same as any other *** server. My concern is with the ability of small
development team to be able to perform a thourough security risk analysis
during the development process.
> >One particular concern of mine is online security. Worst case is if
online
> >play will be peer to peer server based. If you are hosting, then you are
> >effectively running an Internet Server on your computer, with open ports
to
> >the Internet. Will someone be able take over your computer using a
buffer
> >overflow in the software? Even a client for online play can pose a
security
> >threat.
> How does this differ from any other *** server?
> Jason