rec.autos.simulators

come on people gp2 sucks

Nick Totor

come on people gp2 sucks

by Nick Totor » Sat, 27 Jul 1996 04:00:00

Man, this was a hard post to which to make comments! I've never
seen a run-on sentence this long in my life. Hopefully I can try to make
my comments and not lose the flow...

     <<come on people are we just trying to hard to like the game and i
do mean game because it took forever to get here, it is nothing more
than gp1 done over with a little better graphics...>>

     I'm sorry you didn't like it. Personally, I find it to be great. I
love the feeling of locking up the tires if I'm not careful. As well, I
love the prescence and dimension of the chicanes on the tigher tracks.
Imola is pretty quick, but there are two spots where you can get the car
airborne and lose time over the chicanes if you're not careful.

     <<if you cant get a sensation of speed like you can in icr2 i don't
feel that you are really racing , i don't get the wet hands from
gripping the old T2 hard as i can in icr2...>>

     Formula One circuits generally aren't as quick as IndyCar circuits
to begin. In my opinion, the game seems to have a little more "feedback"
than ICR2 or NASCAR because of the ability to really***up if you're
not careful. I got and incredible appreciation of IndyCar drivers and
NASCAR drivers from those sims, but the Formula drivers really get my
kudos!

     <<even with all the help stuff off it is just to easy...>>

     Easy? I think I'll just let that one slip by the wayside...

     <<i think because it is just to slow and i have a p150 w/16 ram and
2meg video.>>

     Take a look around... most of the home/desktop machines are moving
toward capabilities we never imagine a home machine can do! It's not
just because of this game... the current machine market is moving toward
high-end Pentiums and Pentium Pro's faster than you can shake a stick.
NT will probably become a force on the home PC market soon, although it
still has problems with backwards compatability as far as drivers and
software support go. NT will *never* replace UNIX in the server
market... of course I'm a biased UNIX dork... but at home it will be en
force, I feel.

     <<i know i could hardly wait to get this , but i think i will stick
to icr2, in gp2 if you could see your front tires like in gp2 it would
really help take the corners of course this is just my opinon...>>

     I thought the game was too easy for ya'? You want to make it
easier?!? Do real Formula cars have visibility of the front end from the
***pit? I'm not sure.

      <<...i think we all just expected way to much>>

     Again, I'm sorry you didn't like it, but I got what I wanted. This
is not a slant toward anything else, but I'm really please with the
game. We keep hearing nightmarish things about machines with poor frame
rates, but I have found this game to be extremely playable with what you
may consider poor. Ah well...
     Nick
_______________________________________________________________

#6 and #94 in the *real* quest for the Cup!
My home away from home...  http://www.racesimcentral.net/~ntotoro/
_______________________________________________________________

papa..

come on people gp2 sucks

by papa.. » Sun, 28 Jul 1996 04:00:00

Umm maybe you need to adjust your graphic settings cause it gives me a
wonderful sensation of speed. I think all this talk of one is better
than the other is silly. Each sim brings to the table its version of
whats important to suspend belief. And to argue that GP2 is an arcade
game is really too much. They are both ARCADE games.
For us to really have some realism going we would have to introduce
some risk...ya know lets develop a device that would deliver the
equivilent force to our bodies that running into a wall at 200 mph
would so if we crash it goes off.. Now strap in see doesnt it feel
much more real. hehe FEAR...now lets see you dive into a corner 2
a*** with your hair on fire.

I disagree with you totally on this one. Could you tell? I love both
sims....well correction all three sim/games GP2, ICR2 and NASCAR.

Pierre PAPA DOC Legrand

MORRIS JONES J

come on people gp2 sucks

by MORRIS JONES J » Sun, 28 Jul 1996 04:00:00

come on people are we just trying to hard to like the game and i do mean
game because it took forever to get here, it is nothing more than gp1 done
over with a little better graphics, if you cant get a sensation of speed
like you can in icr2 i don't feel that you are really racing , i don't
get the wet hands from gripping the old T2 hard as i can in icr2, even
with all the help stuff off it is just to easy ,i think because it is just
to slow and i have a p150 w/16 ram and 2meg video.i know i could hardly
wait to get this , but i think i will stick to icr2, in gp2 if you could
see your front tires like in gp2 it would really help take the corners
of course this is just my opinon , i think we all just expected way to
much

(Shade77

come on people gp2 sucks

by (Shade77 » Sun, 28 Jul 1996 04:00:00


Proably because with GP2, when you turn the wheel the car turns.  In
ICR2, you turn the wheel and pray...

Mark Rober

come on people gp2 sucks

by Mark Rober » Mon, 29 Jul 1996 04:00:00


I guess people are entitled to their own opinion and this makes a
pleasant change from "GP2 is the best thing since sliced bread".

If the game is so easy what help options do you have on? can we see
some hot laps/PA files?

The game has it flaws over ICR2 (sturdy cars, superhuman pit crew) but
it does have other things to offer like the curbs and ability to get
the car airborne.

As for the graphics/speed it seems fine on my P100, you just have to
compromise on some of the options just like you do on ICR2

Mark
_________________________________

"..every lap I think `Oh bollocks!
This is dreadful..`" Damon Hill
__________________________________

Jim Weagle

come on people gp2 sucks

by Jim Weagle » Tue, 30 Jul 1996 04:00:00

The patch is awesome it makes tally 100% better......
--

               **************** Jim Weagley
****************              

                  http://www.geocities.com/MotorCity/1685
               ************** Hawaii: JWeagley *************

Cowen Wilso

come on people gp2 sucks

by Cowen Wilso » Tue, 30 Jul 1996 04:00:00


> i seen a post about the pits having an ai patch to make them 3 wide well
> i crossed it off did not pay attention to it.  well i was visiting the
> pits and i seen the patch so i dloaed it.  i installed it right.  now i
> get a cant load tracks messege anyone else get this any one figure out
> how to fix it.  unfortunately i did not back up any of my files.  am i
> going to have to reinstall the whole game to fix it?  sorry if this was
> answered already.

> Thanks in advance
> Brian

>    Just reinstall the track.  Here is an ai patch that works

  TALLYAI.EXE
114K Download
moti..

come on people gp2 sucks

by moti.. » Tue, 30 Jul 1996 04:00:00

i seen a post about the pits having an ai patch to make them 3 wide well
i crossed it off did not pay attention to it.  well i was visiting the
pits and i seen the patch so i dloaed it.  i installed it right.  now i
get a cant load tracks messege anyone else get this any one figure out
how to fix it.  unfortunately i did not back up any of my files.  am i
going to have to reinstall the whole game to fix it?  sorry if this was
answered already.

Thanks in advance
Brian

Keepe

come on people gp2 sucks

by Keepe » Thu, 01 Aug 1996 04:00:00



>>, i don't
>>get the wet hands from gripping the old T2 hard as i can in icr2,
>Proably because with GP2, when you turn the wheel the car turns.  In
>ICR2, you turn the wheel and pray...

It.can.get.ridiculous.in.GP2,.though...You.can.do.some.totally
impossible.moves.at.the.Parabolica.in.Monza.

It's.fun.but.could.be.better.

So.could.other.sims,.of.course...F1GP.and.GP2.have.some.driving.aids
that.make.learning.a.track.much.easier...I.wish.ICR2.had.that.ability
to.slip.into.another.cockpit.and.watch.what.gears.the.other.cars.use.

Yes,.my.space.bar.is.not.working.at.the.moment...Please.pardon.my.dots,
but.this.is.much.quicker.than.typing.ALT+32.between.every.word.
--

http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info
http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements

Sebastien Tixie

come on people gp2 sucks

by Sebastien Tixie » Thu, 01 Aug 1996 04:00:00




> >>, i don't
> >>get the wet hands from gripping the old T2 hard as i can in icr2,

> >Proably because with GP2, when you turn the wheel the car turns.  In
> >ICR2, you turn the wheel and pray...

> It.can.get.ridiculous.in.GP2,.though...You.can.do.some.totally
> impossible.moves.at.the.Parabolica.in.Monza.

> It's.fun.but.could.be.better.

> So.could.other.sims,.of.course...F1GP.and.GP2.have.some.driving.aids
> that.make.learning.a.track.much.easier...I.wish.ICR2.had.that.ability
> to.slip.into.another.cockpit.and.watch.what.gears.the.other.cars.use.

> Yes,.my.space.bar.is.not.working.at.the.moment...Please.pardon.my.dots,
> but.this.is.much.quicker.than.typing.ALT+32.between.every.word.
> --

> http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info
> http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements

--
Hello, here.

I',ve drive on Karts and Formula Ford and in think Indycar2 is more
realistick than gp2.

But i'ts my point of view.

ps. i have wheel and pedals (gaz-brake-clutch) of my own fabrication
more finest than t1 or ohter plastics wheel !!

Have nice Grand Prix
================================================
*    Magic_Fr - stixier - Sebastien Tixier     *

* url    : http://www.ens-lyon.fr/~stixier     *
================================================

Michael E. Carv

come on people gp2 sucks

by Michael E. Carv » Fri, 02 Aug 1996 04:00:00

: I',ve drive on Karts and Formula Ford and in think Indycar2 is more
: realistick than gp2.

I've said it before, but everyone knows I repeat repeat repeat myself...

GPx & ICRx are two different "artistic" approaches to simulating racing.
Not only do they simulate different formulas, they do it in different
styles.  I think Geoff has done an excellent job in simulating how it
feels to be a F1 pilot.  He has simulated the way the car would feel if
one really knew how to pilot it.  Whereas I think Papyrus attempted to
simulate the way the car feels and the user has to learn how to really
"pilot" it.  We see the same kind of distinctions in Flight Sims also.

I just glad that we have both, but I agree with Sebastien...

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

dickb

come on people gp2 sucks

by dickb » Sat, 03 Aug 1996 04:00:00

What is rather quickly? If you stepped right into GP2 and smoked a couple of
records wed all like to share in your happiness so post em. I have had the
opposite feelings though. I have yet to break one qualifying record in GP2 but
on ICR2 I have broken most and had broken a feww within a week of buying it.
Dont get me wrong I love ICR2 and NASCAR but people saying GP2 is easy blow my
mind. By the way I race with wheel/pedal and all help off at Semi-pro level and
get very middling results.

Michael E. Carv

come on people gp2 sucks

by Michael E. Carv » Sat, 03 Aug 1996 04:00:00


: Yeah, I was able to zip around a track I didn't know terribly well
: rather quickly in GP2, yet I'm still all over the place at a track
: I know intimately (Laguna Seca) on ICR2.  Dang, it's difficult to
: brake and turn at the same time approaching the Corkscrew...  Back
: end gets reeeeal light.

Sounds like you might want to fiddle with your brake bias.  Looks like
you are throwing to much weight to the front wheels under braking.  BTW:
have you patched ICR2?  Handling is alot better with the patch.

: Saw a computer car in ICR2 do something fun last night.  As I was
: wrecking, I knocked him away from his pit entrance, so he ended up
: bashing against the outside of the pit wall until he got parallel
: to his stall, at which point he just slithered sideways through the
: wall and into his pits.  Neat trick!

Yes, Papyrus has been very kind to their AI cars in their sims.  They
all have 4-wheel steering for entering and exiting their pit stalls. ;-)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Keepe

come on people gp2 sucks

by Keepe » Sat, 03 Aug 1996 04:00:00



>: I',ve drive on Karts and Formula Ford and in think Indycar2 is more
>: realistick than gp2.
>GPx & ICRx are two different "artistic" approaches to simulating racing.
>Not only do they simulate different formulas, they do it in different
>styles.  I think Geoff has done an excellent job in simulating how it
>feels to be a F1 pilot.  He has simulated the way the car would feel if
>one really knew how to pilot it.  Whereas I think Papyrus attempted to
>simulate the way the car feels and the user has to learn how to really
>"pilot" it.  We see the same kind of distinctions in Flight Sims also.

Yeah, I was able to zip around a track I didn't know terribly well
rather quickly in GP2, yet I'm still all over the place at a track
I know intimately (Laguna Seca) on ICR2.  Dang, it's difficult to
brake and turn at the same time approaching the Corkscrew...  Back
end gets reeeeal light.

Saw a computer car in ICR2 do something fun last night.  As I was
wrecking, I knocked him away from his pit entrance, so he ended up
bashing against the outside of the pit wall until he got parallel
to his stall, at which point he just slithered sideways through the
wall and into his pits.  Neat trick!

--

http://members.cruzio.com/~keeper/toons.html - Contemporary WB cartoons info
http://www.armory.com/~keeper/midi.html - My own MIDI music and arrangements

Gary Cousi

come on people gp2 sucks

by Gary Cousi » Sat, 10 Aug 1996 04:00:00




>Sounds like you might want to fiddle with your brake bias.  Looks like
>you are throwing to much weight to the front wheels under braking.  BTW:
>have you patched ICR2?  Handling is alot better with the patch.

>: Saw a computer car in ICR2 do something fun last night.  As I was
>: wrecking, I knocked him away from his pit entrance, so he ended up
>: bashing against the outside of the pit wall until he got parallel
>: to his stall, at which point he just slithered sideways through the
>: wall and into his pits.  Neat trick!

>Yes, Papyrus has been very kind to their AI cars in their sims.  They
>all have 4-wheel steering for entering and exiting their pit stalls. ;-)

I have always wondered if this is the reason the user always gets the
last pit stall.  If you had a different stall, getting into it when
the pits are packed would be a real *** without that 4-wheel steering
that the AI cars have.  Even in exiting the pits I have to back up a
bit to avoid hitting the car in the next stall on some tracks.

If they didn't give us the last pit stall, I think we would see a lot
of complaints about getting in and out of the pits smoothly.  I think
Papyrus made the right call on this.  Yes, it would have been nice
to have variable pit-stalls, but if you could not get into it, what
good is it?

Gary Cousins
AMD 29K Engineering


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