> > Even if the computers are all created equally what
> > happens to the equality when the latencies are
> > different. On Hawaii we all are nominally at 20ms,but
> > with TEN it can be anywhere from 10ms to 300ms latencies..
> I don't think Hawaii ever gets down to 20ms, but I could be wrong. I
> believe a more common latency on Hawaii is in the neighborhood of 150ms.
> The higher latency your connection is, the worse the game will play.
> This is an immutable law of nature. Your car will behave the same, but
> the cars around you will not be as "stable" for lack of a better word.
> > I can see that I can race NASCAR (NRO) and I am running
> > a tight track with cars all around me. I got some
> > people that are running with a 5ms delay, some with
> > say 60ms delay, some with 120ms delay and other with
> > like 200ms plus. How will TEN keep us all with different
> > delays from inadvertently running into each other and
> > will be with a lower like ISP 5ms latency have an
> > advantage or turning quickly or jumping into a hole
> > faster than someone with a slower latency...
> Jumping into a gap in traffic won't be much of a factor, because the
> cars have so much inertia relative to the amount they can move around in
> traffic in a very short period of time.
> The real problem comes from the game being forced to extrapolate
> positions from stale data. The higher the latency, the more stale the
> data. The more stale the data, the worse the game will behave in
> traffic. There's code in place currently to attempt to deal with this
> problem, but so long as the data recieved by the client is stale,
> there's no silver bullet solution.
> So, yes, those people with bad/overloaded/not well connected ISPs will
> not have as good a game as someone connected through a lightly loaded
> link close to a TEN backbone router.
> ---Jim
Thank you Jim for the ever present "fresh" information we receive from
Papyrus . Bad enough that people have waited rather patiently for the
most part for NRO to even start and i might add a few I know have paid
Ten over 100.00 dollars now and not been able to run the first lap
I wonder how fast the "bug ironing" process would advance if there was
a company that could hook up twenty racers using NAS2 and race !!
Thats what we need a competitor for the service . HMMMMM
I would think it could be done and the next part of that equation
would be the cost to the online sim racer . Would it be affordable
hmmmm Hawaii racers pay 6.00 per hour IF they have a dime plan
and some weekenders get it free through a rate plan . NOW being we
STILL have no REAL idea what this will cost (NRO) which would they
choose? Now what of the installation costs and maintenence expense
of the actual servers ?? Well in all honesty thats a good question
but one a few educated people could figure out .
I think the time has come to look to alternatives to the NRO
for the consumers racing enjoyment .
David Hudson