% While at Alison's site ( http://nh.ultranet.com/~alison/gpl/ ), I saw
% this little tidbit of information:
% ---------------------------------------(begin)----------------------
% Paco Skiinoff writes regarding the suggestions for cable modem setup:
% I just wanted to tell you that at the VROC site which claims that these
% patches will speed up cable modem proformance. I found these patches 10
% months ago; to me they're old news but carry a price. Most cable modems
% run on a network whose MTU is 1500, such as mine. These patches in effect
% maximize this value so download speeds are higher. Reason is, larger
% packets. Playing with other cable modem players whose MTU is 1500 (Cable
% patch installed) when you have one as well is a treat.
% Now here's why it's bad news. Most people are on dial up and the MTU is
% restricted to 576 or less, smaller packets. When trying to connect to a
% cable modem that is running a 1500 MTU, the dialup cannot keep up to the
% larger packets from the server. This causes major warping and lots of
% disappearing cars.
Hmmmm... I am not sure that this is true. It's a nice theory, but, if
this were the case, your ISP would configure all of it's network MTU's
to match lowly modem dial-up accounts. But, they don't, they maximize
their settings for the best network optimization. MTU should be set to
match one's throughput. If this is <= 128k, then the 576 setting
is the proper choice. However, if the throughput is greater than 128k,
the MTU can be raised to a higher value.
For a full and complete tutorial on this subject head to:
http://www.ultranet.com/~belleisl/mtu_mss_rwin.html
Now to add the monkey wrench (or spanner) into the works. MTU should
also be scaled to match (or at least not exceed) the packet size one's
ISP will handle. But this applies to things other than GPL on-line
performance. Which may explain why some people may experience better
hosting performance by lowering MTU size (then again maybe not). While
I am gumming up the works, there are still some (let's hope the number
is extremely low) routers out there on the net that can only handle
MTU's of 576.
Okay, now back to GPL. . . As long as the MTU is set to at least a
value greater than 126, things should work just fine with GPL (in
theory). As GPL sends (by default) 84 bytes of data + 40 bytes (at
most) of IP header per packet. Just because one has set the MTU
(Maximum Transmission Unit) to a value of 576 or even 1500, this doesn't
mean that GPL creates/sends/receives packets of this size.
The reason for DUN (Dial-Up Networks) settings with packet sizes of 576
or less as the "rule of thumb", is due to the limited bandwidth capable
of 28.8/36.6/56k modems and also limitations imposed by SLIP/PPP
protocols.
As to people are getting disconnected, it should have nothing to do with
the host's MTU settings (unless it is set to an exremely low figure).
There are a number of things which influence this, most are beyond the
host's control. For the best discussion of these factors as they relate
to GPL please re-read Alison's FAQ at
http://nh.ultranet.com/~alison/gpl/faq-online.htm
Other than low ping rates, I believe the biggest culprits to be busy or
poorly configured routers between the host and the client. If one is
continuously getting disco'ed (even with good solid ping/latency rates),
one should do numerous traceroute's to the host (use the DOS tracert.exe
command) to determine if the problem is with routers along the path. If
the "flakey" router appears to be on your side of the path, you should
send the results of the traceroute to your ISP asking them to look into
the matter. If they appear on the side of your host's connection,
please forward this information to them and ask that they contact their
ISP.
% Here is a tid bit from my home page about the patch. These settings are
% aggressive and will help in speeding up download rates. The patch is
% based on a MTU setting of 1500. To improve gameplay on the net you will
% need to set the MTU to 576. Set MTU to 1500 for fast downloads and 576
% for better gameplay with others, like dial-ups.
% All cable modem players should set their MTU value to 576 to accommodate
% the smaller packets that most people are using. Telling people to use
% this patch will only make things worse.
Again, just because the MTU box can handle 1500 or 576 bytes of doesn't
mean the "box" must be filled before a packet is sent. It just means
that the maximum the box can hold is either 1500 or 576.
<snip>
% ------------------------------------(end snippet)----------------
% Now, I've attempted to run a GPL server on my machine. It's a fast
% The cable modem is supposedly good for 768Kbps upstream, and 10MBps
% downstream (both shared with my neighbors, of course).
NOTE: While the cable modem may be capable of such transfer speeds, I
would seriously consider that your ISP may limit or cap these speeds to
a much (and in some cases extremely) lower speeds.
% Anyway, whenever I try to do the GPL server thing, I'm plagued by
% disconnecting players. (I don't *think* they're disconnecting on
% purpose!) I'm tired of races being decided by whomever can stay
% connected longest!
Try limiting the number of clients allowed. If you are allowing up to
12, try lowering it to 10. If you still get alot of disco's, lower it
again and see if the number and frequency of disco's improves. With my
ADLS connection (tested to have solid 256 both up and down with my ISP),
I can usually handle 11 other drivers with no real problems. However,
as soon as I allow 2 more drivers, the number of disco's and frequency
tends to rise dramatically.
% So, I thought I'd try this guys suggestion (MTU=576 instead of 1500). I
% can measure the decreased throughput (1/3rd the speed) when downloading
% files, but I have no idea if it'll actually help GPL.
% The QUESTION: Should the MTU setting even matter? I was under the
% impression that GPL was emitting tons of tiny little 84-byte packets,
% which would seem to make the MTU setting irrelevant. But perhaps I just
% don't understand what's really going on down there...
% Thanks,
% --John Bradley
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=