rec.autos.simulators

N2 Starting Grid for N3

Christian Ro

N2 Starting Grid for N3

by Christian Ro » Mon, 21 Feb 2000 04:00:00

No, no...
It does support N3 now(NRHQ 3.8), and well worth registering...

> Except for the fact he doesn't have the files up yet.  :(


> >The definite best program for adjusting the game very realisticly is
> >NRHQ:(now supports N3)
> >http://www.racesimcentral.net/~danej/

> >Cheers!
> >Chris Roy,


> >> N2 Starting Grid, originally found at IWCCCARS was an outstanding way to
> >> keep the AI car ratings current and realistic.

> >> However, with N3 there are about 8 additional data fields now being used
> >> in each .CAR file.  Qualify, Road, Short, Speedway.

> >> If you add these numbers to the .SGD data file they are not passed along
> >> to the .CAR file but it does update the original 8 data fields.

> >> If anyone has a way to get this little program to work with N3 it is an
> >> outstanding way to keep the driver data accurate.

> >> Thanks,

> >> Andrew

skott

N2 Starting Grid for N3

by skott » Mon, 21 Feb 2000 04:00:00

On Sun, 20 Feb 2000 08:54:46 -0500, Christian Roy


>No, no...
>It does support N3 now(NRHQ 3.8), and well worth registering...

COOL! :) I registered last year.


>> Except for the fact he doesn't have the files up yet.  :(


>> >The definite best program for adjusting the game very realisticly is
>> >NRHQ:(now supports N3)
>> >http://www.vii.com/~danej/

>> >Cheers!
>> >Chris Roy,


>> >> N2 Starting Grid, originally found at IWCCCARS was an outstanding way to
>> >> keep the AI car ratings current and realistic.

>> >> However, with N3 there are about 8 additional data fields now being used
>> >> in each .CAR file.  Qualify, Road, Short, Speedway.

>> >> If you add these numbers to the .SGD data file they are not passed along
>> >> to the .CAR file but it does update the original 8 data fields.

>> >> If anyone has a way to get this little program to work with N3 it is an
>> >> outstanding way to keep the driver data accurate.

>> >> Thanks,

>> >> Andrew


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