rec.autos.simulators

Driving sim with no boundaries?

Steve Fergus

Driving sim with no boundaries?

by Steve Fergus » Wed, 07 Jan 1998 04:00:00

The recent thread about a flight-sim type driving sim got
my brain working.  Well, that together with a love of the
game play of the original Need for Speed, mixed with a
boring 1000km drive from Berlin to Switzerland.  How difficult
would it be to generate a random driving environment on the fly?
As I was cruising along the Autobahn (unfortunately in a turbo-
diesel truck) I began picturing a future version of Need for
Speed.  At the core of the game is a set circuit, for the
head-to-head races and time trials.  But, if in the middle
of a police pursuit one decides to take the next exit ramp,
then it's allowed.  The program starts generating
a random environment on the fly, with some simple rules to follow
for scenery placement etc.  Turn off the autobahn, and the
program starts generating two-lane asphalt, with random
trees, buildings etc. clumped together in an appropriate
fashion.  If one decides to turn off the asphalt onto
an inviting looking dirt road, then the program starts
generating dirt road with more sparsely placed buildings
of an appropriate type.  Now, this could leave you stranded
down the end of a long, random path, unless the computer
also kept a little trail of "bread crumbs" in its memory.
Limit the random terrain to a set variety of turns, road
surfaces, intersections etc., then record the sequence that
the track sections are laid down.  If you do a U-turn, then
the computer could just lay them down in the opposite
order.  I myself would care much if the random scenery
changed for the reverse trip, as I would be too busy
driving like mad.  Now, if you could also get the program
to recognize when it is getting close to an existing intersection
on the fixed circuit, and lay the appropriate track sections
to link up, well then we'd really have something fun,
wouldn't we?

Thoughts?

Stephen

Victor Cha

Driving sim with no boundaries?

by Victor Cha » Wed, 07 Jan 1998 04:00:00

It would be a good idea if the roads are the imitation of the real world.  I
guess such as a project would leave it to the big boy Microsoft.  Using
satellite images of the road.  Like the way they have done for CPR.

--
Victor Chan

Destroy-Derek Struy

Driving sim with no boundaries?

by Destroy-Derek Struy » Wed, 07 Jan 1998 04:00:00

Great idea but there would have to be NO pop up for it to be effective.
One would have to be able to see very far ahead for the game to be any
fun at all since it would be virtually impossible to memorize the track
like most all race games are now.


> The recent thread about a flight-sim type driving sim got
> my brain working.  Well, that together with a love of the
> game play of the original Need for Speed, mixed with a
> boring 1000km drive from Berlin to Switzerland.  How difficult
> would it be to generate a random driving environment on the fly?
> As I was cruising along the Autobahn (unfortunately in a turbo-
> diesel truck) I began picturing a future version of Need for
> Speed.  At the core of the game is a set circuit, for the
> head-to-head races and time trials.  But, if in the middle
> of a police pursuit one decides to take the next exit ramp,
> then it's allowed.  The program starts generating
> a random environment on the fly, with some simple rules to follow
> for scenery placement etc.  Turn off the autobahn, and the
> program starts generating two-lane asphalt, with random
> trees, buildings etc. clumped together in an appropriate
> fashion.  If one decides to turn off the asphalt onto
> an inviting looking dirt road, then the program starts
> generating dirt road with more sparsely placed buildings
> of an appropriate type.  Now, this could leave you stranded
> down the end of a long, random path, unless the computer
> also kept a little trail of "bread crumbs" in its memory.
> Limit the random terrain to a set variety of turns, road
> surfaces, intersections etc., then record the sequence that
> the track sections are laid down.  If you do a U-turn, then
> the computer could just lay them down in the opposite
> order.  I myself would care much if the random scenery
> changed for the reverse trip, as I would be too busy
> driving like mad.  Now, if you could also get the program
> to recognize when it is getting close to an existing intersection
> on the fixed circuit, and lay the appropriate track sections
> to link up, well then we'd really have something fun,
> wouldn't we?

> Thoughts?

> Stephen

Jim Trebe

Driving sim with no boundaries?

by Jim Trebe » Wed, 07 Jan 1998 04:00:00


> The recent thread about a flight-sim type driving sim got
> my brain working.  Well, that together with a love of the
> game play of the original Need for Speed, mixed with a
> boring 1000km drive from Berlin to Switzerland.  How difficult
> would it be to generate a random driving environment on the fly?
> As I was cruising along the Autobahn (unfortunately in a turbo-
> diesel truck) I began picturing a future version of Need for
> Speed.  At the core of the game is a set circuit, for the
> head-to-head races and time trials.  But, if in the middle
> of a police pursuit one decides to take the next exit ramp,
> then it's allowed.  The program starts generating
> a random environment on the fly, with some simple rules to follow
> for scenery placement etc.  Turn off the autobahn, and the
> program starts generating two-lane asphalt, with random
> trees, buildings etc. clumped together in an appropriate
> fashion.  If one decides to turn off the asphalt onto
> an inviting looking dirt road, then the program starts
> generating dirt road with more sparsely placed buildings
> of an appropriate type.  Now, this could leave you stranded
> down the end of a long, random path, unless the computer
> also kept a little trail of "bread crumbs" in its memory.
> Limit the random terrain to a set variety of turns, road
> surfaces, intersections etc., then record the sequence that
> the track sections are laid down.  If you do a U-turn, then
> the computer could just lay them down in the opposite
> order.  I myself would care much if the random scenery
> changed for the reverse trip, as I would be too busy
> driving like mad.  Now, if you could also get the program
> to recognize when it is getting close to an existing intersection
> on the fixed circuit, and lay the appropriate track sections
> to link up, well then we'd really have something fun,
> wouldn't we?

> Stephen

        Your thoughts reminded me of an old game called Vette where you would
race a Corvette across San Francisco but it came with a street map and
you could choose any route you wanted to reach the destination.

        Jim Treber

Matthew V. Jessic

Driving sim with no boundaries?

by Matthew V. Jessic » Wed, 07 Jan 1998 04:00:00


> Great idea but there would have to be NO pop up for it to be effective.
> One would have to be able to see very far ahead for the game to be any
> fun at all since it would be virtually impossible to memorize the track
> like most all race games are now.

My grandfather used to own a driving "Map" of Washington
State, USA, that was in book form from about 1904.

Driving from Spokane to Portland, Oregon included instructions
along the lines of:  

   Proceed 2.5 miles on the dirt road,
   turn left at the large red barn with silo, etc., etc.

for 300 some miles! :)  (One hopes farmers didn't paint often ;)

Maybe we can have a "Great Race" from 1904 once Papyrus gets done
going back to GP Legends ;)

- Matt

Clark Arch

Driving sim with no boundaries?

by Clark Arch » Thu, 08 Jan 1998 04:00:00



Now that's a game that could stand a 3Dfx patch!!!
I used to play that on a Mac II, and it was a blast at
the time.

Clark

Lance Picku

Driving sim with no boundaries?

by Lance Picku » Thu, 08 Jan 1998 04:00:00


> The recent thread about a flight-sim type driving sim got
> my brain working.  Well, that together with a love of the
> game play of the original Need for Speed, mixed with a
> boring 1000km drive from Berlin to Switzerland.  How difficult
> would it be to generate a random driving environment on the fly?

An interesting application for this would be a TSD (Time/Speed/Distance)

Road Rally simulator.  It would be very useful to have a simulator to
allow one to practice this type of rally, but in my mind the real
limiting
factor is that one of the major aspects of a Road Rally is getting lost,

and you would need over 5 miles (maybe 10) of "random" scenery
down the wrong path to make the simulator realistic.  Plus, as you
say, the computer would have to remember the path back to the
proper course once the contestant realizes they are off-course.
The other aspects of TSD are ideally suited for the computer:
staying on-course, travelling a proscribed speed, checkpoints,
having to deal with traffic, traps in the directions, etc.  It would
really allow TSD rallyists to hone their skills.

--


IBM Microelectronics                  ICQ UIN: 216830
Burlington, VT                          Phone: (802) 769-7104 (tie 446)

Tim Harriso

Driving sim with no boundaries?

by Tim Harriso » Thu, 08 Jan 1998 04:00:00

I saw a Mac once......still haven't stopped laughing.

Kurtis Mill

Driving sim with no boundaries?

by Kurtis Mill » Fri, 09 Jan 1998 04:00:00


My biggest complaint was that those old Macs were so small (dinky little b&w
screen, everything in one box kinda like a TRS-80)

Then they released the Big Mac...

Tim Harriso

Driving sim with no boundaries?

by Tim Harriso » Fri, 09 Jan 1998 04:00:00

And that was cheesy

Clark Arch

Driving sim with no boundaries?

by Clark Arch » Sat, 10 Jan 1998 04:00:00




>>>Now that's a game that could stand a 3Dfx patch!!!
>>>I used to play that on a Mac II, and it was a blast at
>>>the time.

>>I saw a Mac once......still haven't stopped laughing.

Yeah, I'm not really sure why I used to be such a Mac fan.  I think it
was before I started playing games, er, simulators.  Also, in many
ways, Windows 95 is a copy of Macintosh circa 1984, but with
multitasking and an OS with an integrated web browser. :)

I actually had one of those little Macs (a Mac Plus!).  The computer
that proudly proclaimed on the back panel:  1 MB

Clark


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