rec.autos.simulators

Infineon_long

Steve Smit

Infineon_long

by Steve Smit » Tue, 24 Aug 2004 11:00:10

The well-maintained database over at Sim Racing Connection:

http://www.racesimcentral.net/

announced 2 new tracks, Infineon_night and Infineon_long.  The former is a
re-do of already released version of the current NASCAR 2-mile road circuit,
dolled up with an ovoid moon and track lighting powerful enough to
illuminate mountains miles away.

The latter is, presumably, the 2.52-mile track once known as Sears Point and
seen in earlier versions of NASCAR Racing, where drivers took a sharp right
between T3a and 4, dove down a hill (the Chute), joined the drag strip for a
spell, then climbed back up the hill to rejoin the track at T7, a double
righthander.  (This is the track used for the American Le Mans series, etc.)

Don't be surprised if you can't get Infineon_long to work.  I got a "Could
not load the track/cancelling the weekend" error.  I've emailed the track's
authors, Aaron Voegele and Corey Chick, and asked what I'm doing wrong.  If
they can offer a reasonable explanation, I'll post it.  It'd be great to
have the "long" version of this important track.

steve

Infineon_long

by steve » Tue, 24 Aug 2004 11:49:03

  see the thread at the Pits.  badonez figured it out.  It comes with a
jasper.sim setup but not a fast.sim setup.  Add a fast (and arcade if
you want) and it works.  The Team Underground webmaster pulled the track
because of the registration complaints (including mine).  I've offered
to  host it at SRC if the author wants.  I got it to work with the setup
addon (by the way - I used Fordpark's fast setup..... better than the
ones that come with the game -- or PWF's!!).

I also took the ptf in the dat (1.1 megs) out and replaced it with the
"older" (surprisingly) version in the track folder.  Cut a meg out of
the bloated track.dat file.


> The well-maintained database over at Sim Racing Connection:

> http://www.simracingconnection.com/nascar/n2k3tracks.shtml

> announced 2 new tracks, Infineon_night and Infineon_long.  The former is a
> re-do of already released version of the current NASCAR 2-mile road circuit,
> dolled up with an ovoid moon and track lighting powerful enough to
> illuminate mountains miles away.

> The latter is, presumably, the 2.52-mile track once known as Sears Point and
> seen in earlier versions of NASCAR Racing, where drivers took a sharp right
> between T3a and 4, dove down a hill (the Chute), joined the drag strip for a
> spell, then climbed back up the hill to rejoin the track at T7, a double
> righthander.  (This is the track used for the American Le Mans series, etc.)

> Don't be surprised if you can't get Infineon_long to work.  I got a "Could
> not load the track/cancelling the weekend" error.  I've emailed the track's
> authors, Aaron Voegele and Corey Chick, and asked what I'm doing wrong.  If
> they can offer a reasonable explanation, I'll post it.  It'd be great to
> have the "long" version of this important track.

Dave Henri

Infineon_long

by Dave Henri » Tue, 24 Aug 2004 12:05:45

"Steve Smith" <

   Point Mr. Pabst towards that link.  I'm curious what he has to say...:)

dh

Steve Smit

Infineon_long

by Steve Smit » Tue, 24 Aug 2004 21:02:58

Isn't he a lawyer?  I assumed he'd be all over this like flies on...rye.


Steve Smit

Infineon_long

by Steve Smit » Tue, 24 Aug 2004 21:03:22

That does it!


>   see the thread at the Pits.  badonez figured it out.  It comes with a
> jasper.sim setup but not a fast.sim setup.  Add a fast (and arcade if
> you want) and it works.  The Team Underground webmaster pulled the track
> because of the registration complaints (including mine).  I've offered
> to  host it at SRC if the author wants.  I got it to work with the setup
> addon (by the way - I used Fordpark's fast setup..... better than the
> ones that come with the game -- or PWF's!!).

> I also took the ptf in the dat (1.1 megs) out and replaced it with the
> "older" (surprisingly) version in the track folder.  Cut a meg out of
> the bloated track.dat file.


> > The well-maintained database over at Sim Racing Connection:

> > http://www.simracingconnection.com/nascar/n2k3tracks.shtml

> > announced 2 new tracks, Infineon_night and Infineon_long.  The former is
a
> > re-do of already released version of the current NASCAR 2-mile road
circuit,
> > dolled up with an ovoid moon and track lighting powerful enough to
> > illuminate mountains miles away.

> > The latter is, presumably, the 2.52-mile track once known as Sears Point
and
> > seen in earlier versions of NASCAR Racing, where drivers took a sharp
right
> > between T3a and 4, dove down a hill (the Chute), joined the drag strip
for a
> > spell, then climbed back up the hill to rejoin the track at T7, a double
> > righthander.  (This is the track used for the American Le Mans series,
etc.)

> > Don't be surprised if you can't get Infineon_long to work.  I got a
"Could
> > not load the track/cancelling the weekend" error.  I've emailed the
track's
> > authors, Aaron Voegele and Corey Chick, and asked what I'm doing wrong.
If
> > they can offer a reasonable explanation, I'll post it.  It'd be great to
> > have the "long" version of this important track.

Tom Pabs

Infineon_long

by Tom Pabs » Wed, 25 Aug 2004 06:09:28

Hi Dave...

I actually stumbled across this last night.....while looking for a VIR track
that ran in N2K3......didn't find that but did try to DL the
Infineon-Long....it wasn't available.

Can someone send it to me?  If this if from the old Papy track, it's not of
much value......way too much has changed since then on the parts of the
track that are also run by the stock cars.  But, if this is a new version or
newly created by Sandbox....then maybe it's not bad.

I still don't understand why someone doesn't actually build a fresh version
of Infineon (both of them) with Sandbox.  I have offered many times to get
"exact" track maps for them.  After all, my business partner is the Infineon
track architect!  Geeesh....how does it get better than that?  LOL...

By the way, there are no "licensing issues" involved with creating a new
Infineon, as long as it is required to run in Papy's sim (any of
them)....which has a license to cover this.  Just in case anybody is
interested.

TP

Tom Pabs

Infineon_long

by Tom Pabs » Wed, 25 Aug 2004 06:23:26

Steve...

The "Chute" refers only to the section of the track used by the NASCAR boys.
It does not refer to the small curved straight (actually referred to as
"Turn-5" that leads to the carousel....which is Turn-6)...as you've
suggested in your post.

However, next year when the IRL runs at Infineon, they will be using the
"Chute" which will be the first time that any non-NASCAR race has used it
(professional race, that is).

"The sharp right" is Turn-4.  It's not a turn "between" Turn-3a and
Turn-4.........if you didn't make the turn at T-4...but continued down the
hill....then you'd be in the area called "The Chute"....with the 90 degree
right-hander at the bottom of the hill.....being Turn-4a.  You then go
straight to Turn-7.  Even Turn-7 has several different possible
configurations now......and the ALMS or "sports car" version of Turn-7 is
quite different than the Turn-7 used by the NASCAR drivers.

Also.....Turn-1 is now completely different than Papy has it for N2K3
Infineon.....so this is another key reason why we need an all
new....Infineon.  Anyone want to take this on?  I can have accurate track
maps with all turn radius and track slope (camber) data....as well as track
width data.....sent to you.

All of the curbs are brand new.......no original curbs exist at Infineon any
more (since the track was repaved this year)....and there are several new
additions....not just new versions of the old curbs.  Turn-10 is
altered....because of the widening of the track and the addition of entry
and exit curbing (which did not exist prior to this year).  With the new
grip from the new track surface.....the speeds through T-10 are much higher.
I have gone through there in a GTA car (that's an old Winston Cup car with a
"crate" motor) at around 120mph.....no sweat.  I could have gone
faster....but didn't want to scare myself that much!  LOL......

The "line" at Infineon is now dramatically different....in total....than the
line you would drive at the current Papy N2K3 Infineon.  The track surface
grip is also substantially higher.

Just thought I'd update you on the real track.....FYI purposes, only.

Regards,

Tom

steve

Infineon_long

by steve » Wed, 25 Aug 2004 06:35:07

Well....... I just saw a rather snotty response to me over at the PWF
forums from the author of the track.  So, I doubt SRC will be hosting
the track.

> The well-maintained database over at Sim Racing Connection:

> http://www.simracingconnection.com/nascar/n2k3tracks.shtml

> announced 2 new tracks, Infineon_night and Infineon_long.  The former is a
> re-do of already released version of the current NASCAR 2-mile road circuit,
> dolled up with an ovoid moon and track lighting powerful enough to
> illuminate mountains miles away.

> The latter is, presumably, the 2.52-mile track once known as Sears Point and
> seen in earlier versions of NASCAR Racing, where drivers took a sharp right
> between T3a and 4, dove down a hill (the Chute), joined the drag strip for a
> spell, then climbed back up the hill to rejoin the track at T7, a double
> righthander.  (This is the track used for the American Le Mans series, etc.)

> Don't be surprised if you can't get Infineon_long to work.  I got a "Could
> not load the track/cancelling the weekend" error.  I've emailed the track's
> authors, Aaron Voegele and Corey Chick, and asked what I'm doing wrong.  If
> they can offer a reasonable explanation, I'll post it.  It'd be great to
> have the "long" version of this important track.

fredrickso

Infineon_long

by fredrickso » Wed, 25 Aug 2004 07:32:15

I think the whole internet should be shut down


steve

Infineon_long

by steve » Wed, 25 Aug 2004 10:18:46

Tom,

This kid's version of "long" (aka the old N2 configuration) has a pretty
sharp drop off at what I think is T5.  In the papy 2k3 version, its the
first right hander, leading to the short straight, another right and
then down the esses.  In the papy version, there is a big asphalt run
off area.

Anyway, I know the old N2 version didn't have a sharp drop there,
although papy was known to not be real accruate - LOL.

I told him to smooth it out a bit before he goes public.   this is NOT a
real fancy version.  He's just started playing in the sandbox.  But, its
not bad.....


> Steve...

> The "Chute" refers only to the section of the track used by the NASCAR boys.
> It does not refer to the small curved straight (actually referred to as
> "Turn-5" that leads to the carousel....which is Turn-6)...as you've
> suggested in your post.

> However, next year when the IRL runs at Infineon, they will be using the
> "Chute" which will be the first time that any non-NASCAR race has used it
> (professional race, that is).

> "The sharp right" is Turn-4.  It's not a turn "between" Turn-3a and
> Turn-4.........if you didn't make the turn at T-4...but continued down the
> hill....then you'd be in the area called "The Chute"....with the 90 degree
> right-hander at the bottom of the hill.....being Turn-4a.  You then go
> straight to Turn-7.  Even Turn-7 has several different possible
> configurations now......and the ALMS or "sports car" version of Turn-7 is
> quite different than the Turn-7 used by the NASCAR drivers.

> Also.....Turn-1 is now completely different than Papy has it for N2K3
> Infineon.....so this is another key reason why we need an all
> new....Infineon.  Anyone want to take this on?  I can have accurate track
> maps with all turn radius and track slope (camber) data....as well as track
> width data.....sent to you.

> All of the curbs are brand new.......no original curbs exist at Infineon any
> more (since the track was repaved this year)....and there are several new
> additions....not just new versions of the old curbs.  Turn-10 is
> altered....because of the widening of the track and the addition of entry
> and exit curbing (which did not exist prior to this year).  With the new
> grip from the new track surface.....the speeds through T-10 are much higher.
> I have gone through there in a GTA car (that's an old Winston Cup car with a
> "crate" motor) at around 120mph.....no sweat.  I could have gone
> faster....but didn't want to scare myself that much!  LOL......

> The "line" at Infineon is now dramatically different....in total....than the
> line you would drive at the current Papy N2K3 Infineon.  The track surface
> grip is also substantially higher.

> Just thought I'd update you on the real track.....FYI purposes, only.

> Regards,

> Tom

Steve Smit

Infineon_long

by Steve Smit » Wed, 25 Aug 2004 10:46:07

I stand corrected.  I thought I was going by the map posted on the Infineon
Raceway website:

http://www.infineonraceway.com/images/2004GeneralMap.lg.jpg

Clearly, I need new glassses.


Steve Smit

Infineon_long

by Steve Smit » Wed, 25 Aug 2004 10:47:53

I think the moon landings were cleverly staged fakes.

Yer point being....


> I think the whole internet should be shut down



> > Well....... I just saw a rather snotty response to me over at the PWF
> > forums from the author of the track.  So, I doubt SRC will be hosting
the
> > track.

Steve Smit

Infineon_long

by Steve Smit » Wed, 25 Aug 2004 10:51:26

Sounds abt. right...altho I did get a mea culpa from one of the authors
acknowledging the error (and the fix).

Anyway, thanks for the heds-up.


> Well....... I just saw a rather snotty response to me over at the PWF
> forums from the author of the track.  So, I doubt SRC will be hosting
> the track.


> > The well-maintained database over at Sim Racing Connection:

> > http://www.simracingconnection.com/nascar/n2k3tracks.shtml

> > announced 2 new tracks, Infineon_night and Infineon_long.  The former is
a
> > re-do of already released version of the current NASCAR 2-mile road
circuit,
> > dolled up with an ovoid moon and track lighting powerful enough to
> > illuminate mountains miles away.

> > The latter is, presumably, the 2.52-mile track once known as Sears Point
and
> > seen in earlier versions of NASCAR Racing, where drivers took a sharp
right
> > between T3a and 4, dove down a hill (the Chute), joined the drag strip
for a
> > spell, then climbed back up the hill to rejoin the track at T7, a double
> > righthander.  (This is the track used for the American Le Mans series,
etc.)

> > Don't be surprised if you can't get Infineon_long to work.  I got a
"Could
> > not load the track/cancelling the weekend" error.  I've emailed the
track's
> > authors, Aaron Voegele and Corey Chick, and asked what I'm doing wrong.
If
> > they can offer a reasonable explanation, I'll post it.  It'd be great to
> > have the "long" version of this important track.

steve

Infineon_long

by steve » Thu, 26 Aug 2004 11:24:28

fwiw....... I pointed the young gentleman to Tim McArthur's thread over
at the Sandbox forum of the Pits.  Once he saw that....... I think he's
decided to rethink his efforts.

> Sounds abt. right...altho I did get a mea culpa from one of the authors
> acknowledging the error (and the fix).

> Anyway, thanks for the heds-up.



>>Well....... I just saw a rather snotty response to me over at the PWF
>>forums from the author of the track.  So, I doubt SRC will be hosting
>>the track.


>>>The well-maintained database over at Sim Racing Connection:

>>>http://www.simracingconnection.com/nascar/n2k3tracks.shtml

>>>announced 2 new tracks, Infineon_night and Infineon_long.  The former is

> a

>>>re-do of already released version of the current NASCAR 2-mile road

> circuit,

>>>dolled up with an ovoid moon and track lighting powerful enough to
>>>illuminate mountains miles away.

>>>The latter is, presumably, the 2.52-mile track once known as Sears Point

> and

>>>seen in earlier versions of NASCAR Racing, where drivers took a sharp

> right

>>>between T3a and 4, dove down a hill (the Chute), joined the drag strip

> for a

>>>spell, then climbed back up the hill to rejoin the track at T7, a double
>>>righthander.  (This is the track used for the American Le Mans series,

> etc.)

>>>Don't be surprised if you can't get Infineon_long to work.  I got a

> "Could

>>>not load the track/cancelling the weekend" error.  I've emailed the

> track's

>>>authors, Aaron Voegele and Corey Chick, and asked what I'm doing wrong.

> If

>>>they can offer a reasonable explanation, I'll post it.  It'd be great to
>>>have the "long" version of this important track.

Joachim Trens

Infineon_long

by Joachim Trens » Mon, 30 Aug 2004 01:38:56

Hi Steve,

do you know where this Infineon Long track can now be downloaded?

--
Achim
http://users.skynet.be/AchimT


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