rec.autos.simulators

Little Formula Racing Series

DE3f

Little Formula Racing Series

by DE3f » Wed, 12 Apr 1995 04:00:00

                    1995-1996 Little Formula Racing Series
                              World Championship
                                      Rules

        The Little Formula Racing Series is a armchair driver fantasy
league
involving drivers from around the world.  LFRS is oriented around
MicroProse's
World Ciruit(a.k.a. F1GP).  Competitors use WC to run the races, then
submit
times to be compared with other drivers.  Points are awarded to each
driver
based on their performance, and at the end of the season, the driver who
has
accumulated the most points will win the LFRS World Championship.  The
series
is taylored to fit drivers of all different backgrounds and interests.
The
following are the rules for LFRS.  All the information concerning the
series
should be found here.  If you have any questions, please contact one of
the
directors.

 1-Directors
        1.1-Questions or comments:  Send any questions or comments to
                DE3...@aol.com or dgy...@gdcarc.co.uk.  Replys will be
sent
                ASAP.
        1.2-Results:  Send all results to LF...@aol.com by the specified
                deadline.
        1.3-News Letter:  If you have questions or something to be
published
                in the newsletter(ie. race stories), send them to
                dgy...@gdcarc.co.uk.

 2-LFRS Home
        2.1-AOL:  The home for LFRS on AOL is in the Simulation Auto
board.  
                Any files can be downloaded from the Sim Auto Library.
        2.2-WWW:  The WWW home page for LFRS is
                http://www.mal.com/~dgymer/lfrs/.
        2.3-Inet:  LFRS will also be on rec.autos.simulator.  Files can be

                downloaded by FTP to didnt.doit.wisc.edu.

 3-Software
        3.1-Simulation:  LFRS requires the competitors to use World
Circuit
                by Microprose.  No other sim will be used.        
        3.2-Other:  You must also have GPEditor v2.0(F1ED maybe used),
CCPit,
                and GPLap v5.0.  WCLaunch is recommended, but optional.

 4-Season
        4.1-Dates:  Pre-season testing will begin on June 4th, 1995 at
                Silverstone.  The first race will be on the weekend of
July
                13th.  See below for entire schedule.
        4.2-Order:  Except for pre-season testing, the schedule will
follow
                the Championship Season in the game.
        4.3-Weather:  All races will be in dry conditions, so no wet
races.            

 5-Pre-Season Testing
        5.1-What to do:  For pre-season testing, run a 30 min. practice
                session and a 20% distance race at the selected track.
Post
                fastest practice lap and race time with fast lap.
Deadline
                for times is midnight ET.
        5.2-Why:  The reason for this testing is to show everyone where
they
                stand against the competition and to give a chance to
those
                who are a little behind some time to catch up for the
                offical start of the season.  It's chance also for the
                director to know if the AI BHP settings are too easy or
                too difficult.  This testing will also set the Human BHP
                for the Challenge drivers.

 6-Results verification
        6.1-GPLap:  Drivers MUST use GPLap for all pre-season testing,
                qualifying, and races.
        6.2-Authentication:  Drivers MUST ALWAYS send the Authentication
                code with their results.  Drivers MUST keep their logs for
                at least two weeks after the deadline.

 7-Divisions
        7.1-Beginner:  The Beginner Division will be for those who are
still
                using auto-braking.
                7.1.1-Aids:  Drivers must use Auto-Braking, Auto-Shifting
                        and Self-Correcting Spin mode.  Indestructible
                        mode and Traction Control MUST be off.  Steering
                        Help is optional.
                7.1.2-Sim Level:  Drivers MUST run in 'Rookie' level
within
                        the sim.
                7.1.3-Car Setups:  Drivers may use any setup.
                7.1.4-Human BHP:  Human BHP will be set to 725.
                7.1.5-AI Grip:  AI Grip will vary race to race season.
                7.1.6-AI BHP:  There will be a specific file for the AI
                        horsepower.
                7.1.7-CCPit:  CCPit settings may change based on the race
                        length.
                7.1.8-FastLaps:  Drivers may run practice laps for the
                        FastLap Title.  Times MUST be on D compound tyres.

                        Drivers MUST submit fastest time and
authentication
                        by midnight ET on Thursdays to be eligible for
                        points toward the FastLap Title.
                7.1.9-Starting position:  Drivers MUST start 26th.
                7.1.10-Race Length:  Race length will vary between 70% and

                        100%.
                7.1.11-The Winner:  The driver with the best time will be
                        the winner.
        7.2-Sprint:  The Sprint division will be for those who want to
                compete, but don't have a lot of time to run long races.
                7.2.1-Aids:  Drivers must use Auto-Shifting and          

                        Self-Correcting Spin mode.  Auto-Braking MUST be  

                        off.  Indestructible mode is optional.  Traction  

                        Control and Steering Help are optional.
                7.2.2-Sim Level:  Drivers may run in either 'Amateur',    

                        'Semi-Pro', or 'Pro' levels within the sim.
                7.2.3-Car Setups:  Drivers will have a manditory setup.
                7.2.4-Human BHP:  Human BHP will be set at 716.
                7.2.5-AI Grip:  AI Grip will stay at 1 all season.
                7.2.6-AI BHP:  There will be a specific file for the AI
                        horsepower.
                7.2.7-CCPit:  CCPit should be disabled for this division.
                7.2.8-Qualifying:  Drivers run a standard qualifying
                        session.  No more than 4 sets of Q compound tyres
                        maybe used.  Submit fastest lap and authentication

                        by midnight ET on Thursdays to be eligible for
                        points toward the FastLap Title.
                7.2.9-Starting Position:  For the first race, drivers will

                        start based upon their performance in pre-season
                        testing.  Drivers who missed testing must start
26th.  
                        Afterwords, starting positions will be the inverse
of
                        the finishing positions of the previous race.
                7.2.10-Race Length:  All races will be 30%.
                7.2.11-The Winner:  The driver with the best time will be
                        the winner.
        7.3-Endurance:  The Endurance division will be for those who want
a
                more F1 experience.
                7.3.1-Aids:  Drivers may use Auto-Shifting and            

                        Self-Correcting Spin mode.  Auto-Braking MUST be  

                        off.  Indestructible mode MUST be off.  Traction  

                        Control and Steering Help are optional.
                7.3.2-Sim Level:  Drivers may run in either 'Amateur',    

                        'Semi-Pro', or 'Pro' levels within the sim.
                7.3.3-Car Setups:  Drivers may use any setup.
                7.3.4-Human BHP:  Human BHP will be set at 716.
                7.3.5-AI Grip:  AI Grip will stay at 1 all season.
                7.3.6-AI BHP:  There will be a specific file for the AI
                        horsepower.
                7.3.7-CCPit:  Even though the races are long, CCPit will
not
                        be used because the AI Grip will be 1 all season.

                        CCPit should be disabled for this division.
                7.3.8-Qualifying:  Drivers run a standard qualifying
                        session.  No more than 4 sets of Q compound tyres
                        maybe used.  Submit fastest lap and authentication

                        by midnight ET on Thursdays to be eligible for
                        points toward the FastLap Title.
                7.3.9-Starting Position:  Drivers will start where they
                        qualified in their personal race.
                7.3.10-Race Length:  All races will be 100%.
                7.3.11-The Winner:  The driver with the best time will be
                        the winner.
        7.4-Challenge:  The Challenge division will be for those who have
                mastered the game and need a challenge.
                7.4.1-Aids:  Auto-Shifting, Ideal Line, Ideal Gear,
Traction
                        Control, and Steering help are optional.  No other

                        aids may be used.
                7.4.2-Sim Level:  Drivers MUST run in 'Ace' level within
the                    
                        sim.
                7.4.3-Car Setups:  Drivers may use any setup.
                7.4.4-Human BHP:  The base setting will be 750.  Drivers
                        must use this for Pre-season testing.  After
                        testing, drivers will be given a specific setting,

                        which will be updated every 2 races.
                7.4.5-AI Grip:  AI Grip will vary from race to race.
                7.4.6-AI BHP:  There will be a specific file for the AI
                        horsepower.
                7.4.7-CCPit:  CCPit should be disabled for this division.
                7.4.8-Segment 1(Practice):  Drivers are to submit their
                        fastest lap and authentication by midnight ET on
                        Thursdays.  All times MUST be on Q tyres.  Results

                        MUST be in by the deadline to recieve points
toward
                        the FastLap title and the event win.
                7.4.9-Segment 2(Race #1):  Drivers must run a 75% race,
                        starting 26th.  Submit race time, fast lap, and
                        authentication by 12pm ET on Mondays to be
eligible
                        for points toward the event win.  Note finishing
                        position.
                7.4.10-Segment 3(Race #2):  Drivers must run a 25% race,
                        starting from the position inverse the finishing
                        position of segment 2(If you finished 5th in the
75%
                        race, start 22nd).  Submit race time, fast lap,
and
                        authentication by 12pm ET on Mondays to be
eligible
                        for points toward the event win.
                7.4.11-The Winner:  Each driver will be ranked according
to
                        their performance in all three segments, scoring
                        points based on the ranking with the faster
drivers
                        scoring more points.  The points scored for each
                        segment will be added and the drivr with the
highest
                        total will be the winner.
                        7.4.11.1-Point System:  The points will be awarded

                                by the following:
                            1st-30 points  4th-23 points
                            2nd-27         5th-22
                            3rd-25         6th-21
                                Points decrease by one for places 7 thru
26.  
                                Anything after 26 will receive one point.
                        7.4.11.2-Ties:  All ties will be broken by giving
                                the position to the driver with the faster

                                segment 3 time.
        7.5-Competing in two levels:  Drivers may compete in two levels
                as long as they observe the rules for both.
        7.6-Lack of Participation:  If there is an insufficent number of
                drivers in a particular division, that division maybe
                eliminated.

 8-The Race Weekend
        8.1-Race Settings:  Except for starting positions for Sprint
drivers
                and Human BHP settings for Challenge drivers(these will be

                posted 2 weeks before the race), race settings will be
                posted at least 4 weeks before the race.  
        8.2-Practice/Qualifying:  Practice(Beginner and Challenge
Divisions)
                and Qualifying(Sprint and Endurance Divisions) are due by
                Midnight ET on the Thursday before the race.  Drivers MUST

                submit best time and authentication by the deadline to be
                eligible for the FastLap title.
        8.3-The Race:  Race results(segments 2 and 3 for Challenge
Division)
                are due by 12pm ET on Mondays to be eligible for points
                toward the driver's Championship as well as the FastLap
                title.  Drivers MUST post race time, fastest lap, and
                authentication, and should post driver information by the
                deadline.  A short story for the series newsletter should
                also be posted.

 9-Driver Info
        9.1-When signing up please include:  a)REAL first and last name,  

                b)Divisionl, c)Team name(preferably make-believe),
d)Engine
                name, e)whether you'll have a team mate or not,
f)Country(If
                outside US), g)email address, h)some info about yourself
                so we'll know who we're competing against, an i)car and
                helmet colors.
        9.2-Sign-up deadline:  Even though late comers are welcome, please

                submit the above information by June 7, 1995 so a mailing
                list can be created.
        9.3-Car Numbers:  To avoid the hassle over car numbers, after you

                have submitted all of 8.1, you will be assigned a car    

                number.  Drivers who compete on two levels will have the  

                same number in both levels.  You will be offically entered
                in the championship once you receive your number.
        9.4-Teams:  Drivers are encouraged to form teams.  Teams may
consist            
                of no more than two cars per level.

10-Championships
        10.1-Drivers Title:  The Championship will be determined by
points.              
                The IndyCar point system will be
used(20,16,14,12,10,8,6,5,
                4,3,2,1).  There will be one point for the fastest
qualifier
                (fastest practice lap for Beginner and Challenge
divisions)
                and one point for the fastest race lap.
        10.2-Team Title:  The team title will be determined by points.  A
                unqiue point system will be used(1st-30,2nd-27,3rd-25,
                4th-23,5th-22,6th-21...26th and lower-1).
                10.2.1-Two-Car teams:  Two car teams will receive points  

                        for both cars.
        10.3-FastLap Title:  There will be a special FastLap title to the

                driver who runs the fastest laps during the season.  
                10.3.1-How it works:  The fast qualifying/practice and
race
                        laps for each driver at every track will be
entered
                        into the FASTLAP Record Keeper written by Pedro
                        Sander (It can be found in the Simulation Auto
                        Library).  In this program, points are given to
each
                        driver based on their lap time, the faster lap
                        getting more points.  The driver accumulating the
                        most points during the season will win the FastLap

                        title.  There will separate competitions for each
                        level.

11-Driving  
        11.1-Rules of the road:  "Wall braking", skipping chicanes or any
                other turn in an effort to gain time is strictly illegal,
                and warrants a 20 second penalty.  If, however, your are
                FORCED to miss a turn(i.e. being hit by another car,
braked
                to late), no action will be taken.
        11.2-Restarts:  Drivers may use 'Quick Race' mode to do any
practice
                starts or races.  Restarting your offical race is
forbidden.
                Due to the long length of the races, drivers will most
                likely need to save their race.  Drivers may not reload
                their race after an accident.

12-Rule Changes:  These rules may, and will, change for the better of the
        series.  All changes are effective immediately after being
        announced unless otherwise stated.  

13-Most Importantly:  The most important thing for LF1 is that your have  

        fun.  This is just a friendly competition of drivers across the
        world.  There is no prize for winning the championship, except
        gradification and fun.  I hope everyone will be good sports and
        enjoy themselves.

                 1995-1996 Little Formula Racing Series
                           World Championship
                                Schedule

                           Pre-Season Testing
                          Venue          Date
                         Silverstone    6/18/95
                         Hungaroring    6/25/95
                         Barcelona       7/2/95

                                 Races
                  Venue         Qualifying   Race
                1-United States   7/13/95     7/17/95
                2-Brazil          7/27/95     7/31/95
                3-San Marino      8/10/95     8/14/95
                4-Monaco          8/24/95     8/28/95
                5-Canada           9/7/95     9/11/95
                6-Mexico          9/21/95     9/25/95
                7-France          10/5/95     10/9/95
                8-Britain        10/19/95    10/23/95
                9-Germany         11/2/95     11/6/95
               10-Hungary        11/16/95    11/20/95
               11-Belgium        11/30/95     12/4/95
               12-Italy          12/14/95    12/18/95
               13-Portugal        1/11/96     1/15/96
               14-Spain           1/25/96     1/29/96
               15-Japan            2/8/96     2/12/96
               16-Australia       2/22/96     2/26/96

Steve Wilson
LFRS Co-Director


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