to mention it for
completness. <G>)
These are just a couple of things I noticed off hand. I am having some
playability issues that make CPR unplayable to me as of now. I am using an STB
Velocity 128 (4mb) on a P166 (P54C) with 64MB of RAM. A couple of the problems
I am having are flicker (reported by a few other people as well), and miserable
frame rates around traffic, including some pauses while car graphics load up.
I am especially concerned about the frame rate issue. I don't consider my
computer exactly low performance, and yet I still get frame rates (with 3d
accel on) remenicent of when I used to play ICR1 on my 486. Tis a step
forward, your work is, but please don't tell me I have to get a PII just to
make this work. That would be bad. <G>
P.
> 1 and 2 will be addressed. More detail on 3 please.
> >FOR:
> >1. very pretty
> >2. more polygons per car i.e. better shape than indy2
> >3. much better light and shadows i.e. shading than GP2
> >4. beautiful track (Laguna Seca)
> >5. best car sounds
> >6. good car dynamics
> >AGAINST:
> >1. dreadful AI (you can hold up cars just by slowing down in the race and
> they
> >make no effort to pass!
> >2. no car sounds during replay gives no sense of speed
> >3. bit arcady
> >4. bit of a *** with car controler setups (took ages for it to recognise
> my
> >home-made steering wheel and pedals and also dosn't allow seperate
> >brake/throttle
> >I here there's going to be a patch. probably be working properly time it
> gets
> >to our shores, but I will not buy it until the above has been sorted,
> >especially No. 1!
> >I think that those guys who complain about frame rate, to them I say check
> out
> >the FOR: features above. None of the other car sims have gone this far.
> >Alan
> >.