rec.autos.simulators

Hi Rez N2K2 painting

DB

Hi Rez N2K2 painting

by DB » Sun, 24 Nov 2002 08:30:54

After painting up a hi Rez template car for N2002, I realize that you
can't just import the TGA file. Is there any guides out on the net that
explain how to do this ?
Biz

Hi Rez N2K2 painting

by Biz » Sun, 24 Nov 2002 17:37:25

Sure you can, just copy your tga file to the exports_imports folder, go into opponent manager, and
paint shop, choose import and voila!
--
Biz

"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash


> After painting up a hi Rez template car for N2002, I realize that you
> can't just import the TGA file. Is there any guides out on the net that
> explain how to do this ?

Tony Kelle

Hi Rez N2K2 painting

by Tony Kelle » Mon, 25 Nov 2002 03:50:37

You cant do that, because the game just resizes it to 512x512 when you
import it. You need to convert it to a mip file. There's a tutorial on the
Sierra forum under nascar 2002 season/painting discussion. I dont remember
all of the particulars off the top of my head. I do know it has to be in mip
format though.

T.K.


into opponent manager, and

Joachim Trens

Hi Rez N2K2 painting

by Joachim Trens » Mon, 25 Nov 2002 07:39:45

And just setting

[Paintkit]
save_textures_with_compression=0

doesn't do the trick? Because that's what was being said in the beginning.

Achim


> You cant do that, because the game just resizes it to 512x512 when you
> import it. You need to convert it to a mip file. There's a tutorial on the
> Sierra forum under nascar 2002 season/painting discussion. I dont remember
> all of the particulars off the top of my head. I do know it has to be in
mip
> format though.

> T.K.



> > Sure you can, just copy your tga file to the exports_imports folder, go
> into opponent manager, and
> > paint shop, choose import and voila!
> > --
> > Biz

Tony Kelle

Hi Rez N2K2 painting

by Tony Kelle » Mon, 25 Nov 2002 07:06:20

 I believe that just disables texture compression. I dont think it will
allow a 1024x1024 texture to be imported.

Tony


> And just setting

> [Paintkit]
> save_textures_with_compression=0

> doesn't do the trick? Because that's what was being said in the beginning.

> Achim



> > You cant do that, because the game just resizes it to 512x512 when you
> > import it. You need to convert it to a mip file. There's a tutorial on
the
> > Sierra forum under nascar 2002 season/painting discussion. I dont
remember
> > all of the particulars off the top of my head. I do know it has to be in
> mip
> > format though.

> > T.K.



> > > Sure you can, just copy your tga file to the exports_imports folder,
go
> > into opponent manager, and
> > > paint shop, choose import and voila!
> > > --
> > > Biz

Tim

Hi Rez N2K2 painting

by Tim » Mon, 25 Nov 2002 08:08:44

It won't allow you to import a 1024, but when you import your quality 512 tga to a car, then save it with this setting, it will look like the tga you painted, not blurred.

--
Tim White
www.intracmotorsports.com


  I believe that just disables texture compression. I dont think it will
  allow a 1024x1024 texture to be imported.

  Tony



  > And just setting
  >
  > [Paintkit]
  > save_textures_with_compression=0
  >
  > doesn't do the trick? Because that's what was being said in the beginning.
  >
  > Achim
  >
  >
  >


  > > You cant do that, because the game just resizes it to 512x512 when you
  > > import it. You need to convert it to a mip file. There's a tutorial on
  the
  > > Sierra forum under nascar 2002 season/painting discussion. I dont
  remember
  > > all of the particulars off the top of my head. I do know it has to be in
  > mip
  > > format though.
  > >
  > > T.K.
  > >


  > > > Sure you can, just copy your tga file to the exports_imports folder,
  go
  > > into opponent manager, and
  > > > paint shop, choose import and voila!
  > > > --
  > > > Biz
  > >
  > >
  > >
  >
  >
  >

DB

Hi Rez N2K2 painting

by DB » Mon, 25 Nov 2002 08:45:09

Thanks Tony,

  I found a tutorial in Sierra's forum section.


> You cant do that, because the game just resizes it to 512x512 when you
> import it. You need to convert it to a mip file. There's a tutorial on the
> Sierra forum under nascar 2002 season/painting discussion. I dont remember
> all of the particulars off the top of my head. I do know it has to be in
mip
> format though.

> T.K.



> > Sure you can, just copy your tga file to the exports_imports folder, go
> into opponent manager, and
> > paint shop, choose import and voila!
> > --
> > Biz

Michael Horto

Hi Rez N2K2 painting

by Michael Horto » Mon, 25 Nov 2002 09:05:53

You're right Tony. Unless the file is converted to a .mip then you're just
resizing your file to 512x512 and losing the benefit of the hi res car.


> I believe that just disables texture compression. I dont think it will
> allow a 1024x1024 texture to be imported.

> Tony



> > And just setting

> > [Paintkit]
> > save_textures_with_compression=0

> > doesn't do the trick? Because that's what was being said in the
beginning.

> > Achim



> > > You cant do that, because the game just resizes it to 512x512 when you
> > > import it. You need to convert it to a mip file. There's a tutorial on
> the
> > > Sierra forum under nascar 2002 season/painting discussion. I dont
> remember
> > > all of the particulars off the top of my head. I do know it has to be
in
> > mip
> > > format though.

> > > T.K.



> > > > Sure you can, just copy your tga file to the exports_imports folder,
> go
> > > into opponent manager, and
> > > > paint shop, choose import and voila!
> > > > --
> > > > Biz

Klaus H?rbra

Hi Rez N2K2 painting

by Klaus H?rbra » Mon, 25 Nov 2002 19:12:04


> After painting up a hi Rez template car for N2002, I realize that you
> can't just import the TGA file. Is there any guides out on the net that
> explain how to do this ?

Get yourself WinMip2. Open an existing car file with its carfile
editor. Click on "Import Car Texture". Choose the color depth (24-bit,
24-bit compressed, 16-bit). Save the car file.

The texture has to be in bmp format. Any size is accepted as long as
the width and height are a power of 2. Keep in mind that a 1024x1024
uncompressed 24-bit texture eats up 3 MB of texture RAM while a
compressed 2048x2048 texture needs only 2 MB and may look better!

Klaus


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