rec.autos.simulators

God I hate Indycar's BUG!

Michael Pack

God I hate Indycar's BUG!

by Michael Pack » Thu, 21 Jul 1994 11:09:21

        I'm soooooo tired of the only bug i've found in Indycar (even
1.05) ... but it is just sooooo much a pain....  if you race new
hampshire and go into the pits and accidently overshoot it and backup
(across the line) you are put in a weird state...

Mine said something like this

1)  Emo   140.345
2)  Pac   --1
3)  Paul  -2.2

what the heck does --1 mean? i passed him and guess what... it didn't
change!

oh well...guess i got to learn to be REAL careful when going into the
pits there!

pac
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|Michael Packer           831 - 5978 |  Radford University Computer Science  |

|"The world goes in circles, don't just sit there for the ride"              |

Michael E. Carv

God I hate Indycar's BUG!

by Michael E. Carv » Sat, 23 Jul 1994 05:21:19


>    I'm soooooo tired of the only bug i've found in Indycar (even
> 1.05) ... but it is just sooooo much a pain....  if you race new
> hampshire and go into the pits and accidently overshoot it and backup
> (across the line) you are put in a weird state...

> Mine said something like this

> 1)  Emo   140.345
> 2)  Pac   --1
> 3)  Paul  -2.2

This is your black flag penalty for overshooting your pit and using
reverse in the pits! :-)

Actually my biggest gripe about bugs in ICR is on Yellow Flag situations.
When the yellow comes out every car on the track (on ovals) IMMEDIATELY
drops its speed to 90+ mph.  I'm sorry, but I can't always brake that
fast, especially in corner.

Also on restarts after yellows, the computer controlled cars seem to get
the jump on me building up speed.  I spent one whole day trying to finish
200 laps at Indy, only to have a computer car run straight up my tailpipe
on every re-start.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Chris Gouch

God I hate Indycar's BUG!

by Chris Gouch » Sat, 23 Jul 1994 22:38:30



>>        I'm soooooo tired of the only bug i've found in Indycar (even
>> 1.05) ... but it is just sooooo much a pain....  if you race new
>> hampshire and go into the pits and accidently overshoot it and backup
>> (across the line) you are put in a weird state...

>> Mine said something like this

>> 1)  Emo   140.345
>> 2)  Pac   --1
>> 3)  Paul  -2.2

--- First, this seems to happen when you over-shoot the pit, go to reverse,
AND _RE-RECROSS_ the start/finish line.  To avoid this nuiance just try not
to re-cross the line and you shouldn't lose you lap or whatever.  It's hard
I realize as usually they pit you just past the line so it's hard to
avoid breaking the line.  Just be gentle I guess or burn-out and come in
next trip.  Squawk 'dem tires ba-BE!  

--- Good way to look at it :)  I try as well to cover up bugs in programs
by comparing it to something real as well ;-)

--- This is annoying, but I can tollerate it.  The two things with respect to
Yellow flags that annoy me is:

1) When the yellow comes out, as you say everyone slows, thus not permitting
you to race back to the stripe and un-lap yourself (if you were right behind
the leader say) or better your position.  You should have to complete _that_
lap regardless how much carnage is on the track.  At least that's how it
is in most forms of racing, not sure about Indy.

2) Yellow Flags in general bug the hell out of me-- to the point where I
generally turn them off.  They serve no purpose except for the human
driver to take advantage of the AIs as far as I can tell.  The AIs will
NEVER pit under yellow unless they are bone-dry even if they only have two
or three laps remaining in the tank, they'll still wait until then to pit
regardless of green or yellow.  A shame.  In fact two nights ago the
yellow came out (New Hamp.) with 144 laps left (prime pitting time, in
fact I was on my way in when the yellow flew!).  The only other car to
take advantage of the situation was J.Villeneuve, the rest rode out the
yellow and pitted two laps (giver' take some earlier some later) after
the re-wave of the green rag.  Retarded if you ask me; porked I say.  
Needless to say I built quite a lead out of that (and a shame too as I
really had to struggle to even gain on the top 3 before that, after the
pitting sessions were over there was  only 1 other car on the same lap).
Of course I eventually wiped out just over 1/2 way through the race....
typical.

Btw, I am i the process of tweaking up the "TRACK.TXT" files to create
a) more consistancy between all tracks <ie. set 100% and you should
not have to change the strengths at any of the tracks... a challenge at
each> and b) attempting to rectify the weird qualify vs. race speed thing.
Ever notice that in order to get a challenge in the race one must set
the strengths so as to have narry a hope of qualifying above LAST?  Well,
I'm tring to address these.  I've got New Hamp done so far so it's quite
good.  At Opp.Strength 100 the field qualifies around 182 to 185 and the
race speeds are around 175-180 depending on fuel load and stuff.  This
works well for me as I can qualify at around 182+ and run 177 or so `
during the race.  I am gathering as many "race speeds" as I can from the
net and the various series' that are going on (including the one I'm
in - ICRS-II) and averaging everyone's "best" times that I can get to
obtain a 'bench mark' for basing 100% strength on.  If you are faster then
the new "average" speeds just bump the strength up one or so and
vice-versa.  The good thing will be (hopefully) that that setting will
be good at ALL circuits. Be nice huh?  

        So keep submitting those times to the "Net-Best" chart guy here
or if anyone is interested I have made a "fill in the blank" speed
chart for all who wish to help out by presenting me with their best times.
The more I get the better the average. :)

[hell, here's the chart :) ]:

+-------------------+-------------------+------------------+-----------------+
|                   |   FASTEST SPEED   |  *FASTEST SPEED  | *FASTEST SPEED  |
|TRACK NAME         | or TIME (min.fuel)|or TIME (1/2 Tank)|or TIME (40 Gal.)|
+-------------------+-------------------+------------------+-----------------+
|Surfers Paradise ->|                   |                  |                 |
|Phoenix ---------->|                   |                  |                 |
|Long Beach ------->|                   |                  |                 |
|Indianapolis MS -->|                   |                  |                 |
|Milwaukee-Mile --->|                   |                  |                 |
|Detroit ---------->|                   |                  |                 |
|Portland --------->|                   |                  |                 |
|Cleveland -------->|                   |                  |                 |
|Toronto ---------->|                   |                  |                 |
|Michigan --------->|                   |                  |                 |
|Mid-Ohio --------->|                   |                  |                 |
|New Hampshire ---->|                   |                  |                 |
|Vancouver -------->|                   |                  |                 |
|Elkhart Lake ----->|                   |                  |                 |
|Nazareth --------->|                   |                  |                 |
|Laguna ----------->|                   |                  |                 |
+-------------------+-------------------+------------------+-----------------+

* - denotes optional (for more accurate tabulation and reference)
-Please try to use default conditions (ie. no wind and a temp around 70 deg
or so)
--
        Christopher Goucher

        This be the end
        My opinions are MY opinions (so be gentle! :) )

Tslag

God I hate Indycar's BUG!

by Tslag » Sun, 24 Jul 1994 00:04:04


What I want to know is, how come everytime I bump a car in Indycar Racing
I at least blow a tire, but the computer controlled cars can actually over
lap
each other with no ill effects.   I saw Scott Brayton with his***pit
firmly over the back wing of Hiro (moving chicane) Matsushita.  Wish I had
a car like that.

George Abao /ADVISOR Russe

God I hate Indycar's BUG!

by George Abao /ADVISOR Russe » Sun, 24 Jul 1994 22:48:53


Goucher) writes:

>E. Carver) writes:
>>Also on restarts after yellows, the computer controlled cars seem to get
>>the jump on me building up speed.  I spent one whole day trying to finish
>>200 laps at Indy, only to have a computer car run straight up my tailpipe
>>on every re-start.

That's strange; it seems like I ALWAYS get the jump on the computer
cars on restarts!  It's all just a matter of knowing where on the track
the green flag is going to drop.

However, after I get a good jump on them on the green, they all pass
me into turn 1 of <INSERT TRACK NAME HERE>.  Don't these guys' tires
EVER get cold??

Yeah, I hate the darn "wonderbrakes" that the computer cars have when
the yellow flag comes out; it has ruined quite a few good races for
me.

BTW, Chris, in IndyCars there is no "race for the stripe" on the yellow
flag.  Once the yellow is out, whatever position you're in (no matter
where you are on the track) is the position you stay in until the caution
period ends.

Since we're on the subject of yellow flags, has anyone noticed any
crashes occuring (that we're not the human driver's fault) if yellow
flags are turned off?  I haven't (this is with damage on too, BTW).

+---------------------+--------------------------------------------+
|   G. Warren Abao    |      IndyCar Racing Series ][ (ICRS)       |

+---------------------+--------------------------------------------+  
|    NFLPABB ][ - Owner/GM/Head Coach, Indianapolis Colts (4-4)    |
+-----------------------------+----------+-------------------------+
|  Mike Keenan is a traitor!  | YANKEES! | #include <disclaimer.h> |
+-----------------------------+----------+-------------------------+

Chris Gouch

God I hate Indycar's BUG!

by Chris Gouch » Tue, 26 Jul 1994 22:04:24


--- Ok,  that's cool then, nothing wrong I guess.  Another reason to push
for a stock-car sim then! >8-)

--- Yup, Warren, indeedy they do.  Just you may not notice it.  What I've
found (at Long Beach, Austrailia, Portland and New Hampshire anyway for sure)
is that they occur and you can tell by scrolling the "leader board" down to
the bottom or exiting out periodically and looking at the leaderboard there.
(I'm sure you do this anyway!  This is for other people too, though :) ).
Eventually you should see the exit-tees pile up due to malfunctioning parts
or crashes.  Then you can of course run the replay and see what happened.
I've seen many.  
--- While on the subj. I find the AI-cars _ONLY_ crash at certain points
on the various courses.  (That I've noticed anyway)  Long Beach the two
popular spots are right at the stripe (can't understand why they lose it there
for the life of me!!) or just before entering the backstretch they'll
tag the barrier through the 'snake-y' part.  Occasionally at a selected few
other spots (at the end of the backstretch or upon entering the 1st turn)
but these are few and far between.  New Hampshire, they generally _always_
lose it inbetween T3 & 4 or T1 & T2......

BTW, Warren, recieve anything from ICRS lately??? I haven't except the
Austrailia settings.... which ironically mentions we should have
received a prior message???  I sent off to Tim to see what's up......
--
        Christopher Goucher

        This be the end
        My opinions are MY opinions (so be gentle! :) )

Ralf Southa

God I hate Indycar's BUG!

by Ralf Southa » Sat, 30 Jul 1994 15:08:23



>Subject: Re: God I hate Indycar's BUG!
>Date: 25 Jul 1994 10:04:24 -0300
>>Since we're on the subject of yellow flags, has anyone noticed any
>>crashes occuring (that we're not the human driver's fault) if yellow
>>flags are turned off?  I haven't (this is with damage on too, BTW).
>--- Yup, Warren, indeedy they do.  Just you may not notice it.  What I've
>found (at Long Beach, Austrailia, Portland and New Hampshire anyway for sure)
>is that they occur and you can tell by scrolling the "leader board" down to
>the bottom or exiting out periodically and looking at the leaderboard there.
>(I'm sure you do this anyway!  This is for other people too, though :) ).
>Eventually you should see the exit-tees pile up due to malfunctioning parts
>or crashes.  Then you can of course run the replay and see what happened.
>I've seen many.

Yup, it happens.

It IS a sim and a game, it will have consistencies like that.  It is also true
at many tracks in real IndyCar that some spots are more prevalent to crashes
than others.  So in the sim, it gives you a sense of cautious anticipation if
your at a trouble spot with an opponent, especially if you're there with
someone KNOW to have trouble with that spot.

Warren, Chris, you can direct your questions concerning the series, to me from
now on, since I'll be HERE often.  In fact, since it does relate to this
group's topic, Results will be posted here for sure.

I again apologize for the GREAT delay in mailing the Nazareth results to you.  
I've been going through a lot of system changes, part of which has finally
brought me here.  Hopefully, this won't be a problem again.


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