I've heard people complaining about how you can't drive on the limit in GP3
because you can't tell where the limit is even. The breakaway between having
grip and being over the edge and in a spin is too sudden. Haven't Formula One
drivers been complaining the past few years that the grooved tires suddenly
lose all grip when they get the least bit past the limit of adhesion? Seems to
me like GP3 should be hard to drive on the limit therefore, considering it
models grooved tires. Of course, I haven't gotten a chance to play GP3 yet
(still waiting for it to arrive at my front door) so I could be totally wrong
about how the car reacts, but this sounds like it's an attempt to model real
life IMHO.
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Dan Belcher
Team Racing Unlimited
http://www.racesimcentral.net/