i'm not even close to using a wheel for GP4, but i have so far change my
melbourne setup time and time again. the only thing i know is that there
seem to be an automated control over ur car's movement and its very hard to
turn in certain corners. if you tried other tracks, especially monte carlo,
u will realise that the car will refuse to turn in most corners.
bug? not sure...but the reaction to a change in setup is minimal, and
sometimes its down to the consistency of ur driving that decides a fast lap.
on the other hand, oversteer...well, soften rear springs and dampers, soften
anti-roll bar....may help...
> --
> ----------
> Ketil Rolland Hansen
> > I am greatly enjoying playing GP4 but need some advice on driving/setup.
> Not
> > sure if I can explain this properly, but I am finding great difficulty
in
> > steering the car, with any great accuracy. It feels so 'heavy' and
> > unresponsive (as my PO is around 95-105, I know that it is not a frame
> rate
> > problem). I have an Act Labs wheel/pedals and have calibrated them
> properly,
> > so I am sure it boils down to me showing my ignorance when it comes to
the
> > car setup. How can I easily add some oversteer without spinning into
> every
> > corner, and perhaps add a little more speed by adjusting the gear ratio
> ( I
> > find it difficult to keep up with the rest of the pack) By the way, the
> > track I am playing the most at the moment is Melbourne, with all
driving
> > aids off.
> Heh, I think you'll get a lot of people on this NG saying that it comes
more
> down to Geoff Crammonds ignorance than yours with regard to how to get the
> right feeling from the car.
> As you I've been playing GP4 for a while now and I think it's an enjoyable
> game. It's got the best graphics I've seen in an F1 racer and the tracks
are
> very accurately reproduced.
> But as you say the cars feel quite heavy and unresponsive, and I'm not
sure
> if there is a lot to do with this else than choose one of the more
demanding
> tracks to race that will make the handling of the cars a bit more
> challenging.
> I've tried F1 2002 too, and you'll definitely get more feedback from the
> cars in that game. In F1 2002 it's possible to correct the car if it's
> losing grip, whereas in GP4 the car will always spin out if the same
happens
> here. On the other hand the cars in GP4 will almost never lose grip, in F1
> 2002 they will do that almost all the time if you're not careful enough.
> Then you can of course argue what's the most realistic; if a F1 car is
> losing grip is it realistic that you can correct that or will it
inevitably
> go into a spin whatever you do ?
> More feedback from a car doesn't necessarely mean realistic feedback. F1
> 2002 will give you more, but if it's realistic I'm not totally convinced
of
> yet.