i would have replied to one of your earlier messages, but with the numerous
replies to your other messages i thought a dedicated message would be easier
for you to see.
anyhow this is the quote from a previous message that i am refering to:
>I'll repeat again: there is a steering input problem in GPL as in ICR2.
It
>makes driving a car impossible for some people. I'm not the only one who
>has brought up this issue. I just hope that Papyrus does not listen to the
>***s in this NG only who pronounce that GPL is perfect. This game
will
>fall out of the reach of many people who will not be able to master the
>unnecessarily difficult steering inputs. And yes, my slider is set all the
>way to the right -- at non-linear so don't remind me for the ump***th time
>to set my steering at non-linear.
should be setting this to linear, not non-linear steering. non-linear is
supposed to be used with joysticks. i tried setting it all the way to the
right and find that the response of the wheel is bad and mushy feeling,
making it hard to keep a straight line even on the straights. this setting
also makes me do the "opposite lock" method of saving my car when the rear
end slips a little. i looked through the gpl readme file and there is no
reference to the linear/non-linear issue. in the icr2 manual it says this:
"note: wheel/yoke users should choose linear steering, while users of
conventional joysticks should select non-linear from the controls menu"
this setting is much more responsive to slight movements which by it self
takes adjustment to get used to, but the control is very precise-- no more
opposite lock saves, only small chopping at the wheel is needed even when
you get way out of shape.
i know you have had serious issue with the realism of this sim, but be open
to the idea and give it a try.