Hmm, not quite sure what you're asking... But I can tell you this: As I
recall, Alison Hine mentioned that one of the Papy programmers (Dave Kaemmer
or Randy Cassidy, can't remember which) told her a 1" rideheight with 1"
bump ***s means your car is resting on the bump ***s when you're just
sitting still. So maximum upwards suspension travel is variable, and is
always equal to rideheight. I guess we're s'posed to presume that was just
the way the cars were constructed. A way to change the rideheight without
changing suspension travel would be nice, but the cars simply werent built
that way. As for downwards suspension travel, I have no idea how you can
figure that out.
-A
> Speaking of such... has anyone figured out the distance between the
>full extended to full compressed angles vs the bump ***s in each
>chassis?
> What I'm after is, What is the suspension travel length between full
>extended suspension and when the bump ***s are being touched. I'm
>taking a guess that there is three inches of travel in the Ferrari. I
>took the spring rate, Bumb setting, time traveled. Then feeling my
>chassis to road grip slowly change and then come to a point where it
>drastically changes. I've also drove my car up a steep hill at an angle
>that would place one front wheel on the hill and the other dangling in
>mid air and took a guess at the travel that the compressed corner took.
> These are not very accurate at all but it at least gives me a round
>about figure. Does anyone know of a better way? or even better yet,
>does anyone know the specific travel distance for each chassis?
>Mike
>> Has Papyrus ever written a "white paper" about the GPL physics engine?
As
>> a mechanical engineer, I would love to read about the simulation right
>> down to the smallest detail. Are there any web-based references? I've
>> read little snippets of information, but I'd love to find one article
that
>> puts it all together in one place.
>> Stephen
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>Mike Barlow of Barlow Racing?
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