rec.autos.simulators

Enabling rFactor Online Mismatches

pdot..

Enabling rFactor Online Mismatches

by pdot.. » Thu, 08 Nov 2007 01:14:24

I need to know how to enable and disable online mismatches with
rFactor.  Can someone describe or post a link to a description of how
this works?

Thanks,

Pat Dotson

Uwe Schürkam

Enabling rFactor Online Mismatches

by Uwe Schürkam » Thu, 08 Nov 2007 21:27:30


> I need to know how to enable and disable online mismatches with
> rFactor.  Can someone describe or post a link to a description of how
> this works?

> Thanks,

> Pat Dotson

Hey Pat,

I think that's a setting in some form of ini file (multiplayer.ini?) how
rF handles mismatches (boot immediately, exclude from race and so on).
I'm not home right now so I cannot check, but I don't think it's
possible to disable them entirely.

Cheers, uwe

--
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Larr

Enabling rFactor Online Mismatches

by Larr » Fri, 09 Nov 2007 03:59:05

That sure sounds like a pretty important option for rFactor :)

-Larry


pdot..

Enabling rFactor Online Mismatches

by pdot.. » Fri, 09 Nov 2007 04:38:05


> That sure sounds like a pretty important option for rFactor :)


> >I need to know how to enable and disable online mismatches with
> > rFactor.  Can someone describe or post a link to a description of how
> > this works?

Not sure what you are getting at there Lar...

I'm using a special version of rFactor licensed from ISI and
customized for a corporate customer of mine.  I have two copies of the
software running on two computers that are networked together.  This
custom software lets the driver pick between two track options.  The
software currently does not detect online mismatches which allows
people two load different tracks and the machines still sync up.  The
result is cars from one track on one computer floating in the air on
the other computer, and vice versa.

So, I need to enable online mismatches.  It's probably in a config
file but I've never checked for it, and need some guidance.

Pat Dotson
http://www.ultraforcesim.com

Darry

Enabling rFactor Online Mismatches

by Darry » Fri, 09 Nov 2007 07:38:21



> > That sure sounds like a pretty important option for rFactor :)


> > >I need to know how to enable and disable online mismatches with
> > > rFactor.  Can someone describe or post a link to a description of how
> > > this works?

> Not sure what you are getting at there Lar...

> I'm using a special version of rFactor licensed from ISI and
> customized for a corporate customer of mine.  I have two copies of the
> software running on two computers that are networked together.  This
> custom software lets the driver pick between two track options.  The
> software currently does not detect online mismatches which allows
> people two load different tracks and the machines still sync up.  The
> result is cars from one track on one computer floating in the air on
> the other computer, and vice versa.

> So, I need to enable online mismatches.  It's probably in a config
> file but I've never checked for it, and need some guidance.

> Pat Dotsonhttp://www.ultraforcesim.com

In the file "multiplayer.ini", located in your ".../UserData/
<playername>" directory, you will find a section named: "[ Multiplayer
Server Options ]". There are two relevant lines. Here's a copy of what
I have...

Report Mismatches="3" // server should report mismatches for:
0=physics/GDB/RFM only, 1=physics/GDB/RFM/EXE, 2=physics/GDB/RFM/track
geometry, 3=everything
Mismatch Response="1" // how the server responds to mismatches: 0=does
nothing, 1=kicks the mismatched client at the beginning of the Race
session, 2=kicks client immediately, 3=kicks client from Qualifying or
Race

You can set your values to best suit your needs.

HTH,
--
  Darryl

pdot..

Enabling rFactor Online Mismatches

by pdot.. » Fri, 09 Nov 2007 22:06:08


Thanks Darryl.  I was able to change the config to kick a driver
immediately on a mismatch.  This will work a lot better.

What's HTH?

Thanks,

Pat Dotson
UltraForce Simulations LLC
http://www.ultraforcesim.com

Larr

Enabling rFactor Online Mismatches

by Larr » Fri, 09 Nov 2007 22:56:50

It was just a sideways comment at how nuts the rFactor mod scene has become
:)

-Larry



>> That sure sounds like a pretty important option for rFactor :)


>> >I need to know how to enable and disable online mismatches with
>> > rFactor.  Can someone describe or post a link to a description of how
>> > this works?

> Not sure what you are getting at there Lar...

> I'm using a special version of rFactor licensed from ISI and
> customized for a corporate customer of mine.  I have two copies of the
> software running on two computers that are networked together.  This
> custom software lets the driver pick between two track options.  The
> software currently does not detect online mismatches which allows
> people two load different tracks and the machines still sync up.  The
> result is cars from one track on one computer floating in the air on
> the other computer, and vice versa.

> So, I need to enable online mismatches.  It's probably in a config
> file but I've never checked for it, and need some guidance.

> Pat Dotson
> http://www.ultraforcesim.com

Darry

Enabling rFactor Online Mismatches

by Darry » Sat, 10 Nov 2007 00:20:51



> > In the file "multiplayer.ini", located in your ".../UserData/
> > <playername>" directory, you will find a section named: "[ Multiplayer
> > Server Options ]". There are two relevant lines. Here's a copy of what
> > I have...

> Thanks Darryl.  I was able to change the config to kick a driver
> immediately on a mismatch.  This will work a lot better.

> What's HTH?

> Thanks,

> Pat Dotson
> UltraForce Simulations LLChttp://www.ultraforcesim.com

Hope This Helps.

--
  Darryl

Frit

Enabling rFactor Online Mismatches

by Frit » Sat, 10 Nov 2007 02:50:19


>> What's HTH?

>> Thanks,

> Hope This Helps.

> --
>  Darryl

Here to help

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