I agree with Stephen's points.
Thinking about the German GP - there were other aspects that were important
to the race outcome:
Person on the track - very unusual, hardly something we can expect in a sim; but
ruined
Coulthards race due to the safety car:
Safety Car - does GP 3 include this? It certiantly played a key role in the race
outcome,
especially as each team only has one pit position.
"reactive" driver AI - Rubens excellent win was down to his blistering drive.
Many would
say that since he has less to loose than the McLarens, he was able to go for it,
whilst the
McLarens where attempting a more cautious approach.
In general, there is a limit to the amount a simulator can capture, but weather
is a key
step forward. Unfortunately, I won't get the benefit of seeing dry lines emerge
with a
lowly P2-350.
> Sunday's GP at Hockenheim clearly demonstrated to me how much deeper the
> challenge is when one has to contend with changing weather conditions, and
> different weather and track conditions on different points of the track. Is
> the line drying, or is the rain increasing? Can I go offline to cool my
> tires? Is the 2 seconds I gain in the dry part of the course being offset
> by time lost tiptoeing around the wet portions. These are all the
> considerations that differentiate a racing simulator from a driving
> simulator. I'm not saying a dry weather only sim cannot be brilliant, but
> in the future, unless the series being represented does not run in the rain,
> the developers better include a fairly sophisticated weather system.
> Stephen
--
Steven Crook-Dawkins - Research Assistant - University of York.
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