Looks like GPL is going to be obsolete only a few months after its release.
Of course it GPL will always remain popular with the GP crowd, but from a sheer
technological standpoint, the write-up on TransAM in this months NextGen
magazine looks like it will blow away every racing sim released to date.
For those who haven't (or don't) read NextGen, TransAm features a large
collection of muscle cars on a variety of tracks. The team of designers are a
group of "professional ***s" who have previously done computer recreations of
car wrecks and the TWA crash for courtroom presentations. This translates into
ultra-realistic physics and car dynamics.
Cars will have anywhere from 240-400 polygons and each vertex of the polygon has
a CRUSH factor assigned to it based on its location on the car (i.e. front of
car can sustain more damage than a door panel) This will accurately translate
into a real-time damage model so if you hit a pole the car will bend to wrap
around that object (rather than a pre-rendered smashed frontend). Each CRUSH
point can then be "pounded out" by the boys in the pit during pitstops depending
on how long you want to stay parked.
AI is being accurately reproduced for each of the drivers so if you see Pernelli
in your rear-vew then you'd better get ready to get smacked since he is famed
for his "bumping is racing" style.
Smoke comes off the brake pads and tires as well as 3 colors of smoke from under
the hood (blue/white/black depending on what is wrong oil/radiator/fire)
The designers are using GPS data to recreate many of the popular circuits from
that era - some of which don't even exist anymore. And the are even accurately
reproducing each dashboard for each of the cars you can drive.
Check out the big preview in the NextGen magazine with Prince of Persia 3D on
the cover.